using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class TempInventoryBuilderItem
{
    public string name;
    public int quantity;
}

public class TempInventory : MonoBehaviour
{
    
    private Dictionary<string,int> inventory = new Dictionary<string,int>();
    [SerializeField]
    private List<TempInventoryBuilderItem> initialInvent = new List<TempInventoryBuilderItem>();

    public int GetQuantityOf(string name)
    {
        if (inventory.ContainsKey(name))
        {
            return inventory[name];
        }
        return 0;
    }
    public bool Add(string name,int quantity=1)
    {
        if (inventory.ContainsKey(name))
        {
            inventory[name] += quantity;
        }
        else
        {
            inventory.Add(name, quantity);
        }
        return true;
    }

    public bool Remove(string name,int quantity=1)
    {
        if (inventory.ContainsKey(name))
        {
            inventory[name] = Mathf.Max(inventory[name] - quantity, 0);
            return false;
        }
        else
        {
            return false;
        }
    }

    // Start is called before the first frame update
    void Start()
    {
        foreach(TempInventoryBuilderItem item in initialInvent)
        {
            inventory[item.name] = item.quantity;
        }
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}