fishnet installed
This commit is contained in:
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using System;
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using UnityEngine;
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namespace FishNet.Managing.Transporting
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{
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/// <summary>
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/// When inherited from this may be used with the TransportManager to alter messages before they are sent and received.
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/// </summary>
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public abstract class IntermediateLayer : MonoBehaviour
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{
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/// <summary>
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/// TransportManager associated with this script.
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/// </summary>
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public TransportManager TransportManager { get; private set; }
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/// <summary>
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/// Called when data is received.
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/// </summary>
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/// <param name="src">Original data.</param>
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/// <param name="fromServer">True if receiving from the server, false if from a client.</param>
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/// <returns>Modified data.</returns>
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public abstract ArraySegment<byte> HandleIncoming(ArraySegment<byte> src, bool fromServer);
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/// <summary>
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/// Called when data is sent.
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/// </summary>
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/// <param name="src">Original data.</param>
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/// <param name="toServer">True if sending to the server, false if to a client.</param>
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/// <returns>Modified data.</returns>
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public abstract ArraySegment<byte> HandleOutoing(ArraySegment<byte> src, bool toServer);
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internal void InitializeOnce(TransportManager manager) => TransportManager = manager;
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3f8a2e0f9aaea614887f5f7b15350e46
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
376
Assets/FishNet/Runtime/Managing/Transporting/LatencySimulator.cs
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376
Assets/FishNet/Runtime/Managing/Transporting/LatencySimulator.cs
Normal file
@ -0,0 +1,376 @@
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using FishNet.Connection;
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using FishNet.Transporting;
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using FishNet.Utility.Performance;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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//Thanks to TiToMoskito originally creating this as a Transport.
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//https://github.com/TiToMoskito/FishyLatency
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namespace FishNet.Managing.Transporting
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{
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[System.Serializable]
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public class LatencySimulator
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{
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#region Types.
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/// <summary>
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/// A message affected by latency.
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/// </summary>
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private struct Message
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{
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public readonly int ConnectionId;
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public readonly byte[] Data;
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public readonly int Length;
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public readonly float SendTime;
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public Message(int connectionId, ArraySegment<byte> segment, float latency)
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{
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this.ConnectionId = connectionId;
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this.SendTime = (Time.unscaledTime + latency);
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this.Length = segment.Count;
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this.Data = ByteArrayPool.Retrieve(this.Length);
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Buffer.BlockCopy(segment.Array, segment.Offset, this.Data, 0, this.Length);
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}
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public ArraySegment<byte> GetSegment()
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{
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return new ArraySegment<byte>(Data, 0, Length);
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}
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}
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#endregion
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#region Internal.
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/// <summary>
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/// True if latency can be simulated.
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/// </summary>
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internal bool CanSimulate => (GetEnabled() && (GetLatency() > 0 || GetPacketLost() > 0 || GetOutOfOrder() > 0));
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#endregion
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#region Serialized
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[Header("Settings")]
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/// <summary>
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///
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/// </summary>
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[Tooltip("True if latency simulator is enabled.")]
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[SerializeField]
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private bool _enabled;
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/// <summary>
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/// Gets the enabled value of simulator.
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/// </summary>
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public bool GetEnabled() => _enabled;
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/// <summary>
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/// Sets the enabled value of simulator.
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/// </summary>
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/// <param name="value">New value.</param>
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public void SetEnabled(bool value)
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{
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if (value == _enabled)
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return;
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_enabled = value;
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Reset();
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}
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/// <summary>
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///
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/// </summary>
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[Tooltip("True to add latency on clientHost as well.")]
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[SerializeField]
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private bool _simulateHost = true;
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/// <summary>
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/// Milliseconds to add between packets. When acting as host this value will be doubled. Added latency will be a minimum of tick rate.
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/// </summary>
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[Tooltip("Milliseconds to add between packets. When acting as host this value will be doubled. Added latency will be a minimum of tick rate.")]
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[Range(0, 60000)]
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[SerializeField]
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private long _latency = 0;
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/// <summary>
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/// Gets the latency value.
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/// </summary>
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/// <returns></returns>
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public long GetLatency() => _latency;
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/// <summary>
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/// Sets a new latency value.
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/// </summary>
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/// <param name="value">Latency as milliseconds.</param>
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public void SetLatency(long value) => _latency = value;
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[Header("Unreliable")]
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/// <summary>
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/// Percentage of unreliable packets which should arrive out of order.
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/// </summary>
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[Tooltip("Percentage of unreliable packets which should arrive out of order.")]
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[Range(0f, 1f)]
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[SerializeField]
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private double _outOfOrder = 0;
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/// <summary>
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/// Out of order chance, 1f is a 100% chance to occur.
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/// </summary>
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/// <returns></returns>
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public double GetOutOfOrder() => _outOfOrder;
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/// <summary>
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/// Sets out of order chance. 1f is a 100% chance to occur.
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/// </summary>
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/// <param name="value">New Value.</param>
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public void SetOutOfOrder(double value) => _outOfOrder = value;
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/// <summary>
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/// Percentage of packets which should drop.
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/// </summary>
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[Tooltip("Percentage of packets which should drop.")]
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[Range(0, 1)]
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[SerializeField]
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private double _packetLoss = 0;
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/// <summary>
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/// Gets packet loss chance. 1f is a 100% chance to occur.
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/// </summary>
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/// <returns></returns>
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public double GetPacketLost() => _packetLoss;
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/// <summary>
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/// Sets packet loss chance. 1f is a 100% chance to occur.
