diff --git a/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat b/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat index b48d513..6a96eae 100644 --- a/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat +++ b/Assets/Materials/AlienMats/Flesh_graph_0/Flesh_graph_dissolve.mat @@ -268,6 +268,7 @@ Material: - _Smoothness: {r: 0, g: 0, b: 0, a: 0} - _SpecularColor: {r: 1, g: 1, b: 1, a: 1} - _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} + - _Tiling: {r: 0.25, g: 0.25, b: 0, a: 0} - _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} diff --git a/Assets/Scenes/Levels/Level1.unity b/Assets/Scenes/Levels/Level1.unity index fd6ebc3..2660c3e 100644 --- a/Assets/Scenes/Levels/Level1.unity +++ b/Assets/Scenes/Levels/Level1.unity @@ -2112,6 +2112,20 @@ NavMeshAgent: m_BaseOffset: 5.74 m_WalkableMask: 4294967295 m_ObstacleAvoidanceType: 4 +--- !u!136 &1066431874 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1066431868} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 3 + m_Height: 15 + m_Direction: 1 + m_Center: {x: 0, y: 2, z: 0} --- !u!1 &1103780941 GameObject: m_ObjectHideFlags: 0 @@ -4111,7 +4125,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1854962011} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 2.144326, y: 2.64, z: 38.397} + m_LocalPosition: {x: 2.144326, y: 2.64, z: 38.43} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/ScriptableObjects/STRIPS/MeleeAI/AIMappings.asset b/Assets/ScriptableObjects/STRIPS/MeleeAI/AIMappings.asset index 7efd95c..c8d055d 100644 --- a/Assets/ScriptableObjects/STRIPS/MeleeAI/AIMappings.asset +++ b/Assets/ScriptableObjects/STRIPS/MeleeAI/AIMappings.asset @@ -22,3 +22,6 @@ MonoBehaviour: - varName: AIHealth variable: 1 value: 10 + - varName: AimedAt + variable: 3 + value: False diff --git a/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/Attack.asset b/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/Attack.asset index 4065d51..f2ada42 100644 --- a/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/Attack.asset +++ b/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/Attack.asset @@ -20,4 +20,4 @@ MonoBehaviour: - variableName1: IsPlayerVisible op: 2 variableName2: true - functions: 0400000001000000 + functions: 02000000 diff --git a/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/AttackGoal.asset b/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/AttackGoal.asset index 3582252..2529487 100644 --- a/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/AttackGoal.asset +++ b/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/AttackGoal.asset @@ -14,5 +14,9 @@ MonoBehaviour: m_EditorClassIdentifier: goalName: Attack actions: - 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variableName1: Distance2Player + op: 4 + variableName2: 5 + - variableName1: AimedAt + op: 2 + variableName2: true + functions: 01000000 diff --git a/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/Dodge.asset.meta b/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/Dodge.asset.meta new file mode 100644 index 0000000..8cd09eb --- /dev/null +++ b/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/Dodge.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7905d251169a1504e97497d370215390 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/RunToPlayer.asset b/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/RunToPlayer.asset index a7dbd0d..41c16c4 100644 --- a/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/RunToPlayer.asset +++ b/Assets/ScriptableObjects/STRIPS/MeleeAI/Attack/RunToPlayer.asset @@ -17,4 +17,7 @@ MonoBehaviour: - variableName1: Distance2Player op: 3 variableName2: 5 + - variableName1: IsPlayerVisible + op: 2 + variableName2: true functions: 00000000 diff --git a/Assets/ScriptableObjects/STRIPS/MeleeAI/FleeGoal/FleeGoal.asset b/Assets/ScriptableObjects/STRIPS/MeleeAI/FleeGoal/FleeGoal.asset index 61d5ffa..fe0d973 100644 --- a/Assets/ScriptableObjects/STRIPS/MeleeAI/FleeGoal/FleeGoal.asset +++ b/Assets/ScriptableObjects/STRIPS/MeleeAI/FleeGoal/FleeGoal.asset @@ -14,4 +14,7 @@ MonoBehaviour: m_EditorClassIdentifier: goalName: Flee actions: - - {fileID: 11400000, guid: 808f992cd4a0d5548ad1eca774c383b6, type: 2} + - action: {fileID: 11400000, guid: 808f992cd4a0d5548ad1eca774c383b6, type: 2} + weight: 1 + - action: {fileID: 11400000, guid: 02d3f8f4d4fe75c478345298245cd595, type: 2} + weight: 0 diff --git a/Assets/ScriptableObjects/STRIPS/MeleeAI/Idle/IdleGoal.asset b/Assets/ScriptableObjects/STRIPS/MeleeAI/Idle/IdleGoal.asset