diff --git a/Assets/Animations/Monters/Alien1Anmation/AlienZombieAnimationController.controller b/Assets/Animations/Monters/Alien1Anmation/AlienZombieAnimationController.controller index 6661274..5aa46ec 100644 --- a/Assets/Animations/Monters/Alien1Anmation/AlienZombieAnimationController.controller +++ b/Assets/Animations/Monters/Alien1Anmation/AlienZombieAnimationController.controller @@ -151,6 +151,33 @@ AnimatorStateMachine: m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 819262487922686354} +--- !u!1102 &-6806049160977715451 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Running + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 915980713774342234} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 1 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -203655887218126122, guid: b13f71f6cb9cefe4cbcc4b8de93812c5, type: 3} + m_Tag: + m_SpeedParameter: Speed + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1102 &-6722448351092568362 AnimatorState: serializedVersion: 6 @@ -178,6 +205,59 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &-6543029507146586989 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Attack + m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: AttackIndex + m_EventTreshold: 2 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -4991608271041000256} + m_Solo: 1 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.9794521 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-6301689185008326813 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: InLight + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -6722448351092568362} + m_Solo: 1 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.009893417 + m_TransitionOffset: 0 + m_ExitTime: 0.97945213 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 2 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &-5912259969099434703 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -203,6 +283,34 @@ AnimatorStateTransition: m_InterruptionSource: 2 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &-5696663626387984923 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Attack + m_EventTreshold: 0 + - m_ConditionMode: 6 + m_ConditionEvent: AttackIndex + m_EventTreshold: 1 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -2640043726390947265} + m_Solo: 1 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.9794521 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1102 &-5277390852839867810 AnimatorState: serializedVersion: 6 @@ -284,6 +392,56 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1107 &-4684716877733842090 +AnimatorStateMachine: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: RunningLayer? + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: 4809292519535508144} + m_Position: {x: 330, y: 110, z: 0} + - 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+ [SerializeField] + private NavMeshAgent navAgent; + + private PlayerComponent player; + + private bool inAnimation = false; + [SerializeField] + private float attackAnimationDuration = 1.5f; + [SerializeField] + private float screamAnimationDuration = 1.5f; + [SerializeField] + private float health = 10f; + + public override void Attack() + { + if (!inAnimation) + { + animator.SetTrigger("Attack"); + StartCoroutine(InAnimationHolder(attackAnimationDuration)); + } + } + + public override void Hide() + { + + } + + public override void LookAt(Vector3 position) + { + // Create a direction vector that ignores the y-axis difference by setting the y component of both positions to be the same. + Vector3 direction = new Vector3(position.x, this.transform.position.y, position.z) - this.transform.position; + + // Create a rotation that looks in the 'direction' but only rotates around the y-axis. + Quaternion toRotation = Quaternion.LookRotation(direction); + + // Apply the rotation over time to smooth the transition. + transform.rotation = Quaternion.Lerp(transform.rotation, toRotation, Time.deltaTime * 150f); + } + + public override void LookAt() + { + LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z)); + } + + public override void MoveTo(Vector3 position) + { + navAgent.SetDestination(position); + } + public override void MoveTo() + { + MoveTo(player.transform.position); + } + + public override void Roar() + { + if(!inAnimation) + { + animator.SetTrigger("AttackScream"); + StartCoroutine(InAnimationHolder(screamAnimationDuration)); + } + } + public override void Idle() + { + this.navAgent.isStopped = true; + this.navAgent.speed = 0; + } + + private IEnumerator InAnimationHolder(float duration) + { + inAnimation = true; + yield return new WaitForSeconds(duration); + inAnimation = false; + } + + + + + // Start is called before the first frame update + void Start() + { + player = PlayerComponent.Instance; + } + + // Update is called once per frame + void Update() + { + this.animator.SetFloat("Speed", navAgent.velocity.magnitude / 4); + } + + public override bool Collect(ref StripsVariableMapping.PackageMapping package) + { + package.SetMapping("Distance2Player", Vector3.Distance(player.transform.position, transform.position).ToString()); + package.SetMapping("IsPlayerVisible", true.ToString()); + package.SetMapping("AIHealth", health.ToString()); + return true; + } + } +} diff --git a/Assets/Scripts/Enemies/AI/AIV2/MeleeResolver.cs.meta b/Assets/Scripts/Enemies/AI/AIV2/MeleeResolver.cs.meta new file mode 100644 index 0000000..788df2a --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/MeleeResolver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 29c3b8c81f374df47a8542d2caed73cb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips.meta new file mode 100644 index 0000000..714c835 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c824588c9289fbc449c20c47b8a2c46e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor.meta new file mode 100644 index 0000000..79e0c15 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cbd2e2888b0373d46aefb6f1424c3427 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor/StripsActionCustomEditor.