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/// </summary>
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/// <param name="value">New Value.</param>
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public void SetPacketLoss(double value) => _packetLoss = value;
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#endregion
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#region Private
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/// <summary>
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/// Transport to send data on.
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/// </summary>
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private Transport _transport;
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/// <summary>
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/// Reliable messages to the server.
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/// </summary>
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private List<Message> _toServerReliable = new List<Message>();
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/// <summary>
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/// Unreliable messages to the server.
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/// </summary>
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private List<Message> _toServerUnreliable = new List<Message>();
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/// <summary>
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/// Reliable messages to clients.
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/// </summary>
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private List<Message> _toClientReliable = new List<Message>();
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/// <summary>
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/// Unreliable messages to clients.
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/// </summary>
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private List<Message> _toClientUnreliable = new List<Message>();
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/// <summary>
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/// NetworkManager for this instance.
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/// </summary>
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private NetworkManager _networkManager;
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/// <summary>
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/// Used to generate chances of latency.
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/// </summary>
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private readonly System.Random _random = new System.Random();
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#endregion
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#region Initialization and Unity
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public void Initialize(NetworkManager manager, Transport transport)
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{
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_networkManager = manager;
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_transport = transport;
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}
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#endregion
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/// <summary>
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/// Stops both client and server.
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/// </summary>
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public void Reset()
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{
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bool enabled = GetEnabled();
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if (_transport != null && enabled)
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{
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IterateAndStore(_toServerReliable);
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IterateAndStore(_toServerUnreliable);
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IterateAndStore(_toClientReliable);
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IterateAndStore(_toClientUnreliable);
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}
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void IterateAndStore(List<Message> messages)
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{
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foreach (Message m in messages)
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{
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_transport.SendToServer((byte)Channel.Reliable, m.GetSegment());
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ByteArrayPool.Store(m.Data);
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}
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}
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_toServerReliable.Clear();
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_toServerUnreliable.Clear();
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_toClientReliable.Clear();
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_toClientUnreliable.Clear();
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}
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/// <summary>
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/// Removes pending or held packets for a connection.
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/// </summary>
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/// <param name="conn">Connection to remove pending packets for.</param>
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public void RemovePendingForConnection(int connectionId)
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{
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RemoveFromCollection(_toServerUnreliable);
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RemoveFromCollection(_toServerUnreliable);
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RemoveFromCollection(_toClientReliable);
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RemoveFromCollection(_toClientUnreliable);
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void RemoveFromCollection(List<Message> c)
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{
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for (int i = 0; i < c.Count; i++)
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{
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if (c[i].ConnectionId == connectionId)
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{
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c.RemoveAt(i);
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i--;
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}
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}
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}
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}
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#region Simulation
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/// <summary>
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/// Returns long latency as a float.
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/// </summary>
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/// <param name="ms"></param>
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/// <returns></returns>
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private float GetLatencyAsFloat()
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{
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return (float)(_latency / 1000f);
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}
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/// <summary>
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/// Adds a packet for simulation.
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/// </summary>
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public void AddOutgoing(byte channelId, ArraySegment<byte> segment, bool toServer = true, int connectionId = -1)
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{
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/* If to not simulate for host see if this packet
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* should be sent normally. */
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if (!_simulateHost && _networkManager != null && _networkManager.IsHost)
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{
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/* If going to the server and is host then
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* it must be sent from clientHost. */
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if (toServer)
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{
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_transport.SendToServer(channelId, segment);
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return;
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}
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//Not to server, see if going to clientHost.
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else
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{
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//If connId is the same as clientHost id.
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if (_networkManager.ClientManager.Connection.ClientId == connectionId)
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{
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_transport.SendToClient(channelId, segment, connectionId);
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return;
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}
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}
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}
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List<Message> collection;
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Channel c = (Channel)channelId;
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if (toServer)
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collection = (c == Channel.Reliable) ? _toServerReliable : _toServerUnreliable;
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else
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collection = (c == Channel.Reliable) ? _toClientReliable : _toClientUnreliable;
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float latency = GetLatencyAsFloat();
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//If dropping check to add extra latency if reliable, or discard if not.
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if (DropPacket())
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{
|
||||
if (c == Channel.Reliable)
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{
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latency += (latency * 0.3f); //add extra for resend.
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}
|
||||
//If not reliable then return the segment array to pool.
|
||||
else
|
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{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
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Message msg = new Message(connectionId, segment, latency);
|
||||
int count = collection.Count;
|
||||
if (c == Channel.Unreliable && count > 0 && OutOfOrderPacket(c))
|
||||
collection.Insert(count - 1, msg);
|
||||
else
|
||||
collection.Add(msg);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simulates pending outgoing packets.
|
||||
/// </summary>
|
||||
/// <param name="toServer">True if sending to the server.</param>
|
||||
public void IterateOutgoing(bool toServer)
|
||||
{
|
||||
if (_transport == null)
|
||||
{
|
||||
Reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (toServer)
|
||||
{
|
||||
IterateCollection(_toServerReliable, Channel.Reliable);
|
||||
IterateCollection(_toServerUnreliable, Channel.Unreliable);
|
||||
}
|
||||
else
|
||||
{
|
||||
IterateCollection(_toClientReliable, Channel.Reliable);
|
||||
IterateCollection(_toClientUnreliable, Channel.Unreliable);
|
||||
}
|
||||
|
||||
void IterateCollection(List<Message> collection, Channel channel)
|
||||
{
|
||||
byte cByte = (byte)channel;
|
||||
float unscaledTime = Time.unscaledTime;
|
||||
|
||||
int count = collection.Count;
|
||||
int iterations = 0;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Message msg = collection[i];
|
||||
//Not enough time has passed.
