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+ [SerializeField] + private List avoidances; + [SerializeField] + private Vector3 size; + + private Texture3D vField; + [SerializeField] + private VisualEffect effect; + + // Start is called before the first frame update + void Start() + { + vField = new Texture3D((int)size.x, (int)size.y, (int)size.z, TextureFormat.RFloat, 0); + for(int x = 0;x explodeDuration) + { + StopExplode(); + } + dur += Time.deltaTime; + } + + } + + void Explode() + { + vfx.SetVector3("Avoid", transform.position); + this.isExploding = true; + dur = 0; + + //Wait a sec then stop. + } + void StopExplode() + { + vfx.SetVector3("Avoid", avoidancePosDefault); + this.isExploding = false; + vfx.Stop(); + } + private void FixedUpdate() + { + + } +} diff --git a/Assets/Scripts/Enemies/SwarmAnimator.cs.meta b/Assets/Scripts/Enemies/SwarmAnimator.cs.meta new file mode 100644 index 0000000..72fc5ac --- /dev/null +++ b/Assets/Scripts/Enemies/SwarmAnimator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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leftShoulder; + public Transform rightShoulder; + [SerializeField] + private bool isEnabled = false; + + Vector3 lTarget; + Vector3 rTarget; + private Animator anim; + + // Start is called before the first frame update + void Start() + { + lTarget = new Vector3(72.9f, 122.2f, -129.9f); + rTarget = new Vector3(82f, 11f, -88f); + anim =GetComponent(); + } + + // Update is called once per frame + void Update() + { + if (isEnabled) + { + anim.StopPlayback(); + leftShoulder.transform.eulerAngles = lTarget; + rightShoulder.transform.eulerAngles = rTarget; + print("Applying!"); + anim.StartPlayback(); + } + } + public void Enable() + { + isEnabled = true; + } + public void Disable() + { + isEnabled = false; + } +} diff --git a/Assets/Scripts/Pistol/PistolAnimationAimAssist.cs.meta b/Assets/Scripts/Pistol/PistolAnimationAimAssist.cs.meta new file mode 100644 index 0000000..48b7e86 --- /dev/null +++ b/Assets/Scripts/Pistol/PistolAnimationAimAssist.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 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Heavy Item Receiver +2. Heavy Item +3. Item +4. 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