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0000000..fc39d19 --- /dev/null +++ b/Assets/Screenshots.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7262a7ec7239d67419847b0e3667c442 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MainMenu/Screenshot.cs b/Assets/Scripts/MainMenu/Screenshot.cs new file mode 100644 index 0000000..0370268 --- /dev/null +++ b/Assets/Scripts/MainMenu/Screenshot.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Screenshot : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + private void Update() + { + if (Input.GetKeyDown(KeyCode.P)) + { // capture screen shot on left mouse button down + + string folderPath = "Assets/Screenshots/"; // the path of your project folder + + if (!System.IO.Directory.Exists(folderPath)) // if this path does not exist yet + System.IO.Directory.CreateDirectory(folderPath); // it will get created + + var screenshotName = + "Screenshot_" + + System.DateTime.Now.ToString("dd-MM-yyyy-HH-mm-ss") + // puts the current time right into the screenshot name + ".png"; // put youre favorite data format here + ScreenCapture.CaptureScreenshot(System.IO.Path.Combine(folderPath, screenshotName), 2); // takes the sceenshot, the "2" is for the scaled resolution, you can put this to 600 but it will take really long to scale the image up + Debug.Log(folderPath + screenshotName); // You get instant feedback in the console + } + } +} diff --git a/Assets/Scripts/MainMenu/Screenshot.cs.meta b/Assets/Scripts/MainMenu/Screenshot.cs.meta new file mode 100644 index 0000000..3e8fadb --- /dev/null +++ b/Assets/Scripts/MainMenu/Screenshot.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5d3be27722d62464fb70b9c80c9ba688 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Player/PlayerComponent.cs b/Assets/Scripts/Player/PlayerComponent.cs index fe2c239..8541565 100644 --- a/Assets/Scripts/Player/PlayerComponent.cs +++ b/Assets/Scripts/Player/PlayerComponent.cs @@ -101,4 +101,8 @@ public void Damage(float damage, bool applyShake = false) health -= damage; if (applyShake) ShakeCamera(15, 5); } + public void ShootEffect() + { + ShakeCamera(1, 2); + } } \ No newline at end of file diff --git a/Assets/Scripts/Player/PlayerInteractionHandler.cs b/Assets/Scripts/Player/PlayerInteractionHandler.cs index 7c53187..608ac6c 100644 --- a/Assets/Scripts/Player/PlayerInteractionHandler.cs +++ b/Assets/Scripts/Player/PlayerInteractionHandler.cs @@ -1,5 +1,6 @@ using System.Collections.Generic; using UnityEngine; +using UnityEngine.Events; [RequireComponent(typeof(Collider))] public class PlayerInteractionHandler : MonoBehaviour @@ -45,6 +46,8 @@ public class PlayerInteractionHandler : MonoBehaviour public Transform CarryingPos => carryingPos; + public UnityEvent onFire; + // Start is called before the first frame update private void Start() { @@ -82,6 +85,7 @@ private void Update() pistol.Fire(); noiseManager.ShotFired(); tempInvent.Remove(pistol.projectileName); + onFire.Invoke(); } } else