imported music, added combat and death
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38
Assets/Scripts/Enemies/AI/Tester/TestSkinnlessMonster.cs
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38
Assets/Scripts/Enemies/AI/Tester/TestSkinnlessMonster.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TestSkinnlessMonster : MonoBehaviour
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{
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[SerializeField]
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private SkinlessMonsterComponent monster;
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[SerializeField]
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private Camera cam;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Alpha1))
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{
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monster.Target(cam.gameObject, true);
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}
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if (Input.GetKeyDown(KeyCode.Alpha2))
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{
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monster.TargetFlare(cam.gameObject, 1, 1);
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}
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if (Input.GetKeyDown(KeyCode.Alpha3))
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{
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monster.RunAwayFrom(cam.gameObject, 1, 1);
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}
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if (Input.GetKeyDown(KeyCode.Alpha0))
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{
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monster.Stop();
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}
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}
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}
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fileFormatVersion: 2
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guid: 7669ff0185daae442aef0aafc331fdbb
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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