Imported UI Assets
This commit is contained in:
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace Michsky.UI.Heat
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{
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public class AchievementItem : MonoBehaviour
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{
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[Header("Default Resources")]
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public Image iconObj;
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public Image backgroundObj;
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public TextMeshProUGUI titleObj;
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public TextMeshProUGUI descriptionObj;
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public GameObject lockedIndicator;
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public GameObject unlockedIndicator;
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public List<Image> images = new List<Image>();
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}
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}
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fileFormatVersion: 2
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guid: 809099ef27bb0814dad7bf0236c078f7
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 9dea0dfd7806a334e886b3f8a1b14b82, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 264857
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packageName: Heat - Complete Modern UI
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packageVersion: 1.0.4
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assetPath: Assets/Heat - Complete Modern UI/Scripts/Achievements/AchievementItem.cs
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uploadId: 629893
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using System.Collections.Generic;
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using UnityEngine;
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namespace Michsky.UI.Heat
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{
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[CreateAssetMenu(fileName = "New Achievement Library", menuName = "Heat UI/Achievement Library")]
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public class AchievementLibrary : ScriptableObject
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{
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[Space(10)]
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public List<AchievementItem> achievements = new List<AchievementItem>();
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public enum AchievementType { Common, Rare, Legendary }
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public enum DataBehaviour { Default, Unlocked }
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[System.Serializable]
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public class AchievementItem
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{
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public string title = "New Achievement";
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public Sprite icon;
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[TextArea] public string description;
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public AchievementType type;
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public DataBehaviour dataBehaviour;
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[Header("Hidden")]
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public bool isHidden;
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public string hiddenTitle = "Hidden Achievement";
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public Sprite hiddenIcon;
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[TextArea] public string hiddenDescription = "This is a hidden achievement and must be unlocked to preview.";
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[Header("Localization")]
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[Tooltip("If you're not using localization, you can leave this field blank.")]
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public string titleKey;
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[Tooltip("If you're not using localization, you can leave this field blank.")]
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public string decriptionKey;
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[Tooltip("If you're not using localization, you can leave this field blank.")]
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public string hiddenTitleKey = "AchievementHiddenTitle";
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[Tooltip("If you're not using localization, you can leave this field blank.")]
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public string hiddenDescKey = "AchievementHiddenDesc";
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}
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}
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}
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fileFormatVersion: 2
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guid: c6902ec504077034682a24926832eb0e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {fileID: 2800000, guid: 9dea0dfd7806a334e886b3f8a1b14b82, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 264857
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packageName: Heat - Complete Modern UI
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packageVersion: 1.0.4
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assetPath: Assets/Heat - Complete Modern UI/Scripts/Achievements/AchievementLibrary.cs
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uploadId: 629893
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace Michsky.UI.Heat
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{
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[DisallowMultipleComponent]
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public class AchievementManager : MonoBehaviour
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{
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// Resources
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public UIManager UIManagerAsset;
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[SerializeField] private Transform allParent;
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[SerializeField] private Transform commonParent;
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[SerializeField] private Transform rareParent;
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[SerializeField] private Transform legendaryParent;
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[SerializeField] private GameObject achievementPreset;
