%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b70abea511859e248a1cf2c44035e321, type: 3} m_Name: English (en-US) m_EditorClassIdentifier: localizationSettings: {fileID: 11400000, guid: 2cbd73cf0fc79bf4ab2e27e18b1ba7c8, type: 2} languageID: en-US languageName: English localizedName: English (US) tableList: - table: {fileID: 11400000, guid: c4d223e438e911a44aecec230da547ea, type: 2} tableContent: - key: AchievementsTitle value: Achievements audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementTotal value: Total audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementLegendary value: Legendary audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementRare value: Rare audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementCommon value: Common audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ButtonAll value: All audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PAK_Part1 value: Press audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PAK_Key value: Any Key audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PAK_Part2 value: To Start audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ButtonGoBack value: // Go Back audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: StoryModeTitle value: Story Mode audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: MultiplayerTitle value: Multiplayer audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ExitTitle value: Exit audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ExtrasTitle value: Extras audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SettingsTitle value: Settings audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: GeneralTitle value: General audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ControlsTitle value: Controls audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AudioTitle value: Audio audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: VisualsTitle value: Visuals audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: MultiplayerSearchingLabel value: Searching for games... audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: LanguageTitle value: Language audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewsTitle value: News audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ButtonMoreDetails value: More Details audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewsItemTitle1 value: Welcome to Heat UI audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewsItemDescription1 value: This is a panel which you can show the latest updates, changelog and more. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewsItemTitle2 value: Fully customizable audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewsItemDescription2 value: You can add new items, change the size or change the appearance of the panel by tweaking the news item preset. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewsItemTitle3 value: Easily add new content audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewsItemDescription3 value: You can easily add new slider items using the 'News Slider' component which is added to the slider object. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementHiddenTitle value: Hidden Achievement audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementHiddenDesc value: This is a hidden achievement and must be unlocked to preview. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementSampleTitle value: Sample Achievement audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementSampleDesc value: This is a sample achievement made for demo purposes. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: DiscordDescription value: Join us on Discord audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: TwitterDescription value: Follow us on Twitter audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ChapterContinue value: Continue audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ChapterPlay value: Play audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ChapterReplay value: Replay audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ChapterCompleted value: Completed audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ChapterUnlocked value: Unlocked audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ChapterLocked value: Locked audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: Chapter1Title value: Chapter 1 audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: Chapter1Description value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use! audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: Chapter2Title value: Chapter 2 audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: Chapter2Description value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use! audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: Chapter3Title value: Chapter 3 audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: Chapter3Description value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use! audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: Chapter4Title value: Chapter 4 audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: Chapter4Description value: This is a description field. You can say something about the chapter here. This is a multi-line field and is automatically sized depending on its content. You can also use any TMP-supported rich text. You can use the 'Chapter Manager' component to make any changes to the chapter panel. Don't worry, it's really easy to use! audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ButtonCancel value: Cancel audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ButtonConfirm value: Confirm audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ExitModalDescription value: Are you sure you want to exit? This action cannot be undone. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: LabelOn value: On audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: LabelOff value: Off audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsTitle value: Credits audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SelectLabel value: Select audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NavigateLabel value: Navigate audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PrevChapterLabel value: Previous Chapter audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NextChapterLabel value: Next Chapter audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: GoBackLabel value: Go Back audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PrevCategoryLabel value: Previous Category audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NextCategoryLabel value: Next Category audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: BoostCreditsLabel value: Boost (Hold) audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CloseLabel value: Close audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ControllerLayoutTitle value: Controller Layout audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsVoiceover value: Voiceover audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsCreatedBy value: Created by audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsArtDesign value: Art Design audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsProgrammer value: Programming audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsSoundDesign value: Sound Design audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsConceptArtist value: Concept Artist audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsVFXArtist value: VFX Artist audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsUI value: User Interface audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsPlaytesters value: Playtesters audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: WebsiteDescription value: Check our website audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: RedditDescription value: Follow us on Reddit audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: YouTubeDescription value: Subscribe us on YouTube audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: EnableHintsLabel value: Enable Hints audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: EnableTutorialsLabel value: Enable Tutorials audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: UIScaleLabel value: UI Scale audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SubtitleScaleLabel value: Subtitle Scale audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: EnableSubtitlesLabel value: Enable Subtitles audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: VolumeHeader value: Volume audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: MasterVolumeLabel value: Master Volume audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: MusicVolumeLabel value: Music Volume audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SFXVolumeLabel value: SFX Volume audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: UIVolumeLabel value: UI Volume audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: DisplayHeader value: Display audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ResolutionLabel value: Resolution audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: EnableHintsDesc value: 'First timer? Want to learn some new stuff while playing? If so, you can enable this. *This is a non-functional placeholder.' audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: EnableSubtitlesDesc value: 'See what people saying on the screen. *This is a non-functional placeholder.' audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: LanguageDesc value: Select a language that you prefer. