prepped aiming

This commit is contained in:
2023-04-04 00:04:34 -04:00
parent 3586ee1e48
commit e948e4687d
44 changed files with 4057 additions and 2696 deletions

View File

@ -42,6 +42,10 @@ public class PlayerAnimationController : MonoBehaviour
}
}
public void Hit()
{
animController.SetTrigger("WasHit");
}
// Start is called before the first frame update
void Start()
@ -54,7 +58,8 @@ public class PlayerAnimationController : MonoBehaviour
{
animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
animController.SetBool("HasGun",interactionHandler.GunEnabled);
print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
//print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
}
}

View File

@ -205,6 +205,9 @@ public class PlayerInteractionHandler : MonoBehaviour
if (this.GunEnabled)
{
this.DisableFlashlight();
float aimAxis = Input.GetAxis("Aim");
print("Aim:" + aimAxis);
}
else
{