|
||||
if (unscaledTime < msg.SendTime)
|
||||
break;
|
||||
|
||||
if (toServer)
|
||||
_transport.SendToServer(cByte, msg.GetSegment());
|
||||
else
|
||||
_transport.SendToClient(cByte, msg.GetSegment(), msg.ConnectionId);
|
||||
|
||||
iterations++;
|
||||
}
|
||||
|
||||
if (iterations > 0)
|
||||
{
|
||||
for (int i = 0; i < iterations; i++)
|
||||
ByteArrayPool.Store(collection[i].Data);
|
||||
collection.RemoveRange(0, iterations);
|
||||
}
|
||||
}
|
||||
|
||||
_transport.IterateOutgoing(toServer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns if a packet should drop.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private bool DropPacket()
|
||||
{
|
||||
return (_packetLoss > 0d && (_random.NextDouble() < _packetLoss));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns if a packet should be out of order.
|
||||
/// </summary>
|
||||
/// <param name="c"></param>
|
||||
/// <returns></returns>
|
||||
private bool OutOfOrderPacket(Channel c)
|
||||
{
|
||||
if (c == Channel.Reliable)
|
||||
return false;
|
||||
|
||||
return (_outOfOrder > 0d && (_random.NextDouble() < _outOfOrder));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 82bfafe804acb534fbf04c88de6eeed1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
99
Assets/FishNet/Runtime/Managing/Transporting/SplitReader.cs
Normal file
99
Assets/FishNet/Runtime/Managing/Transporting/SplitReader.cs
Normal file
@ -0,0 +1,99 @@
|
||||
using FishNet.Serializing;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Managing.Transporting
|
||||
{
|
||||
|
||||
internal class SplitReader
|
||||
{
|
||||
#region Private.
|
||||
/// <summary>
|
||||
/// Tick split is for.
|
||||
/// Tick must be a negative value so that it's impossible for the first tick to align.
|
||||
/// </summary>
|
||||
private long _tick = -1;
|
||||
/// <summary>
|
||||
/// Expected number of splits.
|
||||
/// </summary>
|
||||
private int _expectedMessages;
|
||||
/// <summary>
|
||||
/// Number of splits received so far.
|
||||
/// </summary>
|
||||
private ushort _receivedMessages;
|
||||
/// <summary>
|
||||
/// Writer containing split packet combined.
|
||||
/// </summary>
|
||||
private PooledWriter _writer = WriterPool.GetWriter();
|
||||
#endregion
|
||||
|
||||
internal SplitReader()
|
||||
{
|
||||
//Increase capacity to reduce the chance of resizing.
|
||||
_writer.EnsureBufferCapacity(20000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets split header values.
|
||||
/// </summary>
|
||||
internal void GetHeader(PooledReader reader, out int expectedMessages)
|
||||
{
|
||||
expectedMessages = reader.ReadInt32();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Combines split data.
|
||||
/// </summary>
|
||||
internal void Write(uint tick, PooledReader reader, int expectedMessages)
|
||||
{
|
||||
//New tick which means new split.
|
||||
if (tick != _tick)
|
||||
Reset(tick, expectedMessages);
|
||||
|
||||
/* This is just a guess as to how large the end
|
||||
* message could be. If the writer is not the minimum
|
||||
* of this length then resize it. */
|
||||
int estimatedBufferSize = (expectedMessages * 1500);
|
||||
if (_writer.Capacity < estimatedBufferSize)
|
||||
_writer.EnsureBufferCapacity(estimatedBufferSize);
|
||||
/* Empty remainder of reader into the writer.
|
||||
* It does not matter if parts of the reader
|
||||
* contain data added after the split because
|
||||
* once the split is fully combined the data
|
||||
* is parsed as though it came in as one message,
|
||||
* which is how data is normally read. */
|
||||
ArraySegment<byte> data = reader.ReadArraySegment(reader.Remaining);
|
||||
_writer.WriteArraySegment(data);
|
||||
_receivedMessages++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns if all split messages have been received.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
internal ArraySegment<byte> GetFullMessage()
|
||||
{
|
||||
if (_receivedMessages < _expectedMessages)
|
||||
{
|
||||
return default(ArraySegment<byte>);
|
||||
}
|
||||
else
|
||||
{
|
||||
ArraySegment<byte> segment = _writer.GetArraySegment();
|
||||
Reset();
|
||||
return segment;
|
||||
}
|
||||
}
|
||||
|
||||
private void Reset(uint tick = 0, int expectedMessages = 0)
|
||||
{
|
||||
_tick = tick;
|
||||
_receivedMessages = 0;
|
||||
_expectedMessages = expectedMessages;
|
||||
_writer.Reset();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1c06be1540b77842be35823aa54b19b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,65 @@
|
||||
using FishNet.Transporting;
|
||||
using FishNet.Transporting.Multipass;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Managing.Transporting
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Communicates with the Transport to send and receive data.
|
||||
/// </summary>
|
||||
public sealed partial class TransportManager : MonoBehaviour
|
||||
{
|
||||
#region Public.
|
||||
/// <summary>
|
||||
/// Returns IsLocalTransport for the current transport.
|
||||
/// </summary>
|
||||
public bool IsLocalTransport(int connectionId) => (Transport == null) ? false : Transport.IsLocalTransport(connectionId);
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets transport on index.
|
||||
/// Commonly index will be 0 unless using Multipass.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Transport GetTransport(int index)
|
||||
{
|
||||
//If using multipass try to find the correct transport.
