using System.Collections.Generic; using UnityEngine; namespace Michsky.UI.Heat { [CreateAssetMenu(fileName = "New Localization Table", menuName = "Heat UI/Localization/New Localization Table")] public class LocalizationTable : ScriptableObject { public string tableID; public LocalizationSettings localizationSettings; public List tableContent = new List(); [System.Serializable] public class TableContent { public string key; } } }