Crafting system design made
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Documentation/CraftingSystem.md
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# Crafting System
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## Philosophy
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Every crafted item contains 4 parts: **Fuel**, **Attachments**, **Outlets**, and **Body**.
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## Parts
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1. **BODY**:
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- Defines how many FUEL, ATTACHMENTS and OUTLETS are on part as well as the visual design.
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- Also offers stat modifications for each part
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- Definition for input type of item is defined here.
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2. **Outlet**:
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- Defines what effect is applied. This can be anything from "Shoot Bullet" to "Release Gas"
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- Every outlet should define what Fuel(s) are required to apply the effect. If Fuel < required, then effect does not take place.
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3. **Attachments**:
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- Defines non-effect based stat modifications. So anything from "faster movment", "quicker shoot time", "faster reload" to "quieter effect application noise"
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4. **Fuel**:
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- Can be a canister of gas or a bullet magazine, these parts define how much fuel, and what type of fuel is being used.
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- Example: Pistol Magazine can hold 15 `Bullet`s. This means if our Body, contains a outlet which requires bullets (like the barrel of a gun), then adding a Pistol Magazine that is full of 15 `Bullet`s allows the barrel to apply its shoot effect 15 times.
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## Fuel Types
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1. **Bullet**
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- **Small Bullet**
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- Bolt
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- Flare
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- Pinser
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- Shrapnel
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- **Medium Bullet**
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- Grapple
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- Grenade
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- Gas
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- **Large**
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- Missile
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2. **Gas**
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- Fire (gasoline)
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- Propellent
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- Smoke
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- Poison
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3. **Power**
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- Battery (small/medium)
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- Powercore (large)
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## Sample Weapons Using these Systems
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- Pistol:
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- Body: Pistol Body
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- Outlet: Short Gun Barrel
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- Attachments: None
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- Fuel: Bullet x10
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- Taser:
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- Body: Mellee Rod
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- Outlet: Power Connector
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- Attachments: None
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- Fuel: Battery (small)
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- Rocket Launcher:
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- Body: Pistol Body
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- Outlet: Large Gun Barrel (has targeting interface)
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- Attachments: Arm Rest (buffs stability)
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- Fuel: Large Bullet (specifically missile)
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- Jetpack:
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- Body: Space pack
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- Outlet: 4x release valve
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- Attachments: None
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- Fuel: Propellent
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- Flame Thrower:
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- Body: Pistol Body
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- Outlet: 1x release valve
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- Attachments: None
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- Fuel: Fire (gas).
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