2023-05-29 06:16:05 +02:00
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using UnityEngine;
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public class PlayerAim : MonoBehaviour
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{
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public static PlayerAim active;
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public Vector3 targetPosition;
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2023-06-01 17:03:48 +02:00
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2023-05-29 06:16:05 +02:00
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private Camera cam;
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2023-06-01 17:03:48 +02:00
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2023-05-29 06:16:05 +02:00
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// Start is called before the first frame update
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2023-06-01 17:03:48 +02:00
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private void Start()
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2023-05-29 06:16:05 +02:00
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{
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active = this;
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cam = GetComponent<Camera>();
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}
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// Update is called once per frame
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2023-06-01 17:03:48 +02:00
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private void Update()
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2023-05-29 06:16:05 +02:00
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{
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2023-06-01 17:03:48 +02:00
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var r = new Ray(cam.transform.position, cam.transform.forward);
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2023-05-29 06:16:05 +02:00
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RaycastHit hit;
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2023-06-01 17:03:48 +02:00
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if (Physics.Raycast(r, out hit)) targetPosition = hit.point;
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2023-05-29 06:16:05 +02:00
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}
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2023-06-01 17:03:48 +02:00
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}
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