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: UIScaleDesc value: Too big? Too small? That's what she said? Well, you can manage UI size here. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SubtitleScaleDesc value: 'Too big? Too small? That''s what she said? Well, you can manage subtitle size here. *This is a non-functional placeholder.' audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: MasterVolumeDesc value: If you want to decrease or increase the general volume of the game, you can play with this slider. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: MusicVolumeDesc value: If you want to decrease or increase the music volume of the game, you can play with this slider. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SFXVolumeDesc value: If you want to decrease or increase the effect volume of the game, you can play with this slider. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: UIVolumeDesc value: If you want to decrease or increase the UI of the game, you can play with this slider. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ResolutionDesc value: Higher resolution screens are capable of producing sharper, clearer, more detailed images. You can choose any resolution you desire. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SettingsDesc value: Tweak some options and make your gameplay experience even better! You can change between categories using the buttons on the top. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: VSyncLabel value: VSync audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: VSyncDesc value: VSync is the graphics technology responsible for synchronizing the frame rate of a game to the refresh rate of a monitor. This synchronization delivers smooth, uninterrupted gameplay for graphics-heavy 3D games. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: FrameRateLabel value: Frame Rate audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: FrameRateDesc value: Limit the frame rate. It is recommended to match this option with the refresh rate of your monitor. Note that this option has no effect when VSync is enabled. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: FrameRateUnlimited value: Unlimited audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: WindowModeLabel value: Window Mode audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: WindowModeDesc value: Select the preferred window mode. If you're experiencing input lags, you can try the Fullscreen mode. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: BorderlessLabel value: Borderless audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: FullscreenLabel value: Fullscreen audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: WindowedLabel value: Windowed audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsLogoDescription value: 'Optional footnote goes here. You can add additional information or license details here.' audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AccessibilityTitle value: Accessibility audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SearchLabel value: Search audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CancelSearchLabel value: Cancel Search audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: GameModeLabel value: Game Mode audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PlayLabel value: Play audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SearchingLabel value: Searching... audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PauseMenuContinue value: Continue audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ExitMainMenuTitle value: Exit to main menu audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ExitMainMenuDescription value: Are you sure you want to exit to the main menu? Any unsaved progress will be lost. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: QuestTextSample value: Example quest description audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NotificationTextSample value: Task completed [+50 XP] audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PausedLabel value: Paused audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: TextureQualityLabel value: Texture Quality audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: TextureQualityDesc value: Higher quality textures result in significantly deeper details, but also require more VRAM and video processing hardware. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SettingsGraphicsLow value: Low audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SettingsGraphicsMedium value: Medium audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SettingsGraphicsHigh value: High audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SettingsGraphicsUltra value: Ultra audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AnisotropicFilteringLabel value: Anisotropic filtering audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AnisotropicFilteringDesc value: Texture filtering makes distant objects in games look sharper. It works by improving the appearance of textures viewed at a steep angle. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CamAndPlayerLabel value: Camera & Player audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CamSensitivityLabel value: Camera sensitivity audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CamSensitivityDesc value: Adjust camera sensitivity. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SprintModeLabel value: Sprint mode audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SprintModeLabelDesc value: Set whether you want to sprint by holding the button or toggling. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SprintToggleLabel value: Toggle audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SprintHoldLabel value: Hold audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ReverseLookLabel value: Reverse look audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ReverseLookDesc value: Inverts camera look when enabled. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: KeyBindingsHeader value: Key Bindings audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AdvancedHeader value: Advanced audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ScrollLabel value: Scroll audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: LobbyLabel value: Lobby audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ReadyLabel value: Ready audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NotReadyLabel value: Not Ready audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: UnreadyLabel value: Unready audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PAK_Touchscreen value: Touchscreen audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PrevPageLabel value: Previous Page audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NextPageLabel value: Next Page audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewGameTitle value: New Game audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewGameModalDescription value: 'Are you sure you want to start a new game? This will overwrite your auto save.' audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: HomeTitle value: Home audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ChaptersTitle value: Chapters audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ShopTitle value: Shop audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ContinueTitle value: Continue audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ContinueDescription value: Continue your journey audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewGameTitle value: New Game audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: NewGameDescription value: A fresh start audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: LoadGameTitle value: Load Game audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: LoadGameDescription value: Load your saved game audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: AchievementsDescription value: See the achievement library audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ControllerLayoutDescription value: See the controller mapping audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: CreditsDescription value: People who made the game audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PurchasedLabel value: Purchased audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PurchaseLabel value: Purchase audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PurchaseItemTitle value: Purchase Item audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: PurchaseItemDescription value: Are you sure you want to buy the item? audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SampleShopItemTitle value: Sample Title audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: SampleShopItemDescription value: Shop button description here. Supports multi-line. audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: WeaponsTitle value: Weapons audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: ClothesTitle value: Clothes audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: VehiclesTitle value: Vehicles audioValue: {fileID: 0} spriteValue: {fileID: 0} - key: LoadTitle value: Load audioValue: {fileID: 0} spriteValue: {fileID: 0}