|
||||
if (Transport is Multipass mp)
|
||||
{
|
||||
return mp.GetTransport(index);
|
||||
}
|
||||
//Not using multipass.
|
||||
else
|
||||
{
|
||||
return Transport;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets transport of type T.
|
||||
/// </summary>
|
||||
/// <returns>Returns the found transport which is of type T. Returns default of T if not found.</returns>
|
||||
public T GetTransport<T>() where T : Transport
|
||||
{
|
||||
//If using multipass try to find the correct transport.
|
||||
if (Transport is Multipass mp)
|
||||
{
|
||||
if (typeof(T) == typeof(Multipass))
|
||||
return (T)(object)mp;
|
||||
else
|
||||
return mp.GetTransport<T>();
|
||||
}
|
||||
//Not using multipass.
|
||||
else
|
||||
{
|
||||
if (Transport.GetType() == typeof(T))
|
||||
return (T)(object)Transport;
|
||||
else
|
||||
return default(T);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: aac8eab4e511d7e4dbc81eb74aea7f23
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
668
Assets/FishNet/Runtime/Managing/Transporting/TransportManager.cs
Normal file
668
Assets/FishNet/Runtime/Managing/Transporting/TransportManager.cs
Normal file
@ -0,0 +1,668 @@
|
||||
using FishNet.Connection;
|
||||
using FishNet.Managing.Timing;
|
||||
using FishNet.Serializing;
|
||||
using FishNet.Transporting;
|
||||
using FishNet.Transporting.Multipass;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace FishNet.Managing.Transporting
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Communicates with the Transport to send and receive data.
|
||||
/// </summary>
|
||||
[DisallowMultipleComponent]
|
||||
[AddComponentMenu("FishNet/Manager/TransportManager")]
|
||||
public sealed partial class TransportManager : MonoBehaviour
|
||||
{
|
||||
#region Types.
|
||||
private struct DisconnectingClient
|
||||
{
|
||||
public uint Tick;
|
||||
public NetworkConnection Connection;
|
||||
|
||||
public DisconnectingClient(uint tick, NetworkConnection connection)
|
||||
{
|
||||
Tick = tick;
|
||||
Connection = connection;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Public.
|
||||
/// <summary>
|
||||
/// Called before IterateOutgoing has started.
|
||||
/// </summary>
|
||||
internal event Action OnIterateOutgoingStart;
|
||||
/// <summary>
|
||||
/// Called after IterateOutgoing has completed.
|
||||
/// </summary>
|
||||
internal event Action OnIterateOutgoingEnd;
|
||||
/// <summary>
|
||||
/// Called before IterateIncoming has started. True for on server, false for on client.
|
||||
/// </summary>
|
||||
internal event Action<bool> OnIterateIncomingStart;
|
||||
/// <summary>
|
||||
/// Called after IterateIncoming has completed. True for on server, false for on client.
|
||||
/// </summary>
|
||||
internal event Action<bool> OnIterateIncomingEnd;
|
||||
/// <summary>
|
||||
/// The current Transport being used.
|
||||
/// </summary>
|
||||
[Tooltip("The current Transport being used.")]
|
||||
public Transport Transport;
|
||||
#endregion
|
||||
|
||||
#region Serialized.
|
||||
/// <summary>
|
||||
/// Layer used to modify data before it is sent or received.
|
||||
/// </summary>
|
||||
[Tooltip("Layer used to modify data before it is sent or received.")]
|
||||
[SerializeField]
|
||||
private IntermediateLayer _intermediateLayer;
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[Tooltip("Latency simulation settings.")]
|
||||
[SerializeField]
|
||||
private LatencySimulator _latencySimulator = new LatencySimulator();
|
||||
/// <summary>
|
||||
/// Latency simulation settings.
|
||||
/// </summary>
|
||||
public LatencySimulator LatencySimulator
|
||||
{
|
||||
get
|
||||
{
|
||||
//Shouldn't ever be null unless the user nullifies it.
|
||||
if (_latencySimulator == null)
|
||||
_latencySimulator = new LatencySimulator();
|
||||
return _latencySimulator;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Private.
|
||||
/// <summary>
|
||||
/// NetworkConnections on the server which have to send data to clients.
|
||||
/// </summary>
|
||||
private List<NetworkConnection> _dirtyToClients = new List<NetworkConnection>();
|
||||
/// <summary>
|
||||
/// PacketBundles to send to the server.
|
||||
/// </summary>
|
||||
private List<PacketBundle> _toServerBundles = new List<PacketBundle>();
|
||||
/// <summary>
|
||||
/// NetworkManager handling this TransportManager.
|
||||
/// </summary>
|
||||
private NetworkManager _networkManager;
|
||||
/// <summary>
|
||||
/// Clients which are pending disconnects.
|
||||
/// </summary>
|
||||
private List<DisconnectingClient> _disconnectingClients = new List<DisconnectingClient>();
|
||||
/// <summary>
|
||||
/// Lowest MTU of all transports for channels.
|
||||
/// </summary>
|
||||
private int[] _lowestMtu;
|
||||
#endregion
|
||||
|
||||
#region Consts.
|
||||
/// <summary>
|
||||
/// Number of bytes sent for PacketId.
|
||||
/// </summary>
|
||||
public const byte PACKET_ID_BYTES = 2;
|
||||
/// <summary>
|
||||
/// Number of bytes sent for ObjectId.
|
||||
/// </summary>
|
||||
public const byte OBJECT_ID_BYTES = 2;
|
||||
/// <summary>
|
||||
/// Number of bytes sent for ComponentIndex.
