namespace FishNet.Managing.Scened { /// /// Additional user-crafted data which can be included in scene unload callbacks. /// public class UnloadParams { /// /// Objects which are included in callbacks on the server when unloading a scene. Can be useful for including unique information about the scene, such as match id. These are not sent to clients; use ClientParams for this. /// [System.NonSerialized] public object[] ServerParams = new object[0]; /// /// Bytes which are sent to clients during scene unloads. Can contain any information. /// public byte[] ClientParams = new byte[0]; } }