gun elements added and uvs updated to better space out texture.

This commit is contained in:
2023-04-03 11:02:11 -04:00
parent a5eebfa7cf
commit 174e912d1f
68 changed files with 13545 additions and 4295 deletions

View File

@ -48,7 +48,7 @@ Material:
m_Offset: {x: 0, y: 0}
- _BaseColorMap:
m_Texture: {fileID: 2800000, guid: 3381012214420ac46b485516ae222f56, type: 3}
m_Scale: {x: 15, y: 1}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BentNormalMap:
m_Texture: {fileID: 0}
@ -96,7 +96,7 @@ Material:
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 3381012214420ac46b485516ae222f56, type: 3}
m_Scale: {x: 15, y: 1}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MaskMap:
m_Texture: {fileID: 2800000, guid: cbbeb0b59f5cf0044aa12b52864db1e4, type: 3}
@ -223,7 +223,7 @@ Material:
- _HeightPoMAmplitude: 2
- _HeightTessAmplitude: 2
- _HeightTessCenter: 0.5
- _InvTilingScale: 0.125
- _InvTilingScale: 1
- _Ior: 1.5
- _IridescenceMask: 1
- _IridescenceThickness: 1