using FishNet.Broadcast;
using FishNet.Documenting;
namespace FishNet.Managing.Scened
{
///
/// Sent when there are starting scenes for the client to load.
///
public struct EmptyStartScenesBroadcast : IBroadcast { }
///
/// Sent to clients to load networked scenes.
///
[APIExclude]
public struct LoadScenesBroadcast : IBroadcast
{
public LoadQueueData QueueData;
}
///
/// Sent to clients to unload networked scenes.
///
[APIExclude]
public struct UnloadScenesBroadcast : IBroadcast
{
public UnloadQueueData QueueData;
}
///
/// Sent to server to indicate which scenes a client has loaded.
///
[APIExclude]
public struct ClientScenesLoadedBroadcast : IBroadcast
{
public SceneLookupData[] SceneLookupDatas;
}
}