12 lines
216 B
C#
12 lines
216 B
C#
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using UnityEngine;
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namespace Adobe.Substance
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{
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[PreferBinarySerialization]
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public class SubstanceFileRawData : ScriptableObject
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{
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[SerializeField]
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[HideInInspector]
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public byte[] FileContent = default;
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}
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}
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