added GUI and pausing and finished death

This commit is contained in:
2023-04-22 03:18:21 -04:00
parent c4094b169c
commit 52de70fcb1
56 changed files with 11739 additions and 3314 deletions

View File

@ -304,6 +304,7 @@ GameObject:
- component: {fileID: 7982337625154020197}
- component: {fileID: 7982337625154020196}
- component: {fileID: 2065099311}
- component: {fileID: 2065099312}
m_Layer: 0
m_Name: NoSkinMonster
m_TagString: Untagged
@ -365,8 +366,6 @@ MonoBehaviour:
animator: {fileID: 7982337625154020196}
atTargetDistance: 1.7
health: 2
attackDamage: 2
shakeCameraOnHit: 1
visibilityConeLimit: 90
bulletSoundRange: 15
newTargetCooldown: 5
@ -408,6 +407,20 @@ BoxCollider:
serializedVersion: 2
m_Size: {x: 0.5, y: 1.75, z: 0.5}
m_Center: {x: 0, y: 0.5, z: 0}
--- !u!114 &2065099312
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7982337625154020192}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 14a29478dda21134ab3eef7c2c3f6d93, type: 3}
m_Name:
m_EditorClassIdentifier:
attackDamage: 2
shakeCameraOnHit: 1
--- !u!1 &7982337625420359097
GameObject:
m_ObjectHideFlags: 0