using System.Collections.Generic; using UnityEngine; namespace Michsky.UI.Heat { [CreateAssetMenu(fileName = "New Achievement Library", menuName = "Heat UI/Achievement Library")] public class AchievementLibrary : ScriptableObject { [Space(10)] public List achievements = new List(); public enum AchievementType { Common, Rare, Legendary } public enum DataBehaviour { Default, Unlocked } [System.Serializable] public class AchievementItem { public string title = "New Achievement"; public Sprite icon; [TextArea] public string description; public AchievementType type; public DataBehaviour dataBehaviour; [Header("Hidden")] public bool isHidden; public string hiddenTitle = "Hidden Achievement"; public Sprite hiddenIcon; [TextArea] public string hiddenDescription = "This is a hidden achievement and must be unlocked to preview."; [Header("Localization")] [Tooltip("If you're not using localization, you can leave this field blank.")] public string titleKey; [Tooltip("If you're not using localization, you can leave this field blank.")] public string decriptionKey; [Tooltip("If you're not using localization, you can leave this field blank.")] public string hiddenTitleKey = "AchievementHiddenTitle"; [Tooltip("If you're not using localization, you can leave this field blank.")] public string hiddenDescKey = "AchievementHiddenDesc"; } } }