Imported UI Assets
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value: Achievements
|
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spriteValue: {fileID: 0}
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- key: AchievementTotal
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value: Total
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: AchievementLegendary
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value: Legendary
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spriteValue: {fileID: 0}
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- key: AchievementRare
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value: Rare
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spriteValue: {fileID: 0}
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- key: AchievementCommon
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value: Common
|
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spriteValue: {fileID: 0}
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- key: ButtonAll
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value: All
|
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spriteValue: {fileID: 0}
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- key: PAK_Part1
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value: Press
|
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spriteValue: {fileID: 0}
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- key: PAK_Key
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- key: PAK_Part2
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value: To Start
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spriteValue: {fileID: 0}
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- key: ButtonGoBack
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value: // Go Back
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: StoryModeTitle
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value: Story Mode
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: MultiplayerTitle
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value: Multiplayer
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ExitTitle
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value: Exit
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spriteValue: {fileID: 0}
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- key: ExtrasTitle
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value: Extras
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spriteValue: {fileID: 0}
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- key: SettingsTitle
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value: Settings
|
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spriteValue: {fileID: 0}
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- key: GeneralTitle
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value: General
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spriteValue: {fileID: 0}
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- key: ControlsTitle
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value: Controls
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: AudioTitle
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value: Audio
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: VisualsTitle
|
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value: Visuals
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: MultiplayerSearchingLabel
|
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value: Searching for games...
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: LanguageTitle
|
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value: Language
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
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- key: NewsTitle
|
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value: News
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: ButtonMoreDetails
|
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value: More Details
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: NewsItemTitle1
|
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value: Welcome to Heat UI
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: NewsItemDescription1
|
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value: This is a panel which you can show the latest updates, changelog and
|
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more.
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NewsItemTitle2
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value: Fully customizable
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: NewsItemDescription2
|
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value: You can add new items, change the size or change the appearance of the
|
||||
panel by tweaking the news item preset.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
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- key: NewsItemTitle3
|
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value: Easily add new content
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: NewsItemDescription3
|
||||
value: You can easily add new slider items using the 'News Slider' component
|
||||
which is added to the slider object.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: AchievementHiddenTitle
|
||||
value: Hidden Achievement
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: AchievementHiddenDesc
|
||||
value: This is a hidden achievement and must be unlocked to preview.
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: AchievementSampleTitle
|
||||
value: Sample Achievement
|
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audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: AchievementSampleDesc
|
||||
value: This is a sample achievement made for demo purposes.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: DiscordDescription
|
||||
value: Join us on Discord
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
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- key: TwitterDescription
|
||||
value: Follow us on Twitter
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
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- key: ChapterContinue
|
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value: Continue
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ChapterPlay
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value: Play
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ChapterReplay
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value: Replay
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ChapterCompleted
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value: Completed
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ChapterUnlocked
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value: Unlocked
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ChapterLocked
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value: Locked
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: Chapter1Title
|
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value: Chapter 1
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: Chapter1Description
|
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value: This is a description field. You can say something about the chapter
|
||||
here. This is a multi-line field and is automatically sized depending on
|
||||
its content. You can also use any TMP-supported rich text. You can use the
|
||||
'Chapter Manager' component to make any changes to the chapter panel. Don't
|
||||
worry, it's really easy to use!
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: Chapter2Title
|
||||
value: Chapter 2
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter2Description
|
||||
value: This is a description field. You can say something about the chapter
|
||||
here. This is a multi-line field and is automatically sized depending on
|
||||
its content. You can also use any TMP-supported rich text. You can use the
|
||||
'Chapter Manager' component to make any changes to the chapter panel. Don't
|
||||
worry, it's really easy to use!
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
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- key: Chapter3Title
|
||||
value: Chapter 3
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter3Description
|
||||
value: This is a description field. You can say something about the chapter
|
||||
here. This is a multi-line field and is automatically sized depending on
|
||||
its content. You can also use any TMP-supported rich text. You can use the
|
||||
'Chapter Manager' component to make any changes to the chapter panel. Don't
|
||||
worry, it's really easy to use!
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: Chapter4Title
|
||||
value: Chapter 4
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: Chapter4Description
|
||||
value: This is a description field. You can say something about the chapter
|
||||
here. This is a multi-line field and is automatically sized depending on
|
||||
its content. You can also use any TMP-supported rich text. You can use the
|
||||
'Chapter Manager' component to make any changes to the chapter panel. Don't
|
||||
worry, it's really easy to use!