|
||||
/// </summary>
|
||||
public const byte COMPONENT_INDEX_BYTES = 1;
|
||||
/// <summary>
|
||||
/// Number of bytes sent for Tick.
|
||||
/// </summary>
|
||||
public const byte TICK_BYTES = 4;
|
||||
/// <summary>
|
||||
/// Number of bytes sent to indicate split count.
|
||||
/// </summary>
|
||||
private const byte SPLIT_COUNT_BYTES = 4;
|
||||
/// <summary>
|
||||
/// Number of bytes required for split data.
|
||||
/// </summary>
|
||||
public const byte SPLIT_INDICATOR_SIZE = (PACKET_ID_BYTES + SPLIT_COUNT_BYTES);
|
||||
/// <summary>
|
||||
/// Number of channels supported.
|
||||
/// </summary>
|
||||
public const byte CHANNEL_COUNT = 2;
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Initializes this script for use.
|
||||
/// </summary>
|
||||
internal void InitializeOnce_Internal(NetworkManager manager)
|
||||
{
|
||||
_networkManager = manager;
|
||||
/* If transport isn't specified then add default
|
||||
* transport. */
|
||||
if (Transport == null && !gameObject.TryGetComponent<Transport>(out Transport))
|
||||
Transport = gameObject.AddComponent<FishNet.Transporting.Tugboat.Tugboat>();
|
||||
|
||||
Transport.Initialize(_networkManager, 0);
|
||||
//Cache lowest Mtus.
|
||||
_lowestMtu = new int[CHANNEL_COUNT];
|
||||
for (byte i = 0; i < CHANNEL_COUNT; i++)
|
||||
_lowestMtu[i] = GetLowestMTU(i);
|
||||
|
||||
InitializeToServerBundles();
|
||||
if (_intermediateLayer != null)
|
||||
_intermediateLayer.InitializeOnce(this);
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
_latencySimulator.Initialize(manager, Transport);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets a connection from server to client dirty.
|
||||
/// </summary>
|
||||
/// <param name="conn"></param>
|
||||
internal void ServerDirty(NetworkConnection conn)
|
||||
{
|
||||
_dirtyToClients.Add(conn);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes ToServerBundles for use.
|
||||
/// </summary>
|
||||
private void InitializeToServerBundles()
|
||||
{
|
||||
/* For ease of use FishNet will always have
|
||||
* only two channels, reliable and unreliable.
|
||||
* Even if the transport only supports reliable
|
||||
* also setup for unreliable. */
|
||||
for (byte i = 0; i < CHANNEL_COUNT; i++)
|
||||
{
|
||||
int mtu = GetLowestMTU(i);
|
||||
_toServerBundles.Add(new PacketBundle(_networkManager, mtu));
|
||||
}
|
||||
}
|
||||
|
||||
#region GetMTU.
|
||||
/* Returned MTUs are always -1 to allow an extra byte
|
||||
* to specify channel where certain transports do
|
||||
* not allow or provide channel information. */
|
||||
/// <summary>
|
||||
/// Returns the lowest MTU for a channel. When using multipass this will evaluate all transports within Multipass.
|
||||
/// </summary>
|
||||
/// <param name="channel"></param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int GetLowestMTU(byte channel)
|
||||
{
|
||||
//Use cached if available.
|
||||
if (_lowestMtu[channel] > 0)
|
||||
return _lowestMtu[channel];
|
||||
|
||||
if (Transport is Multipass mp)
|
||||
{
|
||||
int? lowestMtu = null;
|
||||
foreach (Transport t in mp.Transports)
|
||||
{
|
||||
int thisMtu = t.GetMTU(channel);
|
||||
if (lowestMtu == null || thisMtu < lowestMtu.Value)
|
||||
lowestMtu = thisMtu;
|
||||
}
|
||||
|
||||
//If lowest was not changed return unset.
|
||||
if (lowestMtu == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
int mtu = lowestMtu.Value;
|
||||
if (mtu >= 0)
|
||||
mtu -= 1;
|
||||
return mtu;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return GetMTU(channel);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets MTU on the current transport for channel.
|
||||
/// </summary>
|
||||
/// <param name="channel">Channel to get MTU of.</param>
|
||||
/// <returns></returns>
|
||||
public int GetMTU(byte channel)
|
||||
{
|
||||
int mtu = Transport.GetMTU(channel);
|
||||
if (mtu >= 0)
|
||||
mtu -= 1;
|
||||
return mtu;
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets MTU on the transportIndex for channel. This requires use of Multipass.
|
||||
/// </summary>
|
||||
/// <param name="transportIndex">Index of the transport to get the MTU on.</param>
|
||||
/// <param name="channel">Channel to get MTU of.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int GetMTU(int transportIndex, byte channel)
|
||||
{
|
||||
if (Transport is Multipass mp)
|
||||
{
|
||||
int mtu = mp.GetMTU(channel, transportIndex);
|
||||
if (mtu >= 0)
|
||||
mtu -= 1;
|
||||
return mtu;
|
||||
}
|
||||
//Using first/only transport.
|
||||
else if (transportIndex == 0)
|
||||
{
|
||||
return GetMTU(channel);
|
||||
}
|
||||
//Unhandled.
|
||||
else
|
||||
{
|
||||
_networkManager.LogWarning($"MTU cannot be returned with transportIndex because {typeof(Multipass).Name} is not in use.");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets MTU on the transport type for channel. This requires use of Multipass.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Tyep of transport to use.</typeparam>
|
||||
/// <param name="channel">Channel to get MTU of.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public int GetMTU<T>(byte channel) where T : Transport
|
||||
{
|
||||
Transport transport = GetTransport<T>();
|
||||
if (transport != null)
|
||||
{
|
||||
int mtu = transport.GetMTU(channel);
|
||||
if (mtu >= 0)
|
||||
mtu -= 1;
|
||||
return mtu;
|
||||
}
|
||||
|
||||
//Fall through.
