#if UNITY_EDITOR using UnityEngine; using UnityEditor; namespace Michsky.UI.Heat { [CustomEditor(typeof(ChapterManager))] public class ChapterManagerEditor : Editor { private GUISkin customSkin; private ChapterManager cmTarget; private int currentTab; private void OnEnable() { cmTarget = (ChapterManager)target; if (EditorGUIUtility.isProSkin == true) { customSkin = HeatUIEditorHandler.GetDarkEditor(customSkin); } else { customSkin = HeatUIEditorHandler.GetLightEditor(customSkin); } } public override void OnInspectorGUI() { HeatUIEditorHandler.DrawComponentHeader(customSkin, "Chapters Top Header"); GUIContent[] toolbarTabs = new GUIContent[3]; toolbarTabs[0] = new GUIContent("Content"); toolbarTabs[1] = new GUIContent("Resources"); toolbarTabs[2] = new GUIContent("Settings"); currentTab = HeatUIEditorHandler.DrawTabs(currentTab, toolbarTabs, customSkin); if (GUILayout.Button(new GUIContent("Content", "Content"), customSkin.FindStyle("Tab Content"))) currentTab = 0; if (GUILayout.Button(new GUIContent("Resources", "Resources"), customSkin.FindStyle("Tab Resources"))) currentTab = 1; if (GUILayout.Button(new GUIContent("Settings", "Settings"), customSkin.FindStyle("Tab Settings"))) currentTab = 2; GUILayout.EndHorizontal(); var chapters = serializedObject.FindProperty("chapters"); var currentChapterIndex = serializedObject.FindProperty("currentChapterIndex"); var onChapterPanelChanged = serializedObject.FindProperty("onChapterPanelChanged"); var chapterPreset = serializedObject.FindProperty("chapterPreset"); var chapterParent = serializedObject.FindProperty("chapterParent"); var previousButton = serializedObject.FindProperty("previousButton"); var nextButton = serializedObject.FindProperty("nextButton"); var progressFill = serializedObject.FindProperty("progressFill"); var showLockedChapters = serializedObject.FindProperty("showLockedChapters"); var setPanelAuto = serializedObject.FindProperty("setPanelAuto"); var checkChapterData = serializedObject.FindProperty("checkChapterData"); var useLocalization = serializedObject.FindProperty("useLocalization"); var backgroundStretch = serializedObject.FindProperty("backgroundStretch"); var stretchCurveSpeed = serializedObject.FindProperty("stretchCurveSpeed"); var stretchCurve = serializedObject.FindProperty("stretchCurve"); var maxStretch = serializedObject.FindProperty("maxStretch"); var barCurveSpeed = serializedObject.FindProperty("barCurveSpeed"); var barCurve = serializedObject.FindProperty("barCurve"); var animationSpeed = serializedObject.FindProperty("animationSpeed"); switch (currentTab) { case 0: HeatUIEditorHandler.DrawHeader(customSkin, "Content Header", 6); if (cmTarget.chapters.Count != 0) { if (Application.isPlaying == true) { GUI.enabled = false; } GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.BeginHorizontal(); GUI.enabled = false; EditorGUILayout.LabelField(new GUIContent("Current Chapter:"), customSkin.FindStyle("Text"), GUILayout.Width(94)); GUI.enabled = true; if (setPanelAuto.boolValue == true) { GUI.enabled = false; } EditorGUILayout.LabelField(new GUIContent(cmTarget.chapters[currentChapterIndex.intValue].chapterID), customSkin.FindStyle("Text")); GUILayout.EndHorizontal(); GUILayout.Space(2); currentChapterIndex.intValue = EditorGUILayout.IntSlider(currentChapterIndex.intValue, 0, cmTarget.chapters.Count - 1); GUI.enabled = true; if (setPanelAuto.boolValue == true) { EditorGUILayout.HelpBox("'Set Panel Automatically' is enabled. Current chapter will be set automatically based on default chapter states.", MessageType.Info); } GUILayout.EndVertical(); } else { EditorGUILayout.HelpBox("Chapter list is empty. Create a new item to see more options.", MessageType.Info); } GUILayout.BeginVertical(); EditorGUI.indentLevel = 1; EditorGUILayout.PropertyField(chapters, new GUIContent("Chapters"), true); EditorGUI.indentLevel = 0; GUILayout.EndVertical(); HeatUIEditorHandler.DrawHeader(customSkin, "Events Header", 10); EditorGUILayout.PropertyField(onChapterPanelChanged, new GUIContent("On Chapter Panel Changed"), true); break; case 1: HeatUIEditorHandler.DrawHeader(customSkin, "Core Header", 6); HeatUIEditorHandler.DrawProperty(chapterPreset, customSkin, "Chapter Preset"); HeatUIEditorHandler.DrawProperty(chapterParent, customSkin, "Chapter Parent"); HeatUIEditorHandler.DrawProperty(previousButton, customSkin, "Previous Button"); HeatUIEditorHandler.DrawProperty(nextButton, customSkin, "Next Button"); HeatUIEditorHandler.DrawProperty(progressFill, customSkin, "Progress Fill"); break; case 2: HeatUIEditorHandler.DrawHeader(customSkin, "Options Header", 6); showLockedChapters.boolValue = HeatUIEditorHandler.DrawToggle(showLockedChapters.boolValue, customSkin, "Show Locked Chapters"); setPanelAuto.boolValue = HeatUIEditorHandler.DrawToggle(setPanelAuto.boolValue, customSkin, "Set Panel Automatically"); checkChapterData.boolValue = HeatUIEditorHandler.DrawToggle(checkChapterData.boolValue, customSkin, "Check For Chapter Data"); useLocalization.boolValue = HeatUIEditorHandler.DrawToggle(useLocalization.boolValue, customSkin, "Use Localization"); GUILayout.BeginVertical(EditorStyles.helpBox); GUILayout.Space(-2); GUILayout.BeginHorizontal(); backgroundStretch.boolValue = GUILayout.Toggle(backgroundStretch.boolValue, new GUIContent("Background Stretch"), customSkin.FindStyle("Toggle")); backgroundStretch.boolValue = GUILayout.Toggle(backgroundStretch.boolValue, new GUIContent(""), customSkin.FindStyle("Toggle Helper")); GUILayout.EndHorizontal(); GUILayout.Space(4); if (backgroundStretch.boolValue == true) { HeatUIEditorHandler.DrawProperty(maxStretch, customSkin, "Max Stretch"); HeatUIEditorHandler.DrawProperty(stretchCurveSpeed, customSkin, "Curve Speed"); HeatUIEditorHandler.DrawProperty(stretchCurve, customSkin, "Stretch Curve"); } GUILayout.EndVertical(); HeatUIEditorHandler.DrawProperty(barCurveSpeed, customSkin, "Bar Curve Speed"); HeatUIEditorHandler.DrawProperty(barCurve, customSkin, "Bar Curve"); HeatUIEditorHandler.DrawProperty(animationSpeed, customSkin, "Panel Speed"); break; } serializedObject.ApplyModifiedProperties(); if (Application.isPlaying == false) { Repaint(); } } } } #endif