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: ButtonCancel
|
||||
value: Cancel
|
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audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ButtonConfirm
|
||||
value: Confirm
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: ExitModalDescription
|
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value: Are you sure you want to exit? This action cannot be undone.
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: LabelOn
|
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value: On
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: LabelOff
|
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value: Off
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsTitle
|
||||
value: Credits
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: SelectLabel
|
||||
value: Select
|
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audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: NavigateLabel
|
||||
value: Navigate
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: PrevChapterLabel
|
||||
value: Previous Chapter
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: NextChapterLabel
|
||||
value: Next Chapter
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: GoBackLabel
|
||||
value: Go Back
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: PrevCategoryLabel
|
||||
value: Previous Category
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: NextCategoryLabel
|
||||
value: Next Category
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: BoostCreditsLabel
|
||||
value: Boost (Hold)
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CloseLabel
|
||||
value: Close
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ControllerLayoutTitle
|
||||
value: Controller Layout
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsVoiceover
|
||||
value: Voiceover
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsCreatedBy
|
||||
value: Created by
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsArtDesign
|
||||
value: Art Design
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsProgrammer
|
||||
value: Programming
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsSoundDesign
|
||||
value: Sound Design
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsConceptArtist
|
||||
value: Concept Artist
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsVFXArtist
|
||||
value: VFX Artist
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsUI
|
||||
value: User Interface
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsPlaytesters
|
||||
value: Playtesters
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: WebsiteDescription
|
||||
value: Check our website
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: RedditDescription
|
||||
value: Follow us on Reddit
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: YouTubeDescription
|
||||
value: Subscribe us on YouTube
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableHintsLabel
|
||||
value: Enable Hints
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableTutorialsLabel
|
||||
value: Enable Tutorials
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: UIScaleLabel
|
||||
value: UI Scale
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SubtitleScaleLabel
|
||||
value: Subtitle Scale
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableSubtitlesLabel
|
||||
value: Enable Subtitles
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: VolumeHeader
|
||||
value: Volume
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: MasterVolumeLabel
|
||||
value: Master Volume
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: MusicVolumeLabel
|
||||
value: Music Volume
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SFXVolumeLabel
|
||||
value: SFX Volume
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: UIVolumeLabel
|
||||
value: UI Volume
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: DisplayHeader
|
||||
value: Display
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ResolutionLabel
|
||||
value: Resolution
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableHintsDesc
|
||||
value: 'First timer? Want to learn some new stuff while playing? If so, you
|
||||
can enable this.
|
||||
|
||||
|
||||
*This is a non-functional placeholder.'
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableSubtitlesDesc
|
||||
value: 'See what people saying on the screen.
|
||||
|
||||
|
||||
*This is a non-functional
|
||||
placeholder.'
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: LanguageDesc
|
||||
value: Select a language that you prefer.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: UIScaleDesc
|
||||
value: Too big? Too small? That's what she said? Well, you can manage UI size
|
||||
here.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SubtitleScaleDesc
|
||||
value: 'Too big? Too small? That''s what she said? Well, you can manage subtitle
|
||||
size here.
|
||||
|
||||
|
||||
*This is a non-functional placeholder.'
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: MasterVolumeDesc
|
||||
value: If you want to decrease or increase the general volume of the game,
|
||||
you can play with this slider.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: MusicVolumeDesc
|
||||
value: If you want to decrease or increase the music volume of the game, you
|
||||
can play with this slider.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SFXVolumeDesc
|
||||
value: If you want to decrease or increase the effect volume of the game, you
|
||||
can play with this slider.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: UIVolumeDesc
|
||||
value: If you want to decrease or increase the UI of the game, you can play
|
||||
with this slider.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ResolutionDesc
|
||||
value: Higher resolution screens are capable of producing sharper, clearer,
|
||||
more detailed images. You can choose any resolution you desire.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SettingsDesc
|
||||
value: Tweak some options and make your gameplay experience even better! You
|
||||
can change between categories using the buttons on the top.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: VSyncLabel
|
||||
value: VSync
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: VSyncDesc
|
||||
value: VSync is the graphics technology responsible for synchronizing the frame
|
||||
rate of a game to the refresh rate of a monitor. This synchronization delivers
|
||||
smooth, uninterrupted gameplay for graphics-heavy 3D games.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: FrameRateLabel
|
||||
value: Frame Rate
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: FrameRateDesc
|
||||
value: Limit the frame rate. It is recommended to match this option with the
|
||||
refresh rate of your monitor. Note that this option has no effect when VSync
|
||||
is enabled.
