StationObscurum/Assets/Scripts/Item/CarryableItem.cs

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using UnityEngine;
[RequireComponent(typeof(Collider))]
[RequireComponent(typeof(Rigidbody))]
public abstract class CarryableItem : MonoBehaviour
{
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[SerializeField] private string itemName;
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[SerializeField] private int itemSize = 1;
public string ItemName => itemName;
public int ItemSize => itemSize;
}