2023-04-04 06:04:34 +02:00
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using UnityEngine;
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public class DummyComponent : MonoBehaviour
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{
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private Animator anim;
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2023-06-01 17:03:48 +02:00
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2023-04-04 06:04:34 +02:00
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// Start is called before the first frame update
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2023-06-01 17:03:48 +02:00
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private void Start()
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2023-04-04 06:04:34 +02:00
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{
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2023-06-01 17:03:48 +02:00
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anim = GetComponentInParent<Animator>();
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2023-04-04 06:04:34 +02:00
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}
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// Update is called once per frame
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2023-06-01 17:03:48 +02:00
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private void Update()
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2023-04-04 06:04:34 +02:00
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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2023-06-01 17:03:48 +02:00
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if (collision.gameObject.GetComponent<BulletComponent>() != null) anim.Play("DummyFall");
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2023-04-04 06:04:34 +02:00
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}
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2023-06-01 17:03:48 +02:00
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}
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