2023-06-01 17:03:48 +02:00
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using System;
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2023-03-14 00:59:59 +01:00
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using UnityEngine;
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public class KeyItem : InteractableItem
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{
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2023-06-01 17:03:48 +02:00
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[SerializeField] private string keyName;
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public string KeyName => keyName;
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2023-03-14 00:59:59 +01:00
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private void Awake()
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{
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BaseAwake();
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}
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2023-06-01 17:03:48 +02:00
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2023-03-14 00:59:59 +01:00
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private void Start()
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{
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}
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2023-06-01 17:03:48 +02:00
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2023-03-21 19:49:47 +01:00
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public override bool Interact()
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{
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2023-06-01 17:03:48 +02:00
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throw new NotImplementedException();
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2023-03-21 19:49:47 +01:00
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}
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2023-06-01 17:03:48 +02:00
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public override bool Interact(ref Inventory inventory, ref HeavyInteractableItem heavyInvent)
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2023-03-21 19:49:47 +01:00
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{
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2023-06-01 17:03:48 +02:00
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return Interact();
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2023-03-21 19:49:47 +01:00
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}
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2023-06-01 17:03:48 +02:00
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}
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