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor/StripsActionCustomEditor.cs new file mode 100644 index 0000000..86b9982 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor/StripsActionCustomEditor.cs @@ -0,0 +1,101 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; +using static STRIPS.StripsAction; + +namespace STRIPS +{ + [CustomEditor(typeof(StripsAction))] + [CanEditMultipleObjects] + public class StripsActionCustomEditor : Editor + { + + SerializedProperty associatedMapping; + SerializedProperty preConditions; + ReorderableList preConditionsList; + SerializedProperty functions; + + void OnEnable() + { + associatedMapping = serializedObject.FindProperty("associatedMapping"); + preConditions = serializedObject.FindProperty("preConditions"); + functions = serializedObject.FindProperty("functions"); + + preConditionsList = new ReorderableList(serializedObject, preConditions, true, true, true, true); + + preConditionsList.elementHeightCallback = (int index) => + { + // Define the height of each element here. You might want to adjust this based on the complexity of each element. + // For simplicity, we're using a fixed height, but you could calculate this dynamically based on the content. + return EditorGUIUtility.singleLineHeight * 2.5f + 6; // Example height for two lines and a bit of padding + }; + + preConditionsList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => + { + var element = preConditions.GetArrayElementAtIndex(index); + rect.y += 2; + + var variableNames = GetVariableNames(); + + // Adjusting the widths to account for the operator dropdown and ensuring everything fits nicely. + float width = rect.width / 2 - 4; // Adjust as necessary for layout + + // Draw the variableName1 as a dropdown + var variableName1Prop = element.FindPropertyRelative("variableName1"); + int selectedIndex = variableNames.IndexOf(variableName1Prop.stringValue); + selectedIndex = Mathf.Max(0, selectedIndex); // Ensure the index is at least 0 + selectedIndex = EditorGUI.Popup(new Rect(rect.x, rect.y, width*1.5f, EditorGUIUtility.singleLineHeight), "Variable Name 1", selectedIndex, variableNames.ToArray()); + if (variableNames.Count > 0) + { + variableName1Prop.stringValue = variableNames[selectedIndex]; + } + + // Draw the operator dropdown + EditorGUI.PropertyField(new Rect(rect.x + (width*1.5f) + 8, rect.y, width/2, EditorGUIUtility.singleLineHeight), element.FindPropertyRelative("op"), GUIContent.none); + + // Draw the variableName2 directly as a text field for simplicity + EditorGUI.PropertyField(new Rect(rect.x, rect.y + EditorGUIUtility.singleLineHeight + 4, rect.width, EditorGUIUtility.singleLineHeight), element.FindPropertyRelative("variableName2"), new GUIContent("Variable Name 2")); + }; + + preConditionsList.drawHeaderCallback = (Rect rect) => + { + EditorGUI.LabelField(rect, "PreConditions"); + }; + + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + StripsAction stripsAction = (StripsAction)target; + if (stripsAction.associatedMapping == null) + { + EditorGUILayout.HelpBox("Associated Mapping is null. Please assign an Associated Mapping.", MessageType.Warning); + } + + EditorGUILayout.PropertyField(associatedMapping); + preConditionsList.DoLayoutList(); + EditorGUILayout.PropertyField(functions); + serializedObject.ApplyModifiedProperties(); + } + + private List GetVariableNames() + { + var variableNames = new List(); + StripsAction stripsAction = (StripsAction)target; + if (stripsAction.associatedMapping != null) + { + var mappingDict = stripsAction.associatedMapping.Mappings; + foreach (var mapping in mappingDict) + { + variableNames.Add(mapping.Key); + } + } + return variableNames; + } + } +} diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor/StripsActionCustomEditor.cs.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor/StripsActionCustomEditor.cs.meta new file mode 100644 index 0000000..ae80d29 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/Editor/StripsActionCustomEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 088236bfbb7a12c418687cdbd9c644ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs new file mode 100644 index 0000000..e7034da --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs @@ -0,0 +1,29 @@ + + +using UnityEngine; + +namespace STRIPS +{ + public interface IStripsActionResolver + { + + } + + [System.Serializable] + public abstract class AStripsActionResolver : MonoBehaviour { + public enum StripsActionResolverAction { MoveTo, Attack, Hide, Roar, LookAt, Idle } + + public virtual void MoveTo(Vector3 position) { } + public virtual void MoveTo() { } + + public virtual void Attack() { } + public virtual void Hide() { } + public virtual void Roar() { } + public virtual void LookAt(Vector3 position) { } + public virtual void LookAt() { } + public virtual void Idle() { } + + public abstract bool Collect(ref StripsVariableMapping.PackageMapping package); + + } +} diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs.meta new file mode 100644 index 0000000..6db3c6e --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3966f902ea4f69a48ba68f1977d9c298 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/Strips.asmdef b/Assets/Scripts/Enemies/AI/AIV2/Strips/Strips.asmdef new file mode 100644 index 0000000..5693d63 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/Strips.asmdef @@ -0,0 +1,14 @@ +{ + "name": "Strips", + "rootNamespace": "STRIPS", + "references": [], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/Strips.asmdef.