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[SerializeField] private TextMeshProUGUI totalUnlockedObj;
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[SerializeField] private TextMeshProUGUI totalValueObj;
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[SerializeField] private TextMeshProUGUI commonUnlockedObj;
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[SerializeField] private TextMeshProUGUI commonlTotalObj;
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[SerializeField] private TextMeshProUGUI rareUnlockedObj;
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[SerializeField] private TextMeshProUGUI rareTotalObj;
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[SerializeField] private TextMeshProUGUI legendaryUnlockedObj;
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[SerializeField] private TextMeshProUGUI legendaryTotalObj;
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// Settings
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public bool useLocalization = true;
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[SerializeField] private bool useAlphabeticalOrder = true;
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// Values
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int totalCount;
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int commonCount;
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int rareCount;
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int legendaryCount;
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int totalUnlockedCount;
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int commonUnlockedCount;
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int rareUnlockedCount;
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int legendaryUnlockedCount;
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// Helpers
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LocalizedObject localizedObject;
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void Awake()
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{
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InitializeItems();
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}
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static int SortByName(AchievementLibrary.AchievementItem o1, AchievementLibrary.AchievementItem o2)
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{
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// Compare the names and sort by A to Z
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return o1.title.CompareTo(o2.title);
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}
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public void InitializeItems()
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{
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// Check for core resources
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if (UIManagerAsset == null || UIManagerAsset.achievementLibrary == null || achievementPreset == null)
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return;
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// Sort achievements by alphabetical order if enabled
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if (useAlphabeticalOrder == true)
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UIManagerAsset.achievementLibrary.achievements.Sort(SortByName);
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// Check for localization
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if (useLocalization == true)
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{
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localizedObject = gameObject.GetComponent<LocalizedObject>();
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if (localizedObject == null || localizedObject.CheckLocalizationStatus() == false) { useLocalization = false; }
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}
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// Clear parent transforms and start the loop
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foreach (Transform child in allParent) { Destroy(child.gameObject); }
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foreach (Transform child in commonParent) { Destroy(child.gameObject); }
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foreach (Transform child in rareParent) { Destroy(child.gameObject); }
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foreach (Transform child in legendaryParent) { Destroy(child.gameObject); }
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for (int i = 0; i < UIManagerAsset.achievementLibrary.achievements.Count; i++)
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{
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// Temp variables
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Transform parent = null;
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AchievementLibrary.AchievementType type = default;
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totalCount++;
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// Set achievement type and parent
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if (UIManagerAsset.achievementLibrary.achievements[i].type == AchievementLibrary.AchievementType.Common) { parent = commonParent; type = AchievementLibrary.AchievementType.Common; commonCount++; }
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else if (UIManagerAsset.achievementLibrary.achievements[i].type == AchievementLibrary.AchievementType.Rare) { parent = rareParent; type = AchievementLibrary.AchievementType.Rare; rareCount++; }
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else if (UIManagerAsset.achievementLibrary.achievements[i].type == AchievementLibrary.AchievementType.Legendary) { parent = legendaryParent; type = AchievementLibrary.AchievementType.Legendary; legendaryCount++; }
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// Create the base object
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GameObject go = Instantiate(achievementPreset, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
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go.transform.SetParent(parent, false);
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// Get the ach component
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AchievementItem tempAI = go.GetComponent<AchievementItem>();
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tempAI.lockedIndicator.SetActive(true);
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tempAI.unlockedIndicator.SetActive(false);
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// Check for the state
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if (UIManagerAsset.achievementLibrary.achievements[i].isHidden == true