|
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- key: ChapterUnlocked
|
||||
value: Entsperrt
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ChapterLocked
|
||||
value: Gesperrt
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter1Title
|
||||
value: Kapitel 1
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter1Description
|
||||
value: "Dies ist das Beschreibungsfeld. Hier k\xF6nnen Sie etwas zum Kapitel
|
||||
sagen. Dies ist ein mehrzeiliges Feld und wird abh\xE4ngig von seinem Inhalt
|
||||
automatisch in der Gr\xF6\xDFe angepasst. Sie k\xF6nnen auch beliebigen TMP-unterst\xFCtzten
|
||||
Rich-Text verwenden. Sie k\xF6nnen die Komponente \u201EKapitel-Manager\u201C
|
||||
verwenden, um \xC4nderungen am Kapitelbereich vorzunehmen. Keine Sorge, es
|
||||
ist wirklich einfach zu bedienen!"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter2Title
|
||||
value: Kapitel 2
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter2Description
|
||||
value: "Dies ist das Beschreibungsfeld. Hier k\xF6nnen Sie etwas zum Kapitel
|
||||
sagen. Dies ist ein mehrzeiliges Feld und wird abh\xE4ngig von seinem Inhalt
|
||||
automatisch in der Gr\xF6\xDFe angepasst. Sie k\xF6nnen auch beliebigen TMP-unterst\xFCtzten
|
||||
Rich-Text verwenden. Sie k\xF6nnen die Komponente \u201EKapitel-Manager\u201C
|
||||
verwenden, um \xC4nderungen am Kapitelbereich vorzunehmen. Keine Sorge, es
|
||||
ist wirklich einfach zu bedienen!"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter3Title
|
||||
value: Kapitel 3
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter3Description
|
||||
value: "Dies ist das Beschreibungsfeld. Hier k\xF6nnen Sie etwas zum Kapitel
|
||||
sagen. Dies ist ein mehrzeiliges Feld und wird abh\xE4ngig von seinem Inhalt
|
||||
automatisch in der Gr\xF6\xDFe angepasst. Sie k\xF6nnen auch beliebigen TMP-unterst\xFCtzten
|
||||
Rich-Text verwenden. Sie k\xF6nnen die Komponente \u201EKapitel-Manager\u201C
|
||||
verwenden, um \xC4nderungen am Kapitelbereich vorzunehmen. Keine Sorge, es
|
||||
ist wirklich einfach zu bedienen!"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter4Title
|
||||
value: Kapitel 4
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: Chapter4Description
|
||||
value: "Dies ist das Beschreibungsfeld. Hier k\xF6nnen Sie etwas zum Kapitel
|
||||
sagen. Dies ist ein mehrzeiliges Feld und wird abh\xE4ngig von seinem Inhalt
|
||||
automatisch in der Gr\xF6\xDFe angepasst. Sie k\xF6nnen auch beliebigen TMP-unterst\xFCtzten
|
||||
Rich-Text verwenden. Sie k\xF6nnen die Komponente \u201EKapitel-Manager\u201C
|
||||
verwenden, um \xC4nderungen am Kapitelbereich vorzunehmen. Keine Sorge, es
|
||||
ist wirklich einfach zu bedienen!"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ButtonCancel
|
||||
value: Absagen
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ButtonConfirm
|
||||
value: "Best\xE4tigen"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ExitModalDescription
|
||||
value: "Sie sind sicher, dass Sie beenden wollen? Diese Aktion kann nicht r\xFCckg\xE4ngig
|
||||
gemacht werden."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: LabelOn
|
||||
value: An
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: LabelOff
|
||||
value: Aus
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsTitle
|
||||
value: Kredite
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SelectLabel
|
||||
value: "Ausw\xE4hlen"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: NavigateLabel
|
||||
value: Navigieren
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: PrevChapterLabel
|
||||
value: Vorheriges Kapitel
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: NextChapterLabel
|
||||
value: "N\xE4chstes Kapitel"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: GoBackLabel
|
||||
value: "Geh Zur\xFCck"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: PrevCategoryLabel
|
||||
value: Vorherige Kategorie
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: NextCategoryLabel
|
||||
value: "N\xE4chste Kategorie"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: BoostCreditsLabel
|
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value: Steigern (Halten)
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: CloseLabel
|
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value: Nah Dran
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: ControllerLayoutTitle
|
||||
value: Controller-Layout
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsVoiceover
|
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value: "Voice-over\r"
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsCreatedBy
|
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value: "Erstellt von\r"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsArtDesign
|
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value: Kunstdesign
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsProgrammer
|
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value: Programmierung
