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37
Assets/Scripts/DynamicLine.cs
Normal file
37
Assets/Scripts/DynamicLine.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System.Collections;
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
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|
[ExecuteAlways]
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[RequireComponent(typeof(LineRenderer))]
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public class DynamicLine : MonoBehaviour
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{
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[SerializeField]
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private float length = 5f;
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void Start()
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void FixedUpdate()
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if (pLength != length||pCount!=count)
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{
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}
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}
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11
Assets/Scripts/DynamicLine.cs.meta
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11
Assets/Scripts/DynamicLine.cs.meta
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||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/Interactable.meta
Normal file
8
Assets/Scripts/Interactable.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7fcd41ca09dce3743acbd03713e9db60
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
18
Assets/Scripts/Interactable/Insertable.cs
Normal file
18
Assets/Scripts/Interactable/Insertable.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Insertable : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Interactable/Insertable.cs.meta
Normal file
11
Assets/Scripts/Interactable/Insertable.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7406a2a2283cc074dba144678253dfee
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
20
Assets/Scripts/Interactable/Interactable.cs
Normal file
20
Assets/Scripts/Interactable/Interactable.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Interactable : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Interactable/Interactable.cs.meta
Normal file
11
Assets/Scripts/Interactable/Interactable.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0b461df434f407d4e9a24104595ac3c3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
3200
Assets/Shaders/Laser.shadergraph
Normal file
3200
Assets/Shaders/Laser.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/Shaders/Laser.shadergraph.meta
Normal file
10
Assets/Shaders/Laser.shadergraph.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fd0cf22269fa6da45b7df25b33e7a259
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
176
Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl
Normal file
176
Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl
Normal file
@ -0,0 +1,176 @@
|
|||||||
|
float2 UnpackUV(float uv)
|
||||||
|
{
|
||||||
|
float2 output;
|
||||||
|
output.x = floor(uv / 4096.0);
|
||||||
|
output.y = uv - 4096.0 * output.x;
|
||||||
|
|
||||||
|
return output * 0.001953125;
|
||||||
|
}
|
||||||
|
|
||||||
|
float4 BlendARGB(float4 overlying, float4 underlying)
|
||||||
|
{
|
||||||
|
overlying.rgb *= overlying.a;
|
||||||
|
underlying.rgb *= underlying.a;
|
||||||
|
float3 blended = overlying.rgb + ((1 - overlying.a) * underlying.rgb);
|
||||||
|
float alpha = underlying.a + (1 - underlying.a) * overlying.a;
|
||||||
|
return float4(blended / alpha, alpha);
|
||||||
|
}
|
||||||
|
|
||||||
|
float3 GetSpecular(float3 n, float3 l)
|
||||||
|
{
|
||||||
|
float spec = pow(max(0.0, dot(n, l)), _Reflectivity);
|
||||||
|
return _SpecularColor.rgb * spec * _SpecularPower;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal)
|
||||||
|
{
|
||||||
|
float3 delta = float3(1.0 / textureWidth, 1.0 / textureHeight, 0.0);
|
||||||
|
|
||||||
|
// Read "height field"
|
||||||
|
float4 h = float4(
|
||||||
|
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a,
|
||||||
|
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a,
|
||||||
|
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a,
|
||||||
|
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a);
|
||||||
|
|
||||||
|
bool raisedBevel = _BevelType;
|
||||||
|
|
||||||
|
h += _BevelOffset;
|
||||||
|
|
||||||
|
float bevelWidth = max(.01, _BevelWidth);
|
||||||
|
|
||||||
|
// Track outline
|
||||||
|
h -= .5;
|
||||||
|
h /= bevelWidth;
|
||||||
|
h = saturate(h + .5);
|
||||||
|
|
||||||
|
if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0);
|
||||||
|
h = lerp(h, sin(h * 3.141592 / 2.0), float4(_BevelRoundness, _BevelRoundness, _BevelRoundness, _BevelRoundness));
|
||||||
|
h = min(h, 1.0 - float4(_BevelClamp, _BevelClamp, _BevelClamp, _BevelClamp));
|
||||||
|
h *= _BevelAmount * bevelWidth * _GradientScale * -2.0;
|
||||||
|
|
||||||
|
float3 va = normalize(float3(-1.0, 0.0, h.y - h.x));
|
||||||
|
float3 vb = normalize(float3(0.0, 1.0, h.w - h.z));
|
||||||
|
|
||||||
|
float3 f = float3(1, 1, 1);
|
||||||
|
if (isFront) f = float3(1, 1, -1);
|
||||||
|
nornmal = cross(va, vb) * f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void EvaluateLight_float(float4 faceColor, float3 n, out float4 color)
|
||||||
|
{
|
||||||
|
n.z = abs(n.z);
|
||||||
|
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0));
|
||||||
|
|
||||||
|
float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a;
|
||||||
|
//faceColor.rgb += col * faceColor.a;
|
||||||
|
col *= 1 - (dot(n, light) * _Diffuse);
|
||||||
|
