using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DummyComponent : MonoBehaviour
{
    private Animator anim;
    // Start is called before the first frame update
    void Start()
    {
        anim = this.GetComponentInParent<Animator>();
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnCollisionEnter(Collision collision)
    {
        if(collision.gameObject.GetComponent<BulletComponent>() != null)
        {
            anim.Play("DummyFall");
        }
    }
}