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsSoundDesign
|
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value: Audiogestaltung
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsConceptArtist
|
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value: "Konzeptk\xFCnstler"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsVFXArtist
|
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value: "VFX-K\xFCnstler"
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: CreditsUI
|
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value: "Benutzeroberfl\xE4che"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsPlaytesters
|
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value: Spieletester
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: WebsiteDescription
|
||||
value: "\xDCberpr\xFCfen Sie unsere Website"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: RedditDescription
|
||||
value: Folgen Sie uns auf Reddit
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: YouTubeDescription
|
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value: Abonnieren Sie uns auf YouTube
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableHintsLabel
|
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value: Hinweise aktivieren
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: EnableTutorialsLabel
|
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value: Tutorials aktivieren
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: UIScaleLabel
|
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value: UI-Skala
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SubtitleScaleLabel
|
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value: Untertitelskala
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableSubtitlesLabel
|
||||
value: Untertitel aktivieren
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: VolumeHeader
|
||||
value: Volumen
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: MasterVolumeLabel
|
||||
value: "Master-Lautst\xE4rke"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: MusicVolumeLabel
|
||||
value: "Musiklautst\xE4rke"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SFXVolumeLabel
|
||||
value: "SFX-Lautst\xE4rke"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: UIVolumeLabel
|
||||
value: "UI-Lautst\xE4rke"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: DisplayHeader
|
||||
value: Anzeige
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ResolutionLabel
|
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value: "Aufl\xF6sung"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableHintsDesc
|
||||
value: "Erstbesucher? M\xF6chten Sie beim Spielen etwas Neues lernen? Wenn
|
||||
ja, k\xF6nnen Sie dies aktivieren."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: EnableSubtitlesDesc
|
||||
value: Sehen Sie, was die Leute auf dem Bildschirm sagen.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: LanguageDesc
|
||||
value: "W\xE4hlen Sie eine Sprache aus, die Sie bevorzugen."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: UIScaleDesc
|
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value: "Zu gro\xDF? Zu klein? Das hat sie gesagt? Nun, Sie k\xF6nnen die Gr\xF6\xDFe
|
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der Benutzeroberfl\xE4che hier verwalten."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: SubtitleScaleDesc
|
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value: "Zu gro\xDF? Zu klein? Das hat sie gesagt? Nun, Sie k\xF6nnen die Untertitelgr\xF6\xDFe
|
||||
hier verwalten."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: MasterVolumeDesc
|
||||
value: "Wenn Sie die allgemeine Lautst\xE4rke des Spiels verringern oder erh\xF6hen
|
||||
m\xF6chten, k\xF6nnen Sie mit diesem Schieberegler spielen."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: MusicVolumeDesc
|
||||
value: "Wenn Sie die Musiklautst\xE4rke des Spiels verringern oder erh\xF6hen
|
||||
m\xF6chten, k\xF6nnen Sie mit diesem Schieberegler spielen."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SFXVolumeDesc
|
||||
value: "Wenn Sie die Effektlautst\xE4rke des Spiels verringern oder erh\xF6hen
|
||||
m\xF6chten, k\xF6nnen Sie mit diesem Schieberegler spielen."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: UIVolumeDesc
|
||||
value: "Wenn Sie die Benutzeroberfl\xE4che des Spiels verringern oder erh\xF6hen
|
||||
m\xF6chten, k\xF6nnen Sie mit diesem Schieberegler spielen."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ResolutionDesc
|
||||
value: "Bildschirme mit h\xF6herer Aufl\xF6sung k\xF6nnen sch\xE4rfere, klarere
|
||||
und detailliertere Bilder erzeugen. Sie k\xF6nnen jede gew\xFCnschte Aufl\xF6sung
|
||||
w\xE4hlen."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SettingsDesc
|
||||
value: "Optimieren Sie einige Optionen und machen Sie Ihr Spielerlebnis noch
|
||||
besser! Mit den Schaltfl\xE4chen oben k\xF6nnen Sie zwischen den Kategorien
|
||||
