using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; public class VectorFieldHandler : MonoBehaviour { [SerializeField] private float avoidanceDist; [SerializeField] private List<Vector3> avoidances; [SerializeField] private Vector3 size; private Texture3D vField; [SerializeField] private VisualEffect effect; // Start is called before the first frame update void Start() { vField = new Texture3D((int)size.x, (int)size.y, (int)size.z, TextureFormat.RFloat, 0); for(int x = 0;x<size.x;x++) { for(int y = 0; y < size.y; y++) { for(int z = 0; z<size.z; z++) { vField.SetPixel(x, y, z, new Color(1, 0, 0, 0)); } } } //vField.SetPixel(0, 0, 0, new Color(1, 0, 0, 0)); effect.SetTexture("VectorField", vField); } // Update is called once per frame void Update() { } }