namespace FishNet.Managing.Scened
{
///
/// Additional user-crafted data which can be included in scene unload callbacks.
///
public class UnloadParams
{
///
/// Objects which are included in callbacks on the server when unloading a scene. Can be useful for including unique information about the scene, such as match id. These are not sent to clients; use ClientParams for this.
///
[System.NonSerialized]
public object[] ServerParams = new object[0];
///
/// Bytes which are sent to clients during scene unloads. Can contain any information.
///
public byte[] ClientParams = new byte[0];
}
}