|
||||
return -1;
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Passes received to the intermediate layer.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal ArraySegment<byte> ProcessIntermediateIncoming(ArraySegment<byte> src, bool fromServer)
|
||||
{
|
||||
return (_intermediateLayer == null) ? src : _intermediateLayer.HandleIncoming(src, fromServer);
|
||||
}
|
||||
/// <summary>
|
||||
/// Passes sent to the intermediate layer.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private ArraySegment<byte> ProcessIntermediateOutgoing(ArraySegment<byte> src, bool toServer)
|
||||
{
|
||||
return (_intermediateLayer == null) ? src : _intermediateLayer.HandleOutoing(src, toServer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends data to a client.
|
||||
/// </summary>
|
||||
/// <param name="channelId">Channel to send on.</param>
|
||||
/// <param name="segment">Data to send.</param>
|
||||
/// <param name="connection">Connection to send to. Use null for all clients.</param>
|
||||
/// <param name="splitLargeMessages">True to split large packets which exceed MTU and send them in order on the reliable channel.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void SendToClient(byte channelId, ArraySegment<byte> segment, NetworkConnection connection, bool splitLargeMessages = true)
|
||||
{
|
||||
segment = ProcessIntermediateOutgoing(segment, false);
|
||||
SetSplitValues(channelId, segment, splitLargeMessages, out int requiredSplitMessages, out int maxSplitMessageSize);
|
||||
SendToClient_Internal(channelId, segment, connection, requiredSplitMessages, maxSplitMessageSize);
|
||||
}
|
||||
private void SendToClient_Internal(byte channelId, ArraySegment<byte> segment, NetworkConnection connection, int requiredSplitMessages, int maxSplitMessageSize)
|
||||
{
|
||||
if (connection == null)
|
||||
return;
|
||||
|
||||
if (requiredSplitMessages > 1)
|
||||
SendSplitData(connection, ref segment, requiredSplitMessages, maxSplitMessageSize);
|
||||
else
|
||||
connection.SendToClient(channelId, segment);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends data to observers.
|
||||
/// </summary>
|
||||
/// <param name="channelId"></param>
|
||||
/// <param name="segment"></param>
|
||||
/// <param name="observers"></param>
|
||||
/// <param name="splitLargeMessages">True to split large packets which exceed MTU and send them in order on the reliable channel.</param>
|
||||
internal void SendToClients(byte channelId, ArraySegment<byte> segment, HashSet<NetworkConnection> observers, HashSet<NetworkConnection> excludedConnections = null, bool splitLargeMessages = true)
|
||||
{
|
||||
segment = ProcessIntermediateOutgoing(segment, false);
|
||||
SetSplitValues(channelId, segment, splitLargeMessages, out int requiredSplitMessages, out int maxSplitMessageSize);
|
||||
SendToClients_Internal(channelId, segment, observers, excludedConnections, requiredSplitMessages, maxSplitMessageSize);
|
||||
}
|
||||
private void SendToClients_Internal(byte channelId, ArraySegment<byte> segment, HashSet<NetworkConnection> observers, HashSet<NetworkConnection> excludedConnections, int requiredSplitMessages, int maxSplitMessageSize)
|
||||
{
|
||||
if (excludedConnections == null || excludedConnections.Count == 0)
|
||||
{
|
||||
foreach (NetworkConnection conn in observers)
|
||||
SendToClient_Internal(channelId, segment, conn, requiredSplitMessages, maxSplitMessageSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (NetworkConnection conn in observers)
|
||||
{
|
||||
if (excludedConnections.Contains(conn))
|
||||
continue;
|
||||
SendToClient_Internal(channelId, segment, conn, requiredSplitMessages, maxSplitMessageSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sends data to all clients.
|
||||
/// </summary>
|
||||
/// <param name="channelId">Channel to send on.</param>
|
||||
/// <param name="segment">Data to send.</param>
|
||||
/// <param name="splitLargeMessages">True to split large packets which exceed MTU and send them in order on the reliable channel.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void SendToClients(byte channelId, ArraySegment<byte> segment, bool splitLargeMessages = true)
|
||||
{
|
||||
segment = ProcessIntermediateOutgoing(segment, false);
|
||||
SetSplitValues(channelId, segment, splitLargeMessages, out int requiredSplitMessages, out int maxSplitMessageSize);
|
||||
SendToClients_Internal(channelId, segment, requiredSplitMessages, maxSplitMessageSize);
|
||||
}
|
||||
private void SendToClients_Internal(byte channelId, ArraySegment<byte> segment, int requiredSplitMessages, int maxSplitMessageSize)
|
||||
{
|
||||
/* Rather than buffer the message once and send to every client
|
||||
* it must be queued into every client. This ensures clients
|
||||
* receive the message in order of other packets being
|
||||
* delivered to them. */
|
||||
foreach (NetworkConnection conn in _networkManager.ServerManager.Clients.Values)
|
||||
SendToClient_Internal(channelId, segment, conn, requiredSplitMessages, maxSplitMessageSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends data to the server.
