updated with enemy
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Adobe.Substance
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{
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public enum ShuffleIndex
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{
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Red = 0,
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Green = 1,
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Blue = 2,
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AlphaChannel = 3
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Adobe.Substance
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{
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/// <summary>
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/// Types of values supported by the substance Engine.
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/// </summary>
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public enum SubstanceValueType : uint
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{
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Float,
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Float2,
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Float3,
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Float4,
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Int,
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Int2,
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Int3,
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Int4,
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Image,
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String,
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Font,
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Adobe.Substance
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{
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/// <summary>
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/// Represents different types of widgets used to assign input values.
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/// </summary>
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public enum SubstanceWidgetType
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{
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NoWidget,
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Slider,
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Angle,
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Color,
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ToggleButton,
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ComboBox,
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Image,
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Position
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}
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}
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@ -0,0 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Adobe.Substance
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{
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public enum TextureFlip
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{
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None = 0x0,
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Horizontal = 0x1,
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Vertical = 0x2,
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Both = 0x3
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}
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}
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