wechseln."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: VSyncLabel
|
||||
value: VSync
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: VSyncDesc
|
||||
value: "VSync ist die Grafiktechnologie, die f\xFCr die Synchronisierung der
|
||||
Bildrate eines Spiels mit der Bildwiederholfrequenz eines Monitors verantwortlich
|
||||
ist. Diese Synchronisation liefert ein fl\xFCssiges, unterbrechungsfreies
|
||||
Gameplay f\xFCr grafiklastige 3D-Spiele."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: FrameRateLabel
|
||||
value: Bildrate
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: FrameRateDesc
|
||||
value: Begrenzen Sie die Bildrate. Es wird empfohlen, diese Option an die Bildwiederholfrequenz
|
||||
Ihres Monitors anzupassen. Beachten Sie, dass diese Option keine Auswirkung
|
||||
hat, wenn VSync aktiviert ist.
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: FrameRateUnlimited
|
||||
value: Unbegrenzt
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: WindowModeLabel
|
||||
value: Fenstermodus
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: WindowModeDesc
|
||||
value: "W\xE4hlen Sie den bevorzugten Fenstermodus. Wenn Sie Eingabeverz\xF6gerungen
|
||||
feststellen, k\xF6nnen Sie den Modus <b>Vollbild</b> ausprobieren."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: BorderlessLabel
|
||||
value: Randlos
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: FullscreenLabel
|
||||
value: Ganzer Bildschirm
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: WindowedLabel
|
||||
value: Gefenstert
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsLogoDescription
|
||||
value: "Hier steht eine optionale Fu\xDFnote.\r\nHier k\xF6nnen Sie zus\xE4tzliche
|
||||
Informationen oder Lizenzdetails hinzuf\xFCgen."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: AccessibilityTitle
|
||||
value: Barrierefreiheit
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SearchLabel
|
||||
value: Suche
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CancelSearchLabel
|
||||
value: Suche Abbrechen
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: GameModeLabel
|
||||
value: Spielmodus
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: PlayLabel
|
||||
value: Spielen
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SearchingLabel
|
||||
value: Suche...
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: PauseMenuContinue
|
||||
value: Fortsetzen
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ExitMainMenuTitle
|
||||
value: "Zur\xFCck zum hauptmen\xFC"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ExitMainMenuDescription
|
||||
value: "M\xF6chten Sie wirklich zum Hauptmen\xFC zur\xFCckkehren? Nicht gespeicherter
|
||||
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|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: QuestTextSample
|
||||
value: Beispiel missionstext
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: NotificationTextSample
|
||||
value: Aufgabe erledigt <b>[+50 XP]</b>
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: PausedLabel
|
||||
value: Angehalten
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: TextureQualityLabel
|
||||
value: "Texturqualit\xE4t"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: TextureQualityDesc
|
||||
value: "Texturen mit h\xF6herer Qualit\xE4t f\xFChren zu wesentlich tieferen
|
||||
Details, erfordern jedoch mehr VRAM und Videoverarbeitungshardware."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SettingsGraphicsLow
|
||||
value: "L\xE5g"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SettingsGraphicsMedium
|
||||
value: Mittel
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SettingsGraphicsHigh
|
||||
value: Hoch
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SettingsGraphicsUltra
|
||||
value: Ultra
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: AnisotropicFilteringLabel
|
||||
value: Anisotrope filterung
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: AnisotropicFilteringDesc
|
||||
value: "Die Texturfilterung l\xE4sst entfernte Objekte in Spielen sch\xE4rfer
|
||||
erscheinen. Es funktioniert, indem es das Erscheinungsbild von Texturen verbessert,
|
||||
die in einem steilen Winkel betrachtet werden."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CamAndPlayerLabel
|
||||
value: Kamera & Player
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CamSensitivityLabel
|
||||
value: Kameraempfindlichkeit
|
||||
audioValue: {fileID: 0}
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value: "Buras\u0131 bir a\xE7\u0131klama alan\u0131d\u0131r. Burada b\xF6l\xFCm
|
||||
hakk\u0131nda bir \u015Feyler s\xF6yleyebilirsiniz. Bu, \xE7ok sat\u0131rl\u0131
|
||||
bir aland\u0131r ve i\xE7eri\u011Fine ba\u011Fl\u0131 olarak otomatik olarak
|
||||
boyutland\u0131r\u0131l\u0131r. TMP destekli herhangi bir zengin metni de
|
||||
kullanabilirsiniz. B\xF6l\xFCm panelinde herhangi bir de\u011Fi\u015Fiklik
|
||||
yapmak i\xE7in 'B\xF6l\xFCm Y\xF6neticisi' bile\u015Fenini kullanabilirsiniz.