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips/Strips.asmdef.meta new file mode 100644 index 0000000..467c099 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/Strips.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5761c008b1a68e24fb989c60f3245d36 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsAction.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsAction.cs new file mode 100644 index 0000000..7fd1182 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsAction.cs @@ -0,0 +1,104 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace STRIPS +{ + [CreateAssetMenu(fileName = "NewAction", menuName = "STRIPS/Create New Action", order = 1)] + public class StripsAction : ScriptableObject + { + + public StripsVariableMapping associatedMapping; + public enum Operator { Less, LessEqual, Equal, GreaterEqual, Greater } + + public BooleanOperation[] preConditions; + + public AStripsActionResolver.StripsActionResolverAction[] functions; + + [System.Serializable] + public class BooleanOperation + { + public string variableName1; + public Operator op; + public string variableName2; + } + + private bool EvalWithOperatorString(string val, string val2, Operator op) + { + switch(op) + { + case Operator.Equal: return val == val2; + } + return false; + } + private bool EvalWithOperatorFloat(float val, float val2, Operator op) + { + switch (op) + { + case Operator.Less: return val < val2; + case Operator.Greater: return val > val2; + case Operator.LessEqual: return val <= val2; + case Operator.GreaterEqual: return val >= val2; + case Operator.Equal: return val == val2; + + } + return false; + } + private bool EvalWithOperatorBool(bool val, bool val2, Operator op) + { + switch (op) + { + case Operator.Equal: return val == val2; + } + return false; + } + private bool EvalWithOperatorInt(int val, int val2, Operator op) + { + switch (op) + { + case Operator.Less: return val < val2; + case Operator.Greater: return val > val2; + case Operator.LessEqual: return val <= val2; + case Operator.GreaterEqual: return val >= val2; + case Operator.Equal: return val == val2; + + } + return false; + } + + public bool EvaluateConditionals(StripsVariableMapping.PackageMapping variables) + { + bool finalResult = true; + foreach(BooleanOperation operation in preConditions) + { + StripsVariableMapping.VariableMapping mapping = variables.Mappings[operation.variableName1]; + switch (mapping.variable) + { + case StripsVariableMapping.VarType.String: + { + finalResult= finalResult&& EvalWithOperatorString(mapping.value, operation.variableName2, operation.op); + break; + } + case StripsVariableMapping.VarType.Float: + { + finalResult= finalResult && EvalWithOperatorFloat(float.Parse(mapping.value), float.Parse(operation.variableName2), operation.op); + break; + } + case StripsVariableMapping.VarType.Boolean: + { + finalResult= finalResult&& EvalWithOperatorBool(bool.Parse(mapping.value), bool.Parse(operation.variableName2),operation.op); + break; + } + case StripsVariableMapping.VarType.Integer: + { + finalResult = finalResult && EvalWithOperatorInt(int.Parse(mapping.value), int.Parse(operation.variableName2), operation.op); + break; + } + } + } + return finalResult; + } + + } + +} diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsAction.cs.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsAction.cs.meta new file mode 100644 index 0000000..aae0bff --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsAction.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88c10d9c5ffa3de4686d031fe60f0c9a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs new file mode 100644 index 0000000..672973d --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace STRIPS +{ + public class StripsActionResolver : MonoBehaviour + { + [SerializeField] + private List goals; + private StripsGoal activeGoal; + + + [SerializeField] + private AStripsActionResolver chosenResolver; + + [SerializeField] + private StripsVariableMapping variableMapping; + private StripsVariableMapping.PackageMapping updatedStats; + private void PerformAction(AStripsActionResolver.StripsActionResolverAction action) + { + switch(action) + { + case AStripsActionResolver.StripsActionResolverAction.Attack: + chosenResolver.Attack(); + break; + case AStripsActionResolver.StripsActionResolverAction.Hide: + chosenResolver.Hide(); + break; + case AStripsActionResolver.StripsActionResolverAction.LookAt: + chosenResolver.LookAt(); + break; + case AStripsActionResolver.StripsActionResolverAction.Roar: + chosenResolver.Roar(); + break; + case