optimized level, updated shooting system, and fixed enemy death still causing damage bug
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@ -12,6 +12,8 @@ public class CameraController : MonoBehaviour
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private float mouseY;
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[SerializeField]
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private Camera cam;
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[SerializeField]
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private Transform target;
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@ -30,7 +30,7 @@ public class PlayerMovementController : MonoBehaviour
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[SerializeField]
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private float animatedRotationSpeed = 5f;
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[SerializeField]
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private Camera cam;
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public Camera cam;
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[HideInInspector]
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public bool AllowRotation = false;
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