|
||||
Endi\u015Felenme, kullan\u0131m\u0131 ger\xE7ekten \xE7ok kolay!"
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spriteValue: {fileID: 0}
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- key: ButtonCancel
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value: "\u0130ptal"
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audioValue: {fileID: 0}
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- key: ButtonConfirm
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value: Onayla
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ExitModalDescription
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value: "\xC7\u0131kmak istedi\u011Fine emin misin? Bu i\u015Flem geri al\u0131namaz."
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: LabelOn
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value: "A\xE7\u0131k"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: LabelOff
|
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value: "Kapal\u0131"
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: CreditsTitle
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value: "Eme\u011Fi Ge\xE7enler"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: SelectLabel
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value: "Se\xE7"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NavigateLabel
|
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value: "Y\xF6nlendir"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: PrevChapterLabel
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value: "\xD6nceki B\xF6l\xFCm"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NextChapterLabel
|
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value: "S\u0131radaki B\xF6l\xFCm"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: GoBackLabel
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value: Geri Git
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audioValue: {fileID: 0}
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- key: PrevCategoryLabel
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value: "\xD6nceki Kategori"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: NextCategoryLabel
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value: "S\u0131radaki Kategori"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: BoostCreditsLabel
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value: "H\u0131zland\u0131r (Bas\u0131l\u0131 Tutarak)"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CloseLabel
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value: Kapat
|
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: ControllerLayoutTitle
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value: "Kontrolc\xFC D\xFCzeni"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsVoiceover
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value: Seslendirme
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsCreatedBy
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value: "Yarat\u0131c\u0131"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsArtDesign
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value: "Sanat Tasar\u0131m\u0131"
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
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- key: CreditsProgrammer
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value: Programlama
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audioValue: {fileID: 0}
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spriteValue: {fileID: 0}
|
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- key: CreditsSoundDesign
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value: "Ses Tasar\u0131m\u0131"
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
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- key: CreditsConceptArtist
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value: "Konsept Sanat\xE7\u0131s\u0131"
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsVFXArtist
|
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value: "VFX Sanat\xE7\u0131s\u0131"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsUI
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value: "Kullan\u0131c\u0131 Aray\xFCz\xFC"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: CreditsPlaytesters
|
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value: Test Edenler
|
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audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: WebsiteDescription
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value: "Web sayfam\u0131za g\xF6z at"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: RedditDescription
|
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value: Reddit'te takip et
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: YouTubeDescription
|
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value: "YouTube kanal\u0131m\u0131za abone ol"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: EnableHintsLabel
|
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value: "\u0130pu\xE7lar\u0131n\u0131 Aktif Et"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: EnableTutorialsLabel
|
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value: "\xD6\u011Freticileri Aktif Et"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: UIScaleLabel
|
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value: UI Boyutu
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: SubtitleScaleLabel
|
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value: "Altyaz\u0131 Boyutu"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: EnableSubtitlesLabel
|
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value: "Altyaz\u0131lar\u0131 Aktif Et"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: VolumeHeader
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value: Ses Seviyesi
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: MasterVolumeLabel
|
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value: Ana Seviye
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: MusicVolumeLabel
|
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value: "M\xFCzik Seviyesi"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: SFXVolumeLabel
|
||||
value: SFX Seviyesi
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: UIVolumeLabel
|
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value: UI Seviyesi
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: DisplayHeader
|
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value: Ekran
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: ResolutionLabel
|
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value: "\xC7\xF6z\xFCn\xFCrl\xFCk"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: EnableHintsDesc
|
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value: "\u0130lk oynay\u0131\u015F\u0131n veya oynarken yeni \u015Feyler \xF6\u011Frenmek
|
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istiyorsan bu ayar\u0131 a\xE7abilirsin."
