using System.Collections; using System.Collections.Generic; using UnityEngine; public class DummyComponent : MonoBehaviour { private Animator anim; // Start is called before the first frame update void Start() { anim = this.GetComponentInParent<Animator>(); } // Update is called once per frame void Update() { } private void OnCollisionEnter(Collision collision) { if(collision.gameObject.GetComponent<BulletComponent>() != null) { anim.Play("DummyFall"); } } }