minor bug fixes, settings menu fixed, tutorial fixes
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||||||
time: 0.9
|
time: 0.13333334
|
||||||
value: 200.8471
|
value: 200.8471
|
||||||
inSlope: 0
|
inSlope: 0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
@ -369,7 +369,7 @@ AnimationClip:
|
|||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 2
|
time: 0.31666666
|
||||||
value: 200.8471
|
value: 200.8471
|
||||||
inSlope: 0
|
inSlope: 0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
@ -397,7 +397,7 @@ AnimationClip:
|
|||||||
inWeight: 0
|
inWeight: 0
|
||||||
outWeight: 0
|
outWeight: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 2
|
time: 0.31666666
|
||||||
value: 1
|
value: 1
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
@ -425,7 +425,7 @@ AnimationClip:
|
|||||||
inWeight: 0
|
inWeight: 0
|
||||||
outWeight: 0
|
outWeight: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 2
|
time: 0.31666666
|
||||||
value: 1
|
value: 1
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
@ -453,7 +453,7 @@ AnimationClip:
|
|||||||
inWeight: 0
|
inWeight: 0
|
||||||
outWeight: 0
|
outWeight: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 2
|
time: 0.31666666
|
||||||
value: 1
|
value: 1
|
||||||
inSlope: Infinity
|
inSlope: Infinity
|
||||||
outSlope: Infinity
|
outSlope: Infinity
|
||||||
@ -481,7 +481,7 @@ AnimationClip:
|
|||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.9
|
time: 0.13333334
|
||||||
value: 0
|
value: 0
|
||||||
inSlope: 0
|
inSlope: 0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
@ -490,7 +490,7 @@ AnimationClip:
|
|||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 2
|
time: 0.31666666
|
||||||
value: 0
|
value: 0
|
||||||
inSlope: 0
|
inSlope: 0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
@ -518,7 +518,7 @@ AnimationClip:
|
|||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.9
|
time: 0.13333334
|
||||||
value: 100.42201
|
value: 100.42201
|
||||||
inSlope: 0
|
inSlope: 0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
@ -527,7 +527,7 @@ AnimationClip:
|
|||||||
inWeight: 0.33333334
|
inWeight: 0.33333334
|
||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 2
|
time: 0.31666666
|
||||||
value: 100.42201
|
value: 100.42201
|
||||||
inSlope: 0
|
inSlope: 0
|
||||||
outSlope: 0
|
outSlope: 0
|
||||||
|
@ -1150,7 +1150,7 @@ MonoBehaviour:
|
|||||||
- m_Height: 2
|
- m_Height: 2
|
||||||
m_Radius: 3
|
m_Radius: 3
|
||||||
- m_Height: 0.4
|
- m_Height: 0.4
|
||||||
m_Radius: 1.3
|
m_Radius: 3.77
|
||||||
m_LegacyHeadingBias: 3.4028235e+38
|
m_LegacyHeadingBias: 3.4028235e+38
|
||||||
m_Rigs:
|
m_Rigs:
|
||||||
- {fileID: 365318976786001926}
|
- {fileID: 365318976786001926}
|
||||||
@ -1881,6 +1881,8 @@ MonoBehaviour:
|
|||||||
offset: {fileID: 1424249522}
|
offset: {fileID: 1424249522}
|
||||||
cameraSpeed: 5
|
cameraSpeed: 5
|
||||||
freelook: {fileID: 0}
|
freelook: {fileID: 0}
|
||||||
|
initRadius: 3
|
||||||
|
aimingRadius: 2
|
||||||
--- !u!1 &365318978817215852
|
--- !u!1 &365318978817215852
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -28,8 +28,7 @@ public class SkinlessMonsterAnimator : MonoBehaviour
|
|||||||
private float fastDeathduration = 1f;
|
private float fastDeathduration = 1f;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float deathDuration = 5f;
|
private float deathDuration = 5f;
|
||||||
[SerializeField]
|
|
||||||
private string deathAnimationName = "PainScream";
|
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
@ -123,7 +122,7 @@ public void Kill(bool fast = false)
|
|||||||
{
|
{
|
||||||
//animator.speed = 0;
|
//animator.speed = 0;
|
||||||
InLight();
|
InLight();
|
