using FishNet.Managing.Timing; using UnityEngine; namespace FishNet.Transporting { [DisallowMultipleComponent] [DefaultExecutionOrder(short.MaxValue)] internal class NetworkWriterLoop : MonoBehaviour { #region Private. /// /// TimeManager this loop is for. /// private TimeManager _timeManager; #endregion private void Awake() { _timeManager = GetComponent(); } private void LateUpdate() { Iterate(); } /// /// Performs read on transport. /// private void Iterate() { _timeManager.TickLateUpdate(); } } }