gun elements added and uvs updated to better space out texture.
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@ -48,7 +48,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _BaseColorMap:
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m_Texture: {fileID: 2800000, guid: 3381012214420ac46b485516ae222f56, type: 3}
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m_Scale: {x: 15, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BentNormalMap:
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m_Texture: {fileID: 0}
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@ -96,7 +96,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 3381012214420ac46b485516ae222f56, type: 3}
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m_Scale: {x: 15, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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m_Texture: {fileID: 2800000, guid: cbbeb0b59f5cf0044aa12b52864db1e4, type: 3}
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@ -223,7 +223,7 @@ Material:
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- _HeightPoMAmplitude: 2
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- _HeightTessAmplitude: 2
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- _HeightTessCenter: 0.5
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- _InvTilingScale: 0.125
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- _InvTilingScale: 1
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- _Ior: 1.5
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- _IridescenceMask: 1
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- _IridescenceThickness: 1
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