using FishNet.Broadcast; using FishNet.Documenting; namespace FishNet.Managing.Scened { /// <summary> /// Sent when there are starting scenes for the client to load. /// </summary> public struct EmptyStartScenesBroadcast : IBroadcast { } /// <summary> /// Sent to clients to load networked scenes. /// </summary> [APIExclude] public struct LoadScenesBroadcast : IBroadcast { public LoadQueueData QueueData; } /// <summary> /// Sent to clients to unload networked scenes. /// </summary> [APIExclude] public struct UnloadScenesBroadcast : IBroadcast { public UnloadQueueData QueueData; } /// <summary> /// Sent to server to indicate which scenes a client has loaded. /// </summary> [APIExclude] public struct ClientScenesLoadedBroadcast : IBroadcast { public SceneLookupData[] SceneLookupDatas; } }