using FishNet.Managing;
using FishNet.Managing.Timing;
using FishNet.Transporting;
using System;
using UnityEngine;
namespace FishNet.Component.ColliderRollback
{
public class RollbackManager : MonoBehaviour
{
#region Serialized.
///
///
///
[Tooltip("Maximum time in the past colliders can be rolled back to.")]
[SerializeField]
private float _maximumRollbackTime = 1.25f;
///
/// Maximum time in the past colliders can be rolled back to.
///
internal float MaximumRollbackTime => _maximumRollbackTime;
///
///
///
[Tooltip("Interpolation value for the NetworkTransform or object being rolled back.")]
[Range(0, 250)]
[SerializeField]
internal ushort Interpolation = 2;
#endregion
///
/// Initializes this script for use.
///
///
internal void InitializeOnce_Internal(NetworkManager manager)
{
}
}
}