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: EnableSubtitlesDesc
|
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value: "Diyaloglar\u0131 ekranda g\xF6rmek istiyorsan bu se\xE7ene\u011Fi a\xE7abilirsin."
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: LanguageDesc
|
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value: "Tercih etti\u011Fin bir dili se\xE7."
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: UIScaleDesc
|
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value: "\xC7ok mu b\xFCy\xFCk? \xC7ok mu k\xFC\xE7\xFCk? Kullan\u0131c\u0131
|
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aray\xFCz\xFC b\xFCy\xFCkl\xFC\u011F\xFCn\xFC buradan ayarlayabilirsin. Di\u011Fer
|
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konuda maalesef bir \u015Fey yapam\u0131yoruz :("
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: SubtitleScaleDesc
|
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value: "\xC7ok mu b\xFCy\xFCk? \xC7ok mu k\xFC\xE7\xFCk? Altyaz\u0131 b\xFCy\xFCkl\xFC\u011F\xFCn\xFC
|
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buradan ayarlayabilirsin. Di\u011Fer konuda maalesef bir \u015Fey yapam\u0131yoruz
|
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:("
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: MasterVolumeDesc
|
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value: "Oyunun genel sesini art\u0131rmak veya azaltmak istiyorsan bu ayar\u0131
|
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de\u011Fi\u015Ftirebilirsin."
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: MusicVolumeDesc
|
||||
value: "Oyunun m\xFCzik seslerini art\u0131rmak veya azaltmak istiyorsan bu
|
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ayar\u0131 de\u011Fi\u015Ftirebilirsin."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: SFXVolumeDesc
|
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value: "Oyunun efekt seslerini art\u0131rmak veya azaltmak istiyorsan bu ayar\u0131
|
||||
de\u011Fi\u015Ftirebilirsin."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: UIVolumeDesc
|
||||
value: "Oyunun kullan\u0131c\u0131 aray\xFCz\xFC seslerini art\u0131rmak veya
|
||||
azaltmak istiyorsan bu ayar\u0131 de\u011Fi\u015Ftirebilirsin."
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: ResolutionDesc
|
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value: "Y\xFCksek \xE7\xF6z\xFCn\xFCrl\xFCkl\xFC ekranlar daha keskin ve temiz
|
||||
g\xF6r\xFCnt\xFC alman\u0131 sa\u011Flar. Istedi\u011Fin herhangi bir \xE7\xF6z\xFCn\xFCrl\xFC\u011F\xFC
|
||||
se\xE7ebilirsin."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: SettingsDesc
|
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value: "Birka\xE7 ayarla oyna ve oyun tecr\xFCbeni daha da g\xFCzel hale getir.
