using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Adobe.Substance { public static class Globals { public static Texture2D CreateColoredTexture(int pWidth, int pHeight, Color pColor) { Texture2D t; Color[] pix = new Color[pWidth * pHeight]; for (int i = 0; i < pix.Length; i++) { pix[i] = pColor; } t = new Texture2D(pWidth, pHeight); t.SetPixels(pix); t.Apply(); return t; } } }