using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;

public class VectorFieldHandler : MonoBehaviour
{
    [SerializeField]
    private float avoidanceDist;
    [SerializeField]
    private List<Vector3> avoidances;
    [SerializeField]
    private Vector3 size;

    private Texture3D vField;
    [SerializeField]
    private VisualEffect effect;

    // Start is called before the first frame update
    void Start()
    {
        vField = new Texture3D((int)size.x, (int)size.y, (int)size.z, TextureFormat.RFloat, 0);
        for(int x = 0;x<size.x;x++)
        {
            for(int y = 0; y < size.y; y++)
            {
                for(int z = 0; z<size.z; z++)
                {
                    vField.SetPixel(x, y, z, new Color(1, 0, 0, 0));
                }
            }
        }
        //vField.SetPixel(0, 0, 0, new Color(1, 0, 0, 0));
        effect.SetTexture("VectorField", vField);
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}