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[SerializeField] + private float duration = 5f; + private float existed = 0f; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + private void FixedUpdate() + { + if(existed >= duration) + { + Destroy(this.gameObject); + } + existed += Time.fixedDeltaTime; + + } +} diff --git a/Assets/Scripts/Pistol/BulletComponent.cs.meta b/Assets/Scripts/Pistol/BulletComponent.cs.meta new file mode 100644 index 0000000..e09361d --- /dev/null +++ b/Assets/Scripts/Pistol/BulletComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9ea1ee4df8019a143b013f8837aa48d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pistol/PistolComponent.cs b/Assets/Scripts/Pistol/PistolComponent.cs index 5144929..4d561bc 100644 --- a/Assets/Scripts/Pistol/PistolComponent.cs +++ b/Assets/Scripts/Pistol/PistolComponent.cs @@ -12,6 +12,16 @@ public class PistolComponent : MonoBehaviour GameObject targetObject; [SerializeField] GameObject targetObjectPrefab; + [SerializeField] + private GameObject projectilePrefab; + [SerializeField] + private Transform bulletSpawnPoint; + [SerializeField] + private float firePower = 20f; + [SerializeField] + private float maxProjectileDuration = 5f; + + //private Dictionary projectiles = new Dictionary(); // Start is called before the first frame update void Start() @@ -37,9 +47,20 @@ private void FixedUpdate() targetObject.gameObject.transform.position = hit.point; } } - + + + } + public void Fire() + { + GameObject projectile = Instantiate(projectilePrefab, this.bulletSpawnPoint); + projectile.transform.localPosition = Vector3.zero; + projectile.transform.localEulerAngles = Vector3.zero; + projectile.transform.localScale = Vector3.one; + Rigidbody pRigid = projectile.GetComponent(); + pRigid.AddForce(pRigid.transform.up*this.firePower, ForceMode.Impulse); + projectile.transform.parent = null; } public void Enable() diff --git a/Assets/Scripts/Player/PlayerInteractionHandler.cs b/Assets/Scripts/Player/PlayerInteractionHandler.cs index d659459..bd4a36e 100644 --- a/Assets/Scripts/Player/PlayerInteractionHandler.cs +++ b/Assets/Scripts/Player/PlayerInteractionHandler.cs @@ -85,62 +85,71 @@ void Update() } if(Input.GetButtonDown("Fire1")) { - if (!IsCarrying) + if (this.GunEnabled) { - int t_index = 0; - bool pickupFound = false; - if (itemsInRange.Count > 0) - { - while (t_index 0) - { - pickupFound = true; - heavyInvent = heavyItemsInRange[0]; - - heavyInvent.transform.parent = carryingPos; - heavyInvent.transform.localPosition = Vector3.zero; - heavyInvent.GetComponent().isKinematic = true; - heavyItemsInRange.Remove(heavyItemsInRange[0]); - heavyInvent.Disable(); - heavyInvent.DisableAll(); - } - if (!pickupFound) - { - foreach(InteractableItem item in itemsInRange) - { - if (!item.CanPickup) - { - if(!item.Interact(ref invent, ref heavyInvent)) - { - item.Interact(); - } - - } - } - } + this.pistol.Fire(); } else { - heavyInvent.transform.parent = null; - heavyInvent.GetComponent().isKinematic = false; - heavyInvent.EnableAll(); - heavyInvent = null; - + if (!IsCarrying) + { + int t_index = 0; + bool pickupFound = false; + if (itemsInRange.Count > 0) + { + while (t_index < itemsInRange.Count && !itemsInRange[t_index].CanPickup) + { + t_index++; + } + if (t_index != itemsInRange.Count) + { + pickupFound = true; + invent.AddItem(itemsInRange[t_index]); + itemsInRange[0].transform.gameObject.SetActive(false); + itemsInRange.Remove(itemsInRange[t_index]); + } + + + } + else if (heavyItemsInRange.Count > 0) + { + pickupFound = true; + heavyInvent = heavyItemsInRange[0]; + + heavyInvent.transform.parent = carryingPos; + heavyInvent.transform.localPosition = Vector3.zero; + heavyInvent.GetComponent().isKinematic = true; + heavyItemsInRange.Remove(heavyItemsInRange[0]); + heavyInvent.Disable(); + heavyInvent.DisableAll(); + } + if (!pickupFound) + { + foreach (InteractableItem item in itemsInRange) + { + if (!item.CanPickup) + { + if (!item.Interact(ref invent, ref heavyInvent)) + { + item.Interact(); + } + + } + } + } + } + else + { + heavyInvent.transform.parent = null; + heavyInvent.GetComponent().isKinematic = false; + heavyInvent.EnableAll(); + heavyInvent = null; + + } + } - + + } if (Input.GetButtonDown("Fire2")) {