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&& PlayerPrefs.GetString("ACH_" + UIManagerAsset.achievementLibrary.achievements[i].title) == "true"
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|| UIManagerAsset.achievementLibrary.achievements[i].isHidden == false
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|| UIManagerAsset.achievementLibrary.achievements[i].dataBehaviour == AchievementLibrary.DataBehaviour.Unlocked)
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{
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tempAI.iconObj.sprite = UIManagerAsset.achievementLibrary.achievements[i].icon;
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// Check for localization
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if (useLocalization == false)
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{
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tempAI.titleObj.text = UIManagerAsset.achievementLibrary.achievements[i].title;
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tempAI.descriptionObj.text = UIManagerAsset.achievementLibrary.achievements[i].description;
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}
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else
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{
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LocalizedObject titleLoc = tempAI.titleObj.GetComponent<LocalizedObject>();
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if (titleLoc != null) { titleLoc.tableIndex = localizedObject.tableIndex; titleLoc.localizationKey = UIManagerAsset.achievementLibrary.achievements[i].titleKey; }
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LocalizedObject descLoc = tempAI.descriptionObj.GetComponent<LocalizedObject>();
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if (descLoc != null) { descLoc.tableIndex = localizedObject.tableIndex; descLoc.localizationKey = UIManagerAsset.achievementLibrary.achievements[i].decriptionKey; }
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}
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}
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// Set hidden if it's not unlocked and marked as hidden
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else
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{
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tempAI.iconObj.sprite = UIManagerAsset.achievementLibrary.achievements[i].hiddenIcon;
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// Check for localization
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if (useLocalization == false)
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{
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tempAI.titleObj.text = UIManagerAsset.achievementLibrary.achievements[i].hiddenTitle;
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tempAI.descriptionObj.text = UIManagerAsset.achievementLibrary.achievements[i].hiddenDescription;
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}
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else
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{
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LocalizedObject titleLoc = tempAI.titleObj.GetComponent<LocalizedObject>();
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if (titleLoc != null) { titleLoc.tableIndex = localizedObject.tableIndex; titleLoc.localizationKey = UIManagerAsset.achievementLibrary.achievements[i].hiddenTitleKey; }
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LocalizedObject descLoc = tempAI.descriptionObj.GetComponent<LocalizedObject>();
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if (descLoc != null) { descLoc.tableIndex = localizedObject.tableIndex; descLoc.localizationKey = UIManagerAsset.achievementLibrary.achievements[i].hiddenDescKey; }
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}
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}
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// Change variable colors depending on the ach type
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for (int x = 0; x < tempAI.images.Count; x++)
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{
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if (type == AchievementLibrary.AchievementType.Common) { tempAI.images[x].color = new Color(UIManagerAsset.commonColor.r, UIManagerAsset.commonColor.g, UIManagerAsset.commonColor.b, tempAI.images[x].color.a); }
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else if (type == AchievementLibrary.AchievementType.Rare) { tempAI.images[x].color = new Color(UIManagerAsset.rareColor.r, UIManagerAsset.rareColor.g, UIManagerAsset.rareColor.b, tempAI.images[x].color.a); }
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else if (type == AchievementLibrary.AchievementType.Legendary) { tempAI.images[x].color = new Color(UIManagerAsset.legendaryColor.r, UIManagerAsset.legendaryColor.g, UIManagerAsset.legendaryColor.b, tempAI.images[x].color.a); }
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}
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if (!PlayerPrefs.HasKey("ACH_" + UIManagerAsset.achievementLibrary.achievements[i].title)
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&& UIManagerAsset.achievementLibrary.achievements[i].dataBehaviour == AchievementLibrary.DataBehaviour.Unlocked
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|| PlayerPrefs.GetString("ACH_" + UIManagerAsset.achievementLibrary.achievements[i].title) == "true")
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{
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if (tempAI.lockedIndicator != null) { tempAI.lockedIndicator.SetActive(false); }
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if (tempAI.unlockedIndicator != null) { tempAI.unlockedIndicator.SetActive(true); }
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if (type == AchievementLibrary.AchievementType.Common) { commonUnlockedCount++; }
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else if (type == AchievementLibrary.AchievementType.Rare) { rareUnlockedCount++; }
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else if (type == AchievementLibrary.AchievementType.Legendary) { legendaryUnlockedCount++; }
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totalUnlockedCount++;
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}
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// Duplicate the object to the all parent
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GameObject allGo = Instantiate(go, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
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allGo.transform.SetParent(allParent, false);
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}
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// Parse text data
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ParseTotalText();
