using System; using System.Collections.Generic; namespace FishNet.Utility.Extension { public static class CollectionFN { /// <summary> /// Random for shuffling. /// </summary> private static Random _random = new Random(); /// <summary> /// Shuffle based on Fisher-Yates shuffle. /// https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle /// https://stackoverflow.com/questions/273313/randomize-a-listt /// </summary> public static void Shuffle<T>(this IList<T> lst) { int n = lst.Count; while (n > 1) { n--; int k = _random.Next(n + 1); T value = lst[k]; lst[k] = lst[n]; lst[n] = value; } } } }