2023-04-21 09:30:43 +02:00
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using UnityEngine;
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public class MonsterComponent : MonoBehaviour
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{
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2023-06-01 17:03:48 +02:00
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[SerializeField] private float attackDamage = 1f;
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2023-04-21 09:30:43 +02:00
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2023-06-01 17:03:48 +02:00
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[SerializeField] private bool shakeCameraOnHit = true;
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public float AttackDamage => attackDamage;
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public bool ShakeCameraOnHit => shakeCameraOnHit;
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2023-04-21 09:30:43 +02:00
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// Start is called before the first frame update
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2023-06-01 17:03:48 +02:00
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private void Start()
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2023-04-21 09:30:43 +02:00
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{
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}
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// Update is called once per frame
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2023-06-01 17:03:48 +02:00
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private void Update()
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2023-04-21 09:30:43 +02:00
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{
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}
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2023-06-01 17:03:48 +02:00
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}
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