prepped aiming

This commit is contained in:
sebastianhampel1 2023-04-04 00:04:34 -04:00
parent 3586ee1e48
commit e948e4687d
44 changed files with 4057 additions and 2696 deletions

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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DummyComponent : MonoBehaviour
{
private Animator anim;
// Start is called before the first frame update
void Start()
{
anim = this.GetComponentInParent<Animator>();
}
// Update is called once per frame
void Update()
{
}
private void OnCollisionEnter(Collision collision)
{
if(collision.gameObject.GetComponent<BulletComponent>() != null)
{
anim.Play("DummyFall");
}
}
}

View File

@ -0,0 +1,11 @@
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@ -42,6 +42,10 @@ public void Animate(PlayerQuickAnimationType animation)
} }
} }
public void Hit()
{
animController.SetTrigger("WasHit");
}
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
@ -54,7 +58,8 @@ void Update()
{ {
animController.SetBool("IsCarrying", interactionHandler.IsCarrying); animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
animController.SetBool("HasGun",interactionHandler.GunEnabled); animController.SetBool("HasGun",interactionHandler.GunEnabled);
print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
//print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
} }
} }

View File

@ -205,6 +205,9 @@ void Update()
if (this.GunEnabled) if (this.GunEnabled)
{ {
this.DisableFlashlight(); this.DisableFlashlight();
float aimAxis = Input.GetAxis("Aim");
print("Aim:" + aimAxis);
} }
else else
{ {

View File

@ -316,7 +316,7 @@ InputManager:
negativeButton: negativeButton:
positiveButton: escape positiveButton: escape
altNegativeButton: altNegativeButton:
altPositiveButton: joystick button 1 altPositiveButton: escape
gravity: 1000 gravity: 1000
dead: 0.001 dead: 0.001
sensitivity: 1000 sensitivity: 1000
@ -325,6 +325,38 @@ InputManager:
type: 0 type: 0
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3
m_Name: Aim
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton: mouse 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Aim
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 2
axis: 9
joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Enable Debug Button 1 m_Name: Enable Debug Button 1
descriptiveName: descriptiveName: