fixed start scene
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BIN
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externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Scenes/Levels/Level0V2/NavMesh.asset
Normal file
BIN
Assets/Scenes/Levels/Level0V2/NavMesh.asset
Normal file
Binary file not shown.
8
Assets/Scenes/Levels/Level0V2/NavMesh.asset.meta
Normal file
8
Assets/Scenes/Levels/Level0V2/NavMesh.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4bbdd4912d08cfb4d89b6cc77aa042b0
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 23800000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -14606,6 +14606,12 @@ MonoBehaviour:
|
|||||||
firePower: 40
|
firePower: 40
|
||||||
maxProjectileDuration: 5
|
maxProjectileDuration: 5
|
||||||
maxTargetObjDistance: 15
|
maxTargetObjDistance: 15
|
||||||
|
shootEffect: {fileID: 0}
|
||||||
|
shootLight: {fileID: 0}
|
||||||
|
shootLightDuration: 0.1
|
||||||
|
ignoreLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
--- !u!4 &1726408795
|
--- !u!4 &1726408795
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -109,6 +109,11 @@ public void SetSensitivity(float sensitivity)
|
|||||||
private void MovePlayer()
|
private void MovePlayer()
|
||||||
{
|
{
|
||||||
var movement = Vector3.zero;
|
var movement = Vector3.zero;
|
||||||
|
//Modified to a normal 1 vector to ensure speed is not greater when moving diagonally.
|
||||||
|
Vector2 normalizedInput = new Vector2(x, y).normalized;
|
||||||
|
x = normalizedInput.x;
|
||||||
|
y = normalizedInput.y;
|
||||||
|
|
||||||
//movement += transform.forward * Mathf.Abs(y) * Time.deltaTime * speed;//+(transform.right*x*Time.deltaTime*speed);
|
//movement += transform.forward * Mathf.Abs(y) * Time.deltaTime * speed;//+(transform.right*x*Time.deltaTime*speed);
|
||||||
movement += cam.transform.forward * y * Time.deltaTime * speed;
|
movement += cam.transform.forward * y * Time.deltaTime * speed;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user