gun elements added and uvs updated to better space out texture.
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@ -25,7 +25,7 @@ public abstract class InteractableItem : CarryableItem
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public void Enable()
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{
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print("Enabled!");
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//print("Enabled!");
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interactionCanvas.transform.LookAt((GameObject.FindGameObjectWithTag("MainCamera").transform.position));
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interactionCanvas.transform.Rotate(0, 180, 0);
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target_alpha = 1;
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@ -34,7 +34,7 @@ public abstract class InteractableItem : CarryableItem
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public void Disable()
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{
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print("Disabled!");
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//print("Disabled!");
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target_alpha = 0;
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isEnabled = true;
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}
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