fishnet installed

This commit is contained in:
2023-05-31 11:32:21 -04:00
parent 47b25269f1
commit a001fe1b04
1291 changed files with 126631 additions and 1 deletions

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using FishNet.Object;
using UnityEngine;
namespace FishNet.Component.ColliderRollback
{
public class ColliderRollback : NetworkBehaviour
{
#region Serialized.
/// <summary>
/// Objects holding colliders which can rollback.
/// </summary>
[Tooltip("Objects holding colliders which can rollback.")]
[SerializeField]
private GameObject[] _colliderParents = new GameObject[0];
#endregion
}
}

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using FishNet.Managing;
using FishNet.Managing.Timing;
using FishNet.Transporting;
using System;
using UnityEngine;
namespace FishNet.Component.ColliderRollback
{
public class RollbackManager : MonoBehaviour
{
#region Serialized.
/// <summary>
///
/// </summary>
[Tooltip("Maximum time in the past colliders can be rolled back to.")]
[SerializeField]
private float _maximumRollbackTime = 1.25f;
/// <summary>
/// Maximum time in the past colliders can be rolled back to.
/// </summary>
internal float MaximumRollbackTime => _maximumRollbackTime;
/// <summary>
///
/// </summary>
[Tooltip("Interpolation value for the NetworkTransform or object being rolled back.")]
[Range(0, 250)]
[SerializeField]
internal ushort Interpolation = 2;
#endregion
/// <summary>
/// Initializes this script for use.
/// </summary>
/// <param name="manager"></param>
internal void InitializeOnce_Internal(NetworkManager manager)
{
}
}
}

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