index f531e8b..338f21f 100644 --- a/Assets/ScriptableObjects/STRIPS/MeleeAI/Idle/IdleGoal.asset +++ b/Assets/ScriptableObjects/STRIPS/MeleeAI/Idle/IdleGoal.asset @@ -14,4 +14,5 @@ MonoBehaviour: m_EditorClassIdentifier: goalName: Idle actions: - - {fileID: 11400000, guid: f17018799409101429839f1a67b8ce71, type: 2} + - action: {fileID: 11400000, guid: f17018799409101429839f1a67b8ce71, type: 2} + weight: 1 diff --git a/Assets/Scripts/Enemies/AI/AIV2/MeleeResolver.cs b/Assets/Scripts/Enemies/AI/AIV2/MeleeResolver.cs index b9de005..07789cf 100644 --- a/Assets/Scripts/Enemies/AI/AIV2/MeleeResolver.cs +++ b/Assets/Scripts/Enemies/AI/AIV2/MeleeResolver.cs @@ -22,6 +22,7 @@ public class MeleeResolver : AStripsActionResolver private float screamAnimationDuration = 1.5f; [SerializeField] private float health = 10f; + private bool lookAt = false; public override void Attack() { @@ -47,11 +48,14 @@ public override void LookAt(Vector3 position) // Apply the rotation over time to smooth the transition. transform.rotation = Quaternion.Lerp(transform.rotation, toRotation, Time.deltaTime * 150f); + + } public override void LookAt() { LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z)); + lookAt = true; } public override void MoveTo(Vector3 position) @@ -62,6 +66,14 @@ public override void MoveTo() { MoveTo(player.transform.position); } + public override void Dodge() + { + Vector3 difVector= transform.position-player.transform.position; + //Vector3 dirVector = new Vector3(difVector.z,difVector.y,difVector.x); + Vector3 dirVector = transform.right; + navAgent.SetDestination(navAgent.transform.position - (dirVector.normalized * 10f)); + navAgent.speed = 4f; + } public override void Roar() { @@ -73,10 +85,13 @@ public override void Roar() } public override void Idle() { - this.navAgent.isStopped = true; - this.navAgent.speed = 0; + //this.navAgent.isStopped = true; + //this.navAgent.speed = 0; + lookAt = false; } + + private IEnumerator InAnimationHolder(float duration) { inAnimation = true; @@ -97,13 +112,42 @@ void Start() void Update() { this.animator.SetFloat("Speed", navAgent.velocity.magnitude / 4); + if (lookAt) + { + LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z)); + } } public override bool Collect(ref StripsVariableMapping.PackageMapping package) { package.SetMapping("Distance2Player", Vector3.Distance(player.transform.position, transform.position).ToString()); - package.SetMapping("IsPlayerVisible", true.ToString()); package.SetMapping("AIHealth", health.ToString()); + + Ray ray = new Ray(); + ray.origin = transform.position; + ray.direction = player.transform.position- transform.position; + RaycastHit visibleHit; + if(Physics.Raycast(ray, out visibleHit)) + { + //print("Detection:" + visibleHit.transform.name); + package.SetMapping("IsPlayerVisible", visibleHit.transform.parent.CompareTag("Player").ToString()); + } + + + + + Vector3 pistolForward = PlayerInteractionHandler.instance.Pistol.transform.up; + Vector3 pistolPosition = PlayerInteractionHandler.instance.Pistol.transform.position; + Ray r = new Ray(); + r.origin = pistolPosition; + r.direction = pistolForward; + RaycastHit hit; + + if (Physics.Raycast(r, out hit, 50)) + { + package.SetMapping("AimedAt", (hit.transform == this.gameObject.transform).ToString()); + } + return true; } } diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs index e7034da..0fa6bb6 100644 --- a/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/IStripsActionResolver.cs @@ -11,11 +11,13 @@ public interface IStripsActionResolver [System.Serializable] public abstract class AStripsActionResolver : MonoBehaviour { - public enum StripsActionResolverAction { MoveTo, Attack, Hide, Roar, LookAt, Idle } + public enum StripsActionResolverAction { MoveTo, Dodge, Attack, Hide, Roar, LookAt, Idle } public virtual void MoveTo(Vector3 position) { } public virtual void MoveTo() { } + public virtual void Dodge() { } + public virtual void Attack() { } public virtual void Hide() { } public virtual void Roar() { } diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs index 672973d..1a16ae6 100644 --- a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsActionResolver.