optimized level, updated shooting system, and fixed enemy death still causing damage bug

This commit is contained in:
2023-05-17 00:15:44 -04:00
parent d0ea8b29ac
commit b934212301
19 changed files with 833 additions and 369 deletions

View File

@ -46,6 +46,11 @@ public class SkinlessMonsterComponent : MonoBehaviour
private InGameManager manager;
private bool prePauseStoppedState = false;
[SerializeField]
private BoxCollider leftHandDamage;
[SerializeField]
private BoxCollider rightHandDamage;
private void Awake()
{
//Find active player rn.
@ -310,7 +315,11 @@ public class SkinlessMonsterComponent : MonoBehaviour
if(isAlive&&player.IsAlive)
SetLiveTargeting();
timeSinceTarget += Time.deltaTime;
if (this.isAlive)
{
leftHandDamage.enabled = false;
rightHandDamage.enabled = false;
}
/*