col *= lerp(_Ambient, 1, n.z * n.z);
|
||||||
|
|
||||||
|
//fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
|
||||||
|
//faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
|
||||||
|
|
||||||
|
color = float4(col, faceColor.a);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add custom function to handle time in HDRP
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV)
|
||||||
|
{
|
||||||
|
outUV = inUV * transform.xy + transform.zw + (animSpeed * _Time.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeUVOffset_float(float texWidth, float texHeight, float2 offset, float SDR, out float2 uvOffset)
|
||||||
|
{
|
||||||
|
uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR)
|
||||||
|
{
|
||||||
|
float2 pixelSize = position.w;
|
||||||
|
pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight)));
|
||||||
|
SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
// UV : Texture coordinate of the source distance field texture
|
||||||
|
// TextureSize : Size of the source distance field texture
|
||||||
|
// Filter : Enable perspective filter (soften)
|
||||||
|
void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR)
|
||||||
|
{
|
||||||
|
if(Filter) {
|
||||||
|
float2 a = float2(ddx(UV.x), ddy(UV.x));
|
||||||
|
float2 b = float2(ddx(UV.y), ddy(UV.y));
|
||||||
|
float s = lerp(dot(a,a), dot(b,b), 0.5);
|
||||||
|
SSR = rsqrt(s) / TextureSize;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y)));
|
||||||
|
SSR = s / TextureSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// SSR : Screen Space Ratio
|
||||||
|
// SD : Signed Distance (encoded : Distance / SDR + .5)
|
||||||
|
// SDR : Signed Distance Ratio
|
||||||
|
//
|
||||||
|
// IsoPerimeter : Dilate / Contract the shape
|
||||||
|
void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha)
|
||||||
|
{
|
||||||
|
softness *= SSR * SDR;
|
||||||
|
float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space
|
||||||
|
outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha)
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha)
|
||||||
|
{
|
||||||
|
softness *= SSR * SDR;
|
||||||
|
float d = (SD - 0.5f) * SDR;
|
||||||
|
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha)
|
||||||
|
{
|
||||||
|
softness *= SSR * SDR;
|
||||||
|
float d = (SD - 0.5f) * SDR;
|
||||||
|
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
|
||||||
|
}
|
||||||
|
|
||||||
|
void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha)
|
||||||
|
{
|
||||||
|
softness *= SSR * SDR;
|
||||||
|
float4 d = (SD - 0.5f) * SDR;
|
||||||
|
if(outline) d.w = max(max(d.x, d.y), d.z);
|
||||||
|
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Composite_float(float4 overlying, float4 underlying, out float4 outColor)
|
||||||
|
{
|
||||||
|
outColor = BlendARGB(overlying, underlying);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Face only
|
||||||
|
void Layer1_float(float alpha, float4 color0, out float4 outColor)
|
||||||
|
{
|
||||||
|
color0.a *= alpha;
|
||||||
|
outColor = color0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Face + 1 Outline
|
||||||
|
void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor)
|
||||||
|
{
|
||||||
|
color1.a *= alpha.y;
|
||||||
|
color0.rgb *= color0.a; color1.rgb *= color1.a;
|
||||||
|
outColor = lerp(color1, color0, alpha.x);
|
||||||
|
outColor.rgb /= outColor.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Face + 3 Outline
|
||||||
|
void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor)
|
||||||
|
{
|
||||||
|
color3.a *= alpha.w;
|
||||||
|
color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a;
|
||||||
|
outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x);
|
||||||
|
outColor.rgb /= outColor.a;
|
||||||
|
}
|
10
Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta
Normal file
10
Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 96de908384869cd409c75efa351d5edf
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
11507
Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph
Normal file
11507
Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP LIT.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca2ed216f98028c4dae6c5224a952b3c
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
11198
Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph
Normal file
11198
Assets/TextMesh Pro/Shaders/TMP_SDF-HDRP UNLIT.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f63d574838ccfb44f84acc05fed0af48
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
11457
Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph
Normal file
11457
Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
10
Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph.meta
Normal file
10
Assets/TextMesh Pro/Shaders/TMP_SDF-URP Lit.shadergraph.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3d800b099a06e0478fb790c5e79057a
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
11160
Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph
Normal file
11160
Assets/TextMesh Pro/Shaders/TMP_SDF-URP Unlit.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 124c112a6e8f1a54e8b0870e881b56d8
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
BIN
Assets/Textures/LaserSimple.png
Normal file
BIN
Assets/Textures/LaserSimple.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.1 KiB |
123
Assets/Textures/LaserSimple.png.meta
Normal file
123
Assets/Textures/LaserSimple.png.meta
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bab3340f3ea19624dabe1b9a5263ab64
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
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Loading…
Reference in New Issue
Block a user