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting.YamlDotNet.Serialization.TypeInspectors; using UnityEngine; namespace STRIPS @@ -19,6 +20,7 @@ public class StripsActionResolver : MonoBehaviour private StripsVariableMapping.PackageMapping updatedStats; private void PerformAction(AStripsActionResolver.StripsActionResolverAction action) { + print("Performing Action:" + action); switch(action) { case AStripsActionResolver.StripsActionResolverAction.Attack: @@ -36,6 +38,9 @@ private void PerformAction(AStripsActionResolver.StripsActionResolverAction acti case AStripsActionResolver.StripsActionResolverAction.MoveTo: chosenResolver.MoveTo(); break; + case AStripsActionResolver.StripsActionResolverAction.Dodge: + chosenResolver.Dodge(); + break; default: chosenResolver.Idle(); break; @@ -61,6 +66,7 @@ public void Selector() foreach(AStripsActionResolver.StripsActionResolverAction action in functs) { PerformAction(action); + } } @@ -80,7 +86,7 @@ void Update() { //all good } - print("Current Action:" + activeGoal.name); + } diff --git a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs index 2f507fb..18117bc 100644 --- a/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs +++ b/Assets/Scripts/Enemies/AI/AIV2/Strips/StripsGoal.cs @@ -8,7 +8,10 @@ namespace STRIPS public class StripsGoal : ScriptableObject { public string goalName; - public StripsAction[] actions; + //public StripsAction[] actions; + public StripsActionMap[] actions; + + public Dictionary WeightMap = new Dictionary(); private List available; public List Available { get { return available; } } @@ -18,14 +21,20 @@ public void UpdateActionConditionals(StripsVariableMapping.PackageMapping update List available = new List (); for(int i =0; i < actions.Length; i++) { - if (actions[i].EvaluateConditionals(updatedMappings)) + if (actions[i].action.EvaluateConditionals(updatedMappings)) { - available.Add(actions[i]); + available.Add(actions[i].action); } } this.available=available; } + [System.Serializable] + public class StripsActionMap { + public StripsAction action; + public float weight; + } + } } diff --git a/Assets/Scripts/Player/PlayerInteractionHandler.cs b/Assets/Scripts/Player/PlayerInteractionHandler.cs index 608ac6c..2cbba19 100644 --- a/Assets/Scripts/Player/PlayerInteractionHandler.cs +++ b/Assets/Scripts/Player/PlayerInteractionHandler.cs @@ -18,6 +18,7 @@ public class PlayerInteractionHandler : MonoBehaviour [SerializeField] private bool useItemSelector = true; [SerializeField] private PistolComponent pistol; + public PistolComponent Pistol { get { return pistol; } } [SerializeField] private NoiseVisibilitySettingsManager noiseManager; diff --git a/Assets/Shaders/Dissolve2.shadergraph b/Assets/Shaders/Dissolve2.shadergraph index c33658d..0d03e37 100644 --- a/Assets/Shaders/Dissolve2.shadergraph +++ b/Assets/Shaders/Dissolve2.shadergraph @@ -35,6 +35,9 @@ }, { "m_Id": "20d3934cad634b40a7c6d9a1ef5b6b9f" + }, + { + "m_Id": "b3999385469e476791ebc291971a43cc" } ], "m_Keywords": [], @@ -149,6 +152,12 @@ }, { "m_Id": "8e852b7f2baa4862824c149e0534ae14" + }, + { + "m_Id": "87e327b8818a421ea5a247897db38334" + }, + { + "m_Id": "e7f196d083494b7cb4a0d238dce39592" } ], "m_GroupDatas": [], @@ -266,6 +275,48 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "87e327b8818a421ea5a247897db38334" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "2fc2a993ceb3482f8a8fd50ad4a98c7b" + }, + "m_SlotId": 2 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "87e327b8818a421ea5a247897db38334" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "a60436d8dbef49a0a2ae436e5eb36f2e" + }, + "m_SlotId": 2 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "87e327b8818a421ea5a247897db38334" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "ce10eeebdbbb48d8a5b46bd75dade34a" + }, + "m_SlotId": 2 + } + }, { "m_OutputSlot": { "m_Node": { @@ -503,6 +554,20 @@ }, "m_SlotId": 0 } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "e7f196d083494b7cb4a0d238dce39592" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "87e327b8818a421ea5a247897db38334" + }, + "m_SlotId": 1 + } } ], "m_VertexContext": { @@ -912,6 +977,49 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.UVMaterialSlot", + "m_ObjectId": "2189f87417114bb08753f3981065388e", + "m_Id": 0, + "m_DisplayName": "UV", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "UV", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [], + "m_Channel": 0 +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector2MaterialSlot", + "m_ObjectId": "272b0f74610e43bea6ee30e833fc72f7", + "m_Id": 2, + "m_DisplayName": "Offset", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "Offset", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1006,10 +1114,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - 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