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}
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void ParseTotalText()
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{
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// Parsing data to text and changing colors
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if (totalValueObj != null) { totalValueObj.text = totalCount.ToString(); }
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if (totalUnlockedObj != null) { totalUnlockedObj.text = totalUnlockedCount.ToString(); }
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if (commonUnlockedObj != null) { commonUnlockedObj.text = commonUnlockedCount.ToString(); }
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if (rareUnlockedObj != null) { rareUnlockedObj.text = rareUnlockedCount.ToString(); }
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if (legendaryUnlockedObj != null) { legendaryUnlockedObj.text = legendaryUnlockedCount.ToString(); }
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if (commonlTotalObj != null)
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{
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commonlTotalObj.text = commonCount.ToString();
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foreach (Transform obj in commonlTotalObj.transform.parent)
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{
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TextMeshProUGUI tempTMP = obj.GetComponent<TextMeshProUGUI>();
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if (tempTMP != null)
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{
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tempTMP.color = new Color(UIManagerAsset.commonColor.r, UIManagerAsset.commonColor.g, UIManagerAsset.commonColor.b, tempTMP.color.a);
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Image glowIMG = tempTMP.GetComponentInChildren<Image>();
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if (glowIMG != null) { glowIMG.color = new Color(UIManagerAsset.commonColor.r, UIManagerAsset.commonColor.g, UIManagerAsset.commonColor.b, glowIMG.color.a); }
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continue;
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}
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Image tempIMG = obj.GetComponent<Image>();
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if (tempIMG != null) { tempIMG.color = new Color(UIManagerAsset.commonColor.r, UIManagerAsset.commonColor.g, UIManagerAsset.commonColor.b, tempIMG.color.a); }
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}
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}
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if (rareTotalObj != null)
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{
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rareTotalObj.text = rareCount.ToString();
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foreach (Transform obj in rareTotalObj.transform.parent)
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{
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TextMeshProUGUI tempTMP = obj.GetComponent<TextMeshProUGUI>();
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if (tempTMP != null)
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{
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tempTMP.color = new Color(UIManagerAsset.rareColor.r, UIManagerAsset.rareColor.g, UIManagerAsset.rareColor.b, tempTMP.color.a);
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Image glowIMG = tempTMP.GetComponentInChildren<Image>();
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if (glowIMG != null) { glowIMG.color = new Color(UIManagerAsset.rareColor.r, UIManagerAsset.rareColor.g, UIManagerAsset.rareColor.b, glowIMG.color.a); }
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continue;
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}
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Image tempIMG = obj.GetComponent<Image>();
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if (tempIMG != null) { tempIMG.color = new Color(UIManagerAsset.rareColor.r, UIManagerAsset.rareColor.g, UIManagerAsset.rareColor.b, tempIMG.color.a); }
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}
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}
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if (legendaryTotalObj != null)
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{
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legendaryTotalObj.text = legendaryCount.ToString();
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foreach (Transform obj in legendaryTotalObj.transform.parent)
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{
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TextMeshProUGUI tempTMP = obj.GetComponent<TextMeshProUGUI>();
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if (tempTMP != null)
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{
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tempTMP.color = new Color(UIManagerAsset.legendaryColor.r, UIManagerAsset.legendaryColor.g, UIManagerAsset.legendaryColor.b, tempTMP.color.a);
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Image glowIMG = tempTMP.GetComponentInChildren<Image>();
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if (glowIMG != null) { glowIMG.color = new Color(UIManagerAsset.legendaryColor.r, UIManagerAsset.legendaryColor.g, UIManagerAsset.legendaryColor.b, glowIMG.color.a); }
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continue;
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}
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Image tempIMG = obj.GetComponent<Image>();
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if (tempIMG != null) { tempIMG.color = new Color(UIManagerAsset.legendaryColor.r, UIManagerAsset.legendaryColor.g, UIManagerAsset.legendaryColor.b, tempIMG.color.a); }
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}
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}
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}
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public static void SetAchievement(string title, bool value)
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{
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if (value == true) { PlayerPrefs.SetString("ACH_" + title, "true"); }
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else { PlayerPrefs.SetString("ACH_" + title, "false"); }
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}
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}
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}
|
@ -0,0 +1,18 @@
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||||
fileFormatVersion: 2
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|
