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--- !u!1101 &-4395642415368334683
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--- !u!1101 &-4395642415368334683
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@ -493,6 +546,53 @@ AnimatorStateTransition:
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--- !u!1101 &-3482035799102481798
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--- !u!1101 &-3482035799102481798
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AnimatorStateTransition:
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@ -682,6 +782,28 @@ AnimatorStateTransition:
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m_InterruptionSource: 1
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m_OrderedInterruption: 1
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--- !u!1101 &-2435967259660100811
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AnimatorStateTransition:
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--- !u!1101 &-2090935209215736908
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--- !u!1101 &-2090935209215736908
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AnimatorStateTransition:
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AnimatorStateTransition:
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@ -879,6 +1001,9 @@ AnimatorStateMachine:
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m_OrderedInterruption: 1
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--- !u!1102 &2448133036534709572
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--- !u!1102 &2448133036534709572
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AnimatorState:
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@ -1128,6 +1286,7 @@ AnimatorState:
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@ -1222,6 +1381,28 @@ AnimatorState:
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--- !u!1101 &3272332642583013941
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--- !u!1102 &4477047308251105033
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--- !u!1102 &4477047308251105033
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@ -1238,6 +1419,7 @@ AnimatorState:
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@ -1346,6 +1528,7 @@ AnimatorState:
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@ -1445,6 +1628,33 @@ AnimatorStateTransition:
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@ -1509,7 +1746,7 @@ AnimatorStateMachine:
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@ -1522,6 +1759,9 @@ AnimatorStateMachine:
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8
Assets/Animations/TargetDummyAnimation.meta
Normal file
8
Assets/Animations/TargetDummyAnimation.meta
Normal file
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523
Assets/Animations/TargetDummyAnimation/DummyFall.anim
Normal file
523
Assets/Animations/TargetDummyAnimation/DummyFall.anim
Normal file
@ -0,0 +1,523 @@
|
|||||||
|
%YAML 1.1
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7
Assets/Prefabs/World/Doors/Door.prefab.meta
Normal file
7
Assets/Prefabs/World/Doors/Door.prefab.meta
Normal file
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File diff suppressed because it is too large
Load Diff
8
Assets/Scripts/Enemies.meta
Normal file
8
Assets/Scripts/Enemies.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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27
Assets/Scripts/Enemies/DummyComponent.cs
Normal file
27
Assets/Scripts/Enemies/DummyComponent.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DummyComponent : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Animator anim;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
anim = this.GetComponentInParent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
if(collision.gameObject.GetComponent<BulletComponent>() != null)
|
||||||
|
{
|
||||||
|
anim.Play("DummyFall");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Enemies/DummyComponent.cs.meta
Normal file
11
Assets/Scripts/Enemies/DummyComponent.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -42,6 +42,10 @@ public void Animate(PlayerQuickAnimationType animation)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Hit()
|
||||||
|
{
|
||||||
|
animController.SetTrigger("WasHit");
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -54,7 +58,8 @@ void Update()
|
|||||||
{
|
{
|
||||||
animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
|
animController.SetBool("IsCarrying", interactionHandler.IsCarrying);
|
||||||
animController.SetBool("HasGun",interactionHandler.GunEnabled);
|
animController.SetBool("HasGun",interactionHandler.GunEnabled);
|
||||||
print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
|
|
||||||
|
//print("carrying:" + interactionHandler.IsCarrying + " running:"+animController.GetBool(runningParameter)+" running speed:" + animController.GetFloat(runningSpeedParameter));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -205,6 +205,9 @@ void Update()
|
|||||||
if (this.GunEnabled)
|
if (this.GunEnabled)
|
||||||
{
|
{
|
||||||
this.DisableFlashlight();
|
this.DisableFlashlight();
|
||||||
|
|
||||||
|
float aimAxis = Input.GetAxis("Aim");
|
||||||
|
print("Aim:" + aimAxis);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -316,7 +316,7 @@ InputManager:
|
|||||||
negativeButton:
|
negativeButton:
|
||||||
positiveButton: escape
|
positiveButton: escape
|
||||||
altNegativeButton:
|
altNegativeButton:
|
||||||
altPositiveButton: joystick button 1
|
altPositiveButton: escape
|
||||||
gravity: 1000
|
gravity: 1000
|
||||||
dead: 0.001
|
dead: 0.001
|
||||||
sensitivity: 1000
|
sensitivity: 1000
|
||||||
@ -325,6 +325,38 @@ InputManager:
|
|||||||
type: 0
|
type: 0
|
||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
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|
m_Name: Aim
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: mouse 1
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
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|
invert: 0
|
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|
type: 0
|
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|
axis: 0
|
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|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Aim
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 2
|
||||||
|
axis: 9
|
||||||
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Enable Debug Button 1
|
m_Name: Enable Debug Button 1
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
|
Loading…
Reference in New Issue
Block a user