||||||
//animator.Play(this.deathAnimationName);
|
|
||||||
|
|
||||||
isAlive = false;
|
isAlive = false;
|
||||||
foreach(GameObject obj in this.objectsThatFallOnDeath)
|
foreach(GameObject obj in this.objectsThatFallOnDeath)
|
||||||
|
@ -44,7 +44,7 @@ public class SkinlessMonsterComponent : MonoBehaviour
|
|||||||
private float timeSinceTarget = 0f;
|
private float timeSinceTarget = 0f;
|
||||||
|
|
||||||
private InGameManager manager;
|
private InGameManager manager;
|
||||||
private bool prePauseStoppedState = false;
|
//private bool prePauseStoppedState = false;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private BoxCollider leftHandDamage;
|
private BoxCollider leftHandDamage;
|
||||||
|
@ -13,8 +13,8 @@ public class SwarmAnimator : MonoBehaviour
|
|||||||
private Vector3 previousPosition;
|
private Vector3 previousPosition;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
[SerializeField]
|
//[SerializeField]
|
||||||
private string parameterName = "DeltaVector";
|
//private string parameterName = "DeltaVector";
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Vector3 avoidancePosDefault;
|
private Vector3 avoidancePosDefault;
|
||||||
|
@ -19,13 +19,16 @@ public class InGameManager : MonoBehaviour
|
|||||||
private bool isPaused = false;
|
private bool isPaused = false;
|
||||||
private bool isTransitioning = false;
|
private bool isTransitioning = false;
|
||||||
|
|
||||||
[SerializeField]
|
// [SerializeField]
|
||||||
private float pauseTransitionDuration = 1f;
|
//private float pauseTransitionDuration = 1f;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Canvas gameCanvas;
|
private Canvas gameCanvas;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Canvas pausedCanvas;
|
private Canvas pausedCanvas;
|
||||||
|
[SerializeField]
|
||||||
|
private List<AudioSource> sounds = new List<AudioSource>();
|
||||||
|
private List<float> initSoundVolumes = new List<float>();
|
||||||
|
|
||||||
public bool IsPaused { get { return this.isPaused; } }
|
public bool IsPaused { get { return this.isPaused; } }
|
||||||
|
|
||||||
@ -99,7 +102,13 @@ IEnumerator pauseTransition()
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SetVolume(float volume)
|
||||||
|
{
|
||||||
|
for (int i = 0;i<sounds.Count;i++)
|
||||||
|
{
|
||||||
|
sounds[i].volume = initSoundVolumes[i]*volume;
|
||||||
|
}
|
||||||
|
}
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -111,6 +120,11 @@ void Start()
|
|||||||
gameCanvas.gameObject.SetActive(true);
|
gameCanvas.gameObject.SetActive(true);
|
||||||
pausedCanvas.gameObject.SetActive(false);
|
pausedCanvas.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
foreach (AudioSource source in sounds)
|
||||||
|
{
|
||||||
|
initSoundVolumes.Add(source.volume);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -119,7 +133,7 @@ void Update()
|
|||||||
if (Input.GetButtonDown("Pause"))
|
if (Input.GetButtonDown("Pause"))
|
||||||
{
|
{
|
||||||
this.TogglePause();
|
this.TogglePause();
|
||||||
print("Toggled!");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isTransitioning||true)
|
if (isTransitioning||true)
|
||||||
|
@ -12,7 +12,10 @@ public class InGameMenuManager : MonoBehaviour
|
|||||||
private Animator menuAnimator;
|
private Animator menuAnimator;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Scrollbar sensitivitySlider;
|
private Scrollbar sensitivitySlider;
|
||||||
|
[SerializeField]
|
||||||
|
private Scrollbar volumeSlider;
|
||||||
private PlayerComponent player;
|
private PlayerComponent player;
|
||||||
|
private InGameManager gameManager;
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -21,6 +24,7 @@ void Start()
|
|||||||