|
||||
/// </summary>
|
||||
/// <param name="channelId">Channel to send on.</param>
|
||||
/// <param name="segment">Data to send.</param>
|
||||
/// <param name="splitLargeMessages">True to split large packets which exceed MTU and send them in order on the reliable channel.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void SendToServer(byte channelId, ArraySegment<byte> segment, bool splitLargeMessages = true)
|
||||
{
|
||||
segment = ProcessIntermediateOutgoing(segment, true);
|
||||
SetSplitValues(channelId, segment, splitLargeMessages, out int requiredSplitMessages, out int maxSplitMessageSize);
|
||||
SendToServer_Internal(channelId, segment, requiredSplitMessages, maxSplitMessageSize);
|
||||
}
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void SendToServer_Internal(byte channelId, ArraySegment<byte> segment, int requiredSplitMessages, int maxSplitMessageSize)
|
||||
{
|
||||
if (channelId >= _toServerBundles.Count)
|
||||
channelId = (byte)Channel.Reliable;
|
||||
|
||||
if (requiredSplitMessages > 1)
|
||||
SendSplitData(null, ref segment, requiredSplitMessages, maxSplitMessageSize);
|
||||
else
|
||||
_toServerBundles[channelId].Write(segment);
|
||||
}
|
||||
|
||||
#region Splitting.
|
||||
/// <summary>
|
||||
/// Checks if a message can be split and outputs split information if so.
|
||||
/// </summary>
|
||||
private void SetSplitValues(byte channelId, ArraySegment<byte> segment, bool split, out int requiredSplitMessages, out int maxSplitMessageSize)
|
||||
{
|
||||
if (!split)
|
||||
{
|
||||
requiredSplitMessages = 0;
|
||||
maxSplitMessageSize = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
SplitRequired(channelId, segment.Count, out requiredSplitMessages, out maxSplitMessageSize);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// True if data must be split.
|
||||
/// </summary>
|
||||
/// <param name="channelId"></param>
|
||||
/// <param name="segmentSize"></param>
|
||||
/// <returns></returns>
|
||||
private bool SplitRequired(byte channelId, int segmentSize, out int requiredMessages, out int maxMessageSize)
|
||||
{
|
||||
maxMessageSize = GetLowestMTU(channelId) - (TransportManager.TICK_BYTES + SPLIT_INDICATOR_SIZE);
|
||||
requiredMessages = Mathf.CeilToInt((float)segmentSize / maxMessageSize);
|
||||
|
||||
return (requiredMessages > 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Splits data going to which is too large to fit within the transport MTU.
|
||||
/// </summary>
|
||||
/// <param name="conn">Connection to send to. If null data will be sent to the server.</param>
|
||||
/// <returns>True if data was sent split.</returns>
|
||||
private void SendSplitData(NetworkConnection conn, ref ArraySegment<byte> segment, int requiredMessages, int maxMessageSize)
|
||||
{
|
||||
if (requiredMessages <= 1)
|
||||
{
|
||||
_networkManager.LogError($"SendSplitData was called with {requiredMessages} required messages. This method should only be called if messages must be split into 2 pieces or more.");
|
||||
return;
|
||||
}
|
||||
|
||||
byte channelId = (byte)Channel.Reliable;
|
||||
PooledWriter headerWriter = WriterPool.GetWriter();
|
||||
headerWriter.WritePacketId(PacketId.Split);
|
||||
headerWriter.WriteInt32(requiredMessages);
|
||||
ArraySegment<byte> headerSegment = headerWriter.GetArraySegment();
|
||||
|
||||
int writeIndex = 0;
|
||||
bool firstWrite = true;
|
||||
//Send to connection until everything is written.
|
||||
while (writeIndex < segment.Count)
|
||||
{
|
||||
int headerReduction = 0;
|
||||
if (firstWrite)
|
||||
{
|
||||
headerReduction = headerSegment.Count;
|
||||
firstWrite = false;
|
||||
}
|
||||
int chunkSize = Mathf.Min(segment.Count - writeIndex - headerReduction, maxMessageSize);
|
||||
//Make a new array segment for the chunk that is getting split.
|
||||
ArraySegment<byte> splitSegment = new ArraySegment<byte>(
|
||||
segment.Array, segment.Offset + writeIndex, chunkSize);
|
||||
|
||||
//If connection is specified then it's going to a client.
|
||||
if (conn != null)
|
||||
{
|
||||
conn.SendToClient(channelId, headerSegment, true);
|
||||
conn.SendToClient(channelId, splitSegment);
|
||||
}
|
||||
//Otherwise it's going to the server.
|
||||
else
|
||||
{
|
||||
_toServerBundles[channelId].Write(headerSegment, true);
|
||||
_toServerBundles[channelId].Write(splitSegment, false);
|
||||
}
|
||||
|
||||
writeIndex += chunkSize;
|
||||
}
|
||||
|
||||
headerWriter.Dispose();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Processes data received by the socket.
|
||||
/// </summary>
|
||||
/// <param name="server">True to process data received on the server.</param>
|
||||
internal void IterateIncoming(bool server)
|
||||
{
|
||||
OnIterateIncomingStart?.Invoke(server);
|
||||
Transport.IterateIncoming(server);
|
||||
OnIterateIncomingEnd?.Invoke(server);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes data to be sent by the socket.
|
||||
/// </summary>
|
||||
/// <param name="toServer">True to process data received on the server.</param>
|
||||
internal void IterateOutgoing(bool toServer)
|
||||
{
|
||||
OnIterateOutgoingStart?.Invoke();
|
||||
int channelCount = CHANNEL_COUNT;
|
||||
ulong sentBytes = 0;
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
bool latencySimulatorEnabled = LatencySimulator.CanSimulate;
|
||||
#endif
|
||||
/* If sending to the client. */
|
||||
if (!toServer)
|
||||
{
|
||||
TimeManager tm = _networkManager.TimeManager;
|
||||
uint localTick = tm.LocalTick;
|
||||
//Write any dirty syncTypes.
