prepped aiming
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27
Assets/Scripts/Enemies/DummyComponent.cs
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27
Assets/Scripts/Enemies/DummyComponent.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DummyComponent : MonoBehaviour
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{
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private Animator anim;
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// Start is called before the first frame update
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void Start()
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{
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anim = this.GetComponentInParent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnCollisionEnter(Collision collision)
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{
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if(collision.gameObject.GetComponent<BulletComponent>() != null)
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{
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anim.Play("DummyFall");
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}
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}
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}
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11
Assets/Scripts/Enemies/DummyComponent.cs.meta
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11
Assets/Scripts/Enemies/DummyComponent.cs.meta
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fileFormatVersion: 2
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guid: 7704c7887a840104bbb7774436810b7c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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