|
||||
Kategoriler aras\u0131nda ge\xE7i\u015F yapmak i\xE7in yukar\u0131da mevcut
|
||||
olan butonlar\u0131 kullanabilirsin."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: VSyncLabel
|
||||
value: VSync
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: VSyncDesc
|
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value: "VSync, oyunun kare h\u0131z\u0131n\u0131 monit\xF6re g\xF6re senkronize
|
||||
eden bir grafik teknolojisidir. Bu senkronizasyon; y\u0131rt\u0131lmalar
|
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olmadan ak\u0131c\u0131 bir \u015Fekilde oyun oynaman\u0131z\u0131 sa\u011Flar. "
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: FrameRateLabel
|
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value: "Kare H\u0131z\u0131"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: FrameRateDesc
|
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value: "Kare h\u0131z\u0131n\u0131 s\u0131n\u0131rlay\u0131n. Bu se\xE7ene\u011Fi
|
||||
monit\xF6r\xFCn\xFCz\xFCn yenileme h\u0131z\u0131yla e\u015Fle\u015Ftirmeniz
|
||||
\xF6nerilir. VSync etkinle\u015Ftirildi\u011Finde bu se\xE7ene\u011Fin hi\xE7bir
|
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etkisi olmad\u0131\u011F\u0131n\u0131 unutmay\u0131n."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: FrameRateUnlimited
|
||||
value: "S\u0131n\u0131rs\u0131z"
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: WindowModeLabel
|
||||
value: Pencere Modu
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: WindowModeDesc
|
||||
value: "Tercih etti\u011Fin pencere modunu se\xE7. E\u011Fer gecikme hissediyorsan\u0131z,
|
||||
<b>Tam Ekran</b> modunu deneyebilirsiniz."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: BorderlessLabel
|
||||
value: "\xC7er\xE7evesiz"
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: FullscreenLabel
|
||||
value: Tam Ekran
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: WindowedLabel
|
||||
value: Pencereli
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CreditsLogoDescription
|
||||
value: "Buras\u0131 opsiyonel dipnot i\xE7in ayr\u0131lm\u0131\u015Ft\u0131r.\nBu
|
||||
k\u0131sma ek bilgiler veya lisans detaylar\u0131n\u0131 ekleyebilirsin."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: AccessibilityTitle
|
||||
value: "Eri\u015Filebilirlik"
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: SearchLabel
|
||||
value: Ara
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: CancelSearchLabel
|
||||
value: "Aramay\u0131 \u0130ptal Et"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: GameModeLabel
|
||||
value: Oyun Modu
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: PlayLabel
|
||||
value: Oyna
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: SearchingLabel
|
||||
value: "Aran\u0131yor..."
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: PauseMenuContinue
|
||||
value: Devam Et
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ExitMainMenuTitle
|
||||
value: "Ana men\xFCye d\xF6n"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: ExitMainMenuDescription
|
||||
value: "Ana men\xFCye d\xF6nmek istedi\u011Fine emin misin? Kay\u0131t edilmemi\u015F
|
||||
t\xFCm ilerlemen silinecek."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: QuestTextSample
|
||||
value: "\xD6rnek g\xF6rev yaz\u0131s\u0131"
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: NotificationTextSample
|
||||
value: "G\xF6rev tamamland\u0131 <b>[+50 TP]</b>"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: PausedLabel
|
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value: Durduruldu
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: TextureQualityLabel
|
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value: Doku Kalitesi
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: TextureQualityDesc
|
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value: "Daha y\xFCksek kaliteli dokular, \xF6nemli \xF6l\xE7\xFCde daha derin
|
||||
ayr\u0131nt\u0131larla sonu\xE7lan\u0131r, ancak daha fazla VRAM ve video
|
||||
i\u015Fleme donan\u0131m\u0131 gerektirir."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: SettingsGraphicsLow
|
||||
value: "D\xFC\u015F\xFCk"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SettingsGraphicsMedium
|
||||
value: Orta
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: SettingsGraphicsHigh
|
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value: "Y\xFCksek"
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: SettingsGraphicsUltra
|
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value: Ultra
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: AnisotropicFilteringLabel
|
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value: Doku filtreleme
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
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- key: AnisotropicFilteringDesc
|
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value: "Doku filtreleme, oyunlardaki uzak nesnelerin daha keskin g\xF6r\xFCnmesini
|
||||
sa\u011Flar. Dik bir a\xE7\u0131yla g\xF6r\xFCnt\xFClenen dokular\u0131n
|
||||
g\xF6r\xFCn\xFCm\xFCn\xFC iyile\u015Ftirerek \xE7al\u0131\u015F\u0131r."
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: CamAndPlayerLabel
|
||||
value: Kamera & Oyuncu
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: CamSensitivityLabel
|
||||
value: Kamera hassasiyeti
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: CamSensitivityDesc
|
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value: Kamera hassasiyetini ayarla.
|
||||
audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
||||
- key: SprintModeLabel
|
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value: "Ko\u015Fma modu"
|
||||
audioValue: {fileID: 0}
|
||||
spriteValue: {fileID: 0}
|
||||
- key: SprintModeLabelDesc
|
||||
value: "D\xFC\u011Fmeye bas\u0131l\u0131 tutarak veya ge\xE7i\u015F yaparak
|
||||
ko\u015Fmak isteyip istemedi\u011Finizi ayarlay\u0131n."
|
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audioValue: {fileID: 0}
|
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spriteValue: {fileID: 0}
|
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- key: SprintToggleLabel
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Reference in New Issue
Block a user