using UnityEngine; namespace Michsky.UI.Heat { [AddComponentMenu("Heat UI/Animation/Spinner")] public class Spinner : MonoBehaviour { [Header("Resources")] [SerializeField] private RectTransform objectToSpin; [Header("Settings")] [SerializeField] [Range(0.1f, 50)] private float speed = 10; [SerializeField] private Direction direction; float currentPos; public enum Direction { Clockwise, CounterClockwise } void Awake() { if (objectToSpin == null) this.enabled = false; } void Update() { if (direction == Direction.Clockwise) { currentPos -= speed * 100 * Time.unscaledDeltaTime; if (currentPos >= 360) { currentPos = 0; } } else if (direction == Direction.CounterClockwise) { currentPos += speed * 100 * Time.unscaledDeltaTime; if (currentPos <= -360) { currentPos = 0; } } objectToSpin.localRotation = Quaternion.Euler(0, 0, currentPos); } } }