gun elements added and uvs updated to better space out texture.
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@ -56,7 +56,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _BaseColorMap:
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m_Texture: {fileID: 2800000, guid: 6d96aad3851cf494298b7bf63214a41d, type: 3}
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m_Scale: {x: 16, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _BaseColorMap0:
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m_Texture: {fileID: 2800000, guid: 6d96aad3851cf494298b7bf63214a41d, type: 3}
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@ -180,7 +180,7 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 6d96aad3851cf494298b7bf63214a41d, type: 3}
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m_Scale: {x: 16, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MaskMap:
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m_Texture: {fileID: 0}
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@ -436,7 +436,7 @@ Material:
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- _InheritBaseNormal1: 0
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- _InheritBaseNormal2: 0
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- _InheritBaseNormal3: 0
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- _InvTilingScale: 0.11764706
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- _InvTilingScale: 1
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- _InvTilingScale0: 1
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- _InvTilingScale1: 1
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- _InvTilingScale2: 1
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