using FishNet.Managing.Timing; using UnityEngine; namespace FishNet.Transporting { [DisallowMultipleComponent] [DefaultExecutionOrder(short.MinValue)] internal class NetworkReaderLoop : MonoBehaviour { #region Private. /// /// TimeManager this loop is for. /// private TimeManager _timeManager; #endregion private void Awake() { _timeManager = GetComponent(); } private void FixedUpdate() { _timeManager.TickFixedUpdate(); } private void Update() { _timeManager.TickUpdate(); } } }