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MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {fileID: 2800000, guid: 9dea0dfd7806a334e886b3f8a1b14b82, type: 3}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 264857
|
||||
packageName: Heat - Complete Modern UI
|
||||
packageVersion: 1.0.4
|
||||
assetPath: Assets/Heat - Complete Modern UI/Scripts/Achievements/AchievementManager.cs
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||||
uploadId: 629893
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@ -0,0 +1,79 @@
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#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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namespace Michsky.UI.Heat
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(AchievementManager))]
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public class AchievementManagerEditor : Editor
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||||
{
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private AchievementManager amTarget;
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private GUISkin customSkin;
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private void OnEnable()
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{
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amTarget = (AchievementManager)target;
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if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); }
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else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); }
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}
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public override void OnInspectorGUI()
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{
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var UIManagerAsset = serializedObject.FindProperty("UIManagerAsset");
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var allParent = serializedObject.FindProperty("allParent");
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||||
var commonParent = serializedObject.FindProperty("commonParent");
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||||
var rareParent = serializedObject.FindProperty("rareParent");
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var legendaryParent = serializedObject.FindProperty("legendaryParent");
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var achievementPreset = serializedObject.FindProperty("achievementPreset");
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var totalUnlockedObj = serializedObject.FindProperty("totalUnlockedObj");
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var totalValueObj = serializedObject.FindProperty("totalValueObj");
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var commonUnlockedObj = serializedObject.FindProperty("commonUnlockedObj");
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var commonlTotalObj = serializedObject.FindProperty("commonlTotalObj");
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var rareUnlockedObj = serializedObject.FindProperty("rareUnlockedObj");
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var rareTotalObj = serializedObject.FindProperty("rareTotalObj");
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var legendaryUnlockedObj = serializedObject.FindProperty("legendaryUnlockedObj");
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var legendaryTotalObj = serializedObject.FindProperty("legendaryTotalObj");
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||||
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var useLocalization = serializedObject.FindProperty("useLocalization");
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var useAlphabeticalOrder = serializedObject.FindProperty("useAlphabeticalOrder");
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||||
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||||
HeatUIEditorHandler.DrawHeader(customSkin, "Content Header", 6);
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HeatUIEditorHandler.DrawProperty(UIManagerAsset, customSkin, "UI Manager");
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||||
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if (amTarget.UIManagerAsset != null)
|
||||
{
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||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
EditorGUILayout.LabelField(new GUIContent("Library Preset"), customSkin.FindStyle("Text"), GUILayout.Width(120));
|
||||
GUI.enabled = false;
|
||||
amTarget.UIManagerAsset.achievementLibrary = EditorGUILayout.ObjectField(amTarget.UIManagerAsset.achievementLibrary, typeof(AchievementLibrary), true) as AchievementLibrary;
|
||||
GUI.enabled = true;
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 10);
|
||||
HeatUIEditorHandler.DrawProperty(achievementPreset, customSkin, "Achievement Preset");
|
||||
HeatUIEditorHandler.DrawProperty(allParent, customSkin, "All Parent");
|
||||
HeatUIEditorHandler.DrawProperty(commonParent, customSkin, "Common Parent");
|
||||
HeatUIEditorHandler.DrawProperty(rareParent, customSkin, "Rare Parent");
|
||||
HeatUIEditorHandler.DrawProperty(legendaryParent, customSkin, "Legendary Parent");
|
||||
HeatUIEditorHandler.DrawProperty(totalUnlockedObj, customSkin, "Total Unlocked");
|
||||
HeatUIEditorHandler.DrawProperty(totalValueObj, customSkin, "Total Value");
|
||||
HeatUIEditorHandler.DrawProperty(commonUnlockedObj, customSkin, "Common Unlocked");
|
||||
HeatUIEditorHandler.DrawProperty(commonlTotalObj, customSkin, "Commonl Total");
|
||||
HeatUIEditorHandler.DrawProperty(rareUnlockedObj, customSkin, "Rare Unlocked");
|
||||
HeatUIEditorHandler.DrawProperty(rareTotalObj, customSkin, "Rare Total");
|
||||
HeatUIEditorHandler.DrawProperty(legendaryUnlockedObj, customSkin, "Legendary Unlocked");
|
||||
HeatUIEditorHandler.DrawProperty(legendaryTotalObj, customSkin, "Legendary Total");
|
||||
|
||||
HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 10);
|
||||
useLocalization.boolValue = HeatUIEditorHandler.DrawToggle(useLocalization.boolValue, customSkin, "Use Localization", "Bypasses localization functions when disabled.");
|
||||
useAlphabeticalOrder.boolValue = HeatUIEditorHandler.DrawToggle(useAlphabeticalOrder.boolValue, customSkin, "Use Alphabetical Order");
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
if (Application.isPlaying == false) { Repaint(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 27d855c7900f9254ca7e7e366c5fb246
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 264857
|
||||
packageName: Heat - Complete Modern UI
|
||||
packageVersion: 1.0.4
|
||||
assetPath: Assets/Heat - Complete Modern UI/Scripts/Achievements/AchievementManagerEditor.cs
|
||||
uploadId: 629893
|
Reference in New Issue
Block a user