|
||||
_networkManager.ServerManager.Objects.WriteDirtySyncTypes();
|
||||
|
||||
int dirtyCount = _dirtyToClients.Count;
|
||||
|
||||
//Run through all dirty connections to send data to.
|
||||
for (int z = 0; z < dirtyCount; z++)
|
||||
{
|
||||
NetworkConnection conn = _dirtyToClients[z];
|
||||
if (conn == null || !conn.IsValid)
|
||||
continue;
|
||||
|
||||
//Get packets for every channel.
|
||||
for (byte channel = 0; channel < channelCount; channel++)
|
||||
{
|
||||
if (conn.GetPacketBundle(channel, out PacketBundle pb))
|
||||
{
|
||||
for (int i = 0; i < pb.WrittenBuffers; i++)
|
||||
{
|
||||
//Length should always be more than 0 but check to be safe.
|
||||
if (pb.GetBuffer(i, out ByteBuffer bb))
|
||||
{
|
||||
ArraySegment<byte> segment = new ArraySegment<byte>(bb.Data, 0, bb.Length);
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
if (latencySimulatorEnabled)
|
||||
_latencySimulator.AddOutgoing(channel, segment, false, conn.ClientId);
|
||||
else
|
||||
#endif
|
||||
Transport.SendToClient(channel, segment, conn.ClientId);
|
||||
sentBytes += (ulong)segment.Count;
|
||||
}
|
||||
}
|
||||
|
||||
pb.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
/* When marked as disconnecting data will still be sent
|
||||
* this iteration but the connection will be marked as invalid.
|
||||
* This will prevent future data from going out/coming in.
|
||||
* Also the connection will be added to a disconnecting collection
|
||||
* so it will it disconnected briefly later to allow data from
|
||||
* this tick to send. */
|
||||
if (conn.Disconnecting)
|
||||
{
|
||||
uint requiredTicks = tm.TimeToTicks(0.1d, TickRounding.RoundUp);
|
||||
/* Require 100ms or 2 ticks to pass
|
||||
* before disconnecting to allow for the
|
||||
* higher chance of success that remaining
|
||||
* data is sent. */
|
||||
requiredTicks = Math.Max(requiredTicks, 2);
|
||||
_disconnectingClients.Add(new DisconnectingClient(requiredTicks + localTick, conn));
|
||||
}
|
||||
|
||||
conn.ResetServerDirty();
|
||||
}
|
||||
|
||||
//Iterate disconnects.
|
||||
for (int i = 0; i < _disconnectingClients.Count; i++)
|
||||
{
|
||||
DisconnectingClient dc = _disconnectingClients[i];
|
||||
if (localTick >= dc.Tick)
|
||||
{
|
||||
_networkManager.TransportManager.Transport.StopConnection(dc.Connection.ClientId, true);
|
||||
_disconnectingClients.RemoveAt(i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
_networkManager.StatisticsManager.NetworkTraffic.LocalServerSentData(sentBytes);
|
||||
|
||||
if (dirtyCount == _dirtyToClients.Count)
|
||||
_dirtyToClients.Clear();
|
||||
else if (dirtyCount > 0)
|
||||
_dirtyToClients.RemoveRange(0, dirtyCount);
|
||||
}
|
||||
/* If sending to the server. */
|
||||
else
|
||||
{
|
||||
for (byte channel = 0; channel < channelCount; channel++)
|
||||
{
|
||||
if (PacketBundle.GetPacketBundle(channel, _toServerBundles, out PacketBundle pb))
|
||||
{
|
||||
for (int i = 0; i < pb.WrittenBuffers; i++)
|
||||
{
|
||||
if (pb.GetBuffer(i, out ByteBuffer bb))
|
||||
{
|
||||
ArraySegment<byte> segment = new ArraySegment<byte>(bb.Data, 0, bb.Length);
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
if (latencySimulatorEnabled)
|
||||
_latencySimulator.AddOutgoing(channel, segment);
|
||||
else
|
||||
#endif
|
||||
Transport.SendToServer(channel, segment);
|
||||
sentBytes += (ulong)segment.Count;
|
||||
}
|
||||
}
|
||||
pb.Reset();
|
||||
}
|
||||
}
|
||||
|
||||
_networkManager.StatisticsManager.NetworkTraffic.LocalClientSentData(sentBytes);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR || DEVELOPMENT_BUILD
|
||||
if (latencySimulatorEnabled)
|
||||
_latencySimulator.IterateOutgoing(toServer);
|
||||
#endif
|
||||
|
||||
Transport.IterateOutgoing(toServer);
|
||||
OnIterateOutgoingEnd?.Invoke();
|
||||
}
|
||||
|
||||
#region Editor.
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
if (Transport == null)
|
||||
Transport = GetComponent<Transport>();
|
||||
|
||||
/* Update enabled state to force a reset if needed.
|
||||
* This may be required if the user checked the enabled
|
||||
* tick box at runtime. If enabled value didn't change
|
||||
* then the Get will be the same as the Set and nothing
|
||||
* will happen. */
|
||||
_latencySimulator.SetEnabled(_latencySimulator.GetEnabled());
|
||||
}
|
||||
#endif
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 34e4a322dca349547989b14021da4e23
|
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MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {fileID: 2800000, guid: bf9191e2e07d29749bca3a1ae44e4bc8, type: 3}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user