settingsButton.onClick.AddListener(SettingsClicked);
|
settingsButton.onClick.AddListener(SettingsClicked);
|
||||||
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
|
returnToMenuButton.onClick.AddListener(SettingsUnClicked);
|
||||||
player = GameObject.FindObjectOfType(typeof(PlayerComponent)) as PlayerComponent;
|
player = GameObject.FindObjectOfType(typeof(PlayerComponent)) as PlayerComponent;
|
||||||
|
gameManager = GameObject.FindObjectOfType<InGameManager>();
|
||||||
}
|
}
|
||||||
void SettingsClicked()
|
void SettingsClicked()
|
||||||
{
|
{
|
||||||
@ -33,7 +37,11 @@ void SettingsUnClicked()
|
|||||||
}
|
}
|
||||||
public void UpdateSensitivity()
|
public void UpdateSensitivity()
|
||||||
{
|
{
|
||||||
this.player.SetSensitivity(sensitivitySlider.value);
|
this.player.SetSensitivity(sensitivitySlider.value*4f);
|
||||||
|
}
|
||||||
|
public void UpdateVolume()
|
||||||
|
{
|
||||||
|
gameManager.SetVolume(volumeSlider.value*2);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
@ -7,8 +7,7 @@ public class ItemSelector : MonoBehaviour
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Camera cam;
|
private Camera cam;
|
||||||
private InteractableItem selected;
|
private InteractableItem selected;
|
||||||
[SerializeField]
|
|
||||||
private bool debug = false;
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private LayerMask mask;
|
private LayerMask mask;
|
||||||
public static ItemSelector instance;
|
public static ItemSelector instance;
|
||||||
|
@ -11,8 +11,8 @@ public class BasicLevelProgressionSystem : MonoBehaviour
|
|||||||
private WaypointMarker marker;
|
private WaypointMarker marker;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PlayerComponent player;
|
private PlayerComponent player;
|
||||||
[SerializeField]
|
//[SerializeField]
|
||||||
private float minDist = 3;
|
//private float minDist = 3;
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private List<ProgressionSection> sections;
|
private List<ProgressionSection> sections;
|
||||||
|
@ -6,8 +6,8 @@
|
|||||||
public class LevelZeroSpecial : MonoBehaviour
|
public class LevelZeroSpecial : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
[SerializeField]
|
//[SerializeField]
|
||||||
private int initalPlaceIndex = 0;
|
//private int initalPlaceIndex = 0;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private DoorInteractable recepticleOne;
|
private DoorInteractable recepticleOne;
|
||||||
|
|
||||||
@ -70,8 +70,10 @@ void Update()
|
|||||||
marker2Ref.target = recepticals[1].transform;
|
marker2Ref.target = recepticals[1].transform;
|
||||||
|
|
||||||
marker3Ref.target = recepticals[2].transform;
|
marker3Ref.target = recepticals[2].transform;
|
||||||
|
|
||||||
markers.Add(marker2Ref);
|
markers.Add(marker2Ref);
|
||||||
markers.Add(marker3Ref);
|
markers.Add(marker3Ref);
|
||||||
|
|
||||||
}
|
}
|
||||||
if (isEnabled)
|
if (isEnabled)
|
||||||
{
|
{
|
||||||
@ -86,9 +88,9 @@ void Update()
|
|||||||
WaypointMarker marker = markers[i];
|
WaypointMarker marker = markers[i];
|
||||||
if (marker.gameObject.activeInHierarchy)
|
if (marker.gameObject.activeInHierarchy)
|
||||||
{
|
{
|
||||||
if (marker.target = recepitcal.transform)
|
if (marker.target == recepitcal.transform)
|
||||||
{
|
{
|
||||||
marker.gameObject.SetActive(true);
|
marker.gameObject.SetActive(false);
|
||||||
markers.Remove(marker);
|
markers.Remove(marker);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,8 +8,8 @@
|
|||||||
public class CameraController : MonoBehaviour
|
public class CameraController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
private float mouseX = 0;
|
//private float mouseX = 0;
|
||||||
