using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MonsterComponent : MonoBehaviour
{

    [SerializeField]
    private float attackDamage = 1f;
    public float AttackDamage { get { return this.attackDamage; } }

    [SerializeField]
    private bool shakeCameraOnHit = true;
    public bool ShakeCameraOnHit { get { return this.shakeCameraOnHit; } }
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}