AStripsActionResolver.StripsActionResolverAction.MoveTo: + chosenResolver.MoveTo(); + break; + default: + chosenResolver.Idle(); + break; + + } + } + public void Selector() + { + + foreach (StripsGoal goal in goals) + { + goal.UpdateActionConditionals(updatedStats); + if (goal.Available.Count > 0) + { + activeGoal = goal; + break; + } + } + + if(activeGoal != null) + { + AStripsActionResolver.StripsActionResolverAction[] functs = activeGoal.Available[0].functions; + foreach(AStripsActionResolver.StripsActionResolverAction action in functs) + { + PerformAction(action); + } + + } + } + + // Start is called before the first frame update + void Start() + { + updatedStats = variableMapping.CreateCopy(); + InvokeRepeating("Selector", 1, 1); + } + + // Update is called once per frame + void Update() + { + if (chosenResolver.Collect(ref updatedStats)) + { + //all good + } + print("Current Action:" + activeGoal.name); + } + + + + } +} diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs.meta new file mode 100644 index 0000000..416ee1a --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 08f8e4c1b4b4ae1458d1801b75d35b00 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs new file mode 100644 index 0000000..2f507fb --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace STRIPS +{ + [CreateAssetMenu(fileName = "New Goal", menuName = "STRIPS/Create New Goal", order = 3)] + public class StripsGoal : ScriptableObject + { + public string goalName; + public StripsAction[] actions; + + private List available; + public List Available { get { return available; } } + + public void UpdateActionConditionals(StripsVariableMapping.PackageMapping updatedMappings) + { + List available = new List (); + for(int i =0; i < actions.Length; i++) + { + if (actions[i].EvaluateConditionals(updatedMappings)) + { + available.Add(actions[i]); + } + } + this.available=available; + + } + + } +} diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs.meta new file mode 100644 index 0000000..17b05f2 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f3ff90239675959479df777d26d59713 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsVariableMapping.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsVariableMapping.cs new file mode 100644 index 0000000..1d54431 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsVariableMapping.cs @@ -0,0 +1,93 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace STRIPS +{ + [CreateAssetMenu(fileName = "VarMapping", menuName = "STRIPS/Create New Variable Mapping", order = 2)] + public class StripsVariableMapping : ScriptableObject + { + [SerializeField] + private VariableMapping[] variableMappings; + + public Dictionary Mappings + { + get + { + Dictionary mapping = new Dictionary(); + foreach (VariableMapping map in variableMappings) + { + mapping.Add(map.varName, map); + } + return mapping; + } + } + public VariableMapping Find(string name) + { + return Mappings[name]; + } + + public PackageMapping CreateCopy() + { + VariableMapping[] copiedMappings = new VariableMapping[variableMappings.Length]; + int i = 0; + foreach(VariableMapping mapping in variableMappings) + { + VariableMapping newMapping = new VariableMapping(); + newMapping.variable = mapping.variable; + newMapping.value = mapping.value; + newMapping.varName = mapping.varName; + copiedMappings[i] = newMapping; + i++; + } + return new PackageMapping(copiedMappings); + } + + public class PackageMapping + { + public PackageMapping(VariableMapping[] variableMappings) + { + this.variableMappings= variableMappings; + } + public void SetMapping(string name, string value) + { + for(int i =0;i Mappings + { + get + { + Dictionary mapping = new Dictionary(); + foreach (VariableMapping map in variableMappings) + { + mapping.Add(map.varName, map); + } + return mapping; + } + } + } + + [System.Serializable] + public class VariableMapping + { + public string varName; + public VarType variable; + public string value; + } + public enum VarType { Integer, Float, String, Boolean }; + } + + +} + diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsVariableMapping.cs.meta b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsVariableMapping.cs.meta new file mode 100644 index 0000000..dee76d0 --- /dev/null +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsVariableMapping.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a962e2bb81deaf54cacbdac4c96bf7aa +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Item/DoorInteractable.cs b/Assets/Scripts/Item/DoorInteractable.cs index 1e2c03d..8412963 100644 --- a/Assets/Scripts/Item/DoorInteractable.cs +++ b/Assets/Scripts/Item/DoorInteractable.cs @@ -10,6 +10,7 @@ public class DoorInteractable : HeavyItemReceiver [SerializeField] private Animator[] anims; + [SerializeField] private HeavyInteractableItem insertedCore; private Vector3 priorLocalPos; private Vector3 priorLocalRot; diff --git a/Assets/Scripts/Player/PlayerComponent.cs b/Assets/Scripts/Player/PlayerComponent.cs index 8541565..5f6307f 100644 --- a/Assets/Scripts/Player/PlayerComponent.cs +++ b/Assets/Scripts/Player/PlayerComponent.cs @@ -3,6 +3,8 @@ public class PlayerComponent : MonoBehaviour { + public static PlayerComponent Instance; + [SerializeField] private float health = 5f; [SerializeField] private float maxHealth = 5f; @@ -37,12 +39,14 @@ public class PlayerComponent : 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