using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TestSkinnlessMonster : MonoBehaviour
{
    [SerializeField]
    private SkinlessMonsterComponent monster;
    [SerializeField]
    private Camera cam;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Alpha1))
        {
            monster.Target(cam.gameObject, true);
        }
        if (Input.GetKeyDown(KeyCode.Alpha2))
        {
            monster.TargetFlare(cam.gameObject, 1, 1);
        }
        if (Input.GetKeyDown(KeyCode.Alpha3))
        {
            
            monster.RunAwayFrom(cam.gameObject, 1, 1);
        }
        if (Input.GetKeyDown(KeyCode.Alpha0))
        {
            monster.Stop();
        }
    }
}