private float mouseY;
|
//private float mouseY;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Camera cam;
|
private Camera cam;
|
||||||
|
|
||||||
@ -24,10 +24,10 @@ public class CameraController : MonoBehaviour
|
|||||||
public Vector3 Forward { get { return this.forward; } }
|
public Vector3 Forward { get { return this.forward; } }
|
||||||
public Vector3 Right { get { return this.right; } }
|
public Vector3 Right { get { return this.right; } }
|
||||||
|
|
||||||
private float originalDist = 0;
|
//private float originalDist = 0;
|
||||||
private float newDist = 0;
|
//private float newDist = 0;
|
||||||
[SerializeField]
|
//[SerializeField]
|
||||||
private bool isChild = false;
|
// private bool isChild = false;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -15,7 +15,9 @@ public class CameraShift : MonoBehaviour
|
|||||||
private float cameraSpeed = 5f;
|
private float cameraSpeed = 5f;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private CinemachineFreeLook freelook;
|
private CinemachineFreeLook freelook;
|
||||||
|
[SerializeField]
|
||||||
private float initRadius = 3f;
|
private float initRadius = 3f;
|
||||||
|
[SerializeField]
|
||||||
private float aimingRadius = 2f;
|
private float aimingRadius = 2f;
|
||||||
//[SerializeField]
|
//[SerializeField]
|
||||||
//private PlayerMovementController movementController;
|
//private PlayerMovementController movementController;
|
||||||
|
@ -17,13 +17,13 @@ public class PlayerAnimationController : MonoBehaviour
|
|||||||
private float sideStepSpeed;
|
private float sideStepSpeed;
|
||||||
|
|
||||||
private bool isRunning;
|
private bool isRunning;
|
||||||
private bool movementInterrupt = false;
|
//private bool movementInterrupt = false;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PlayerInteractionHandler interactionHandler;
|
private PlayerInteractionHandler interactionHandler;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private PlayerMovementController movement;
|
private PlayerMovementController movement;
|
||||||
|
|
||||||
private float verticalAiming = 0;
|
//private float verticalAiming = 0;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Camera hiddenCam;
|
private Camera hiddenCam;
|
||||||
|
|
||||||
|
@ -10,7 +10,7 @@ public class PlayerMovementController : MonoBehaviour
|
|||||||
|
|
||||||
private float x = 0;
|
private float x = 0;
|
||||||
private float y = 0;
|
private float y = 0;
|
||||||
private float mouseX = 0;
|
//private float mouseX = 0;
|
||||||
|
|
||||||
private bool isRunning = false;
|
private bool isRunning = false;
|
||||||
private bool isSneaking = false;
|
private bool isSneaking = false;
|
||||||
@ -71,7 +71,7 @@ private void GetMovementOld()
|
|||||||
public void SetSensitivity(float sensitivity)
|
public void SetSensitivity(float sensitivity)
|
||||||
{
|
{
|
||||||
this.freelook.m_XAxis.m_MaxSpeed = initXSensitivity * sensitivity;
|
this.freelook.m_XAxis.m_MaxSpeed = initXSensitivity * sensitivity;
|
||||||
this.freelook.m_YAxis.m_MaxValue= initYSensitivity * sensitivity;
|
this.freelook.m_YAxis.m_MaxSpeed= initYSensitivity * sensitivity;
|
||||||
}
|
}
|
||||||
private void MovePlayer()
|
private void MovePlayer()
|
||||||
{
|
{
|
||||||
@ -110,7 +110,7 @@ void Start()
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if(isDead) return;
|
if(isDead) return;
|
||||||
AllowRotation = Input.GetMouseButton(1) || Input.GetAxis("Aim")>0.5f;
|
AllowRotation = Input.GetMouseButton(1) || Input.GetAxis("Aim")>0.5f||IsRunning;
|
||||||
GetMovementOld();
|
GetMovementOld();
|
||||||
MovePlayer();
|
